Super Street Fighter IV HMV by desk

Looks like desk has a new Super Street Fighter IV combo video for us, once again with direct footage of him performing every clip in real time. (Does ‘HMV’ stand for Hands Music Video?)

highlights:
SSF4 El Fuerte RSF variants at 0:27 and 1:14, Sakura cross-handed craziness at 2:02, and more one-handed hijinks starting from 2:21

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Posted in Combo Videos | 5 Comments

AvP Predator Warrior Acrobatic Show by AvsPadmirer

One of the best classic 2D brawlers ever made – Capcom’s Alien vs. Predator – gets the full combovid treatment in this extended exhibition focusing on the Predator Warrior.

highlights:
AvP Predator Warrior vs double Mad Predator perfect bout at 0:06, perfect bout vs Alien Queen at 1:20, and pipe throw corner trap vs Razor Claws at 8:07

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Posted in Combo Videos | 2 Comments

Hit-Confirmation Methods Article on Sonic Hurricane

A new strategy article was just posted on Sonic Hurricane listing different ways of hit-confirming attacks to set up combos and other safer follow-ups. Here’s a brief quote:

Hit-Confirmation Methods on Sonic Hurricane

By design, almost every fighting game combo worth doing involves attacks which are unsafe if blocked. Otherwise everyone would repeat the same motions mindlessly no matter what.

Because fighting games are built to be highly interactive, being able to confirm whether your attacks are connecting is a critical skill. When you’re trying to combo into super moves, proper hit-confirming enables you to revert to a safe block string and avoid disaster.

Posted in Strategy | 4 Comments

SFA3 V-Cody Tool-Assisted Playthrough 6 by leandroff5

This appears to be the sixth and final draft of a Street Fighter Alpha 3 TAS (or TAP) starring eveyone’s favorite handcuffed knife-wielding brawler, Cody.

highlights:
SFA3 V-Cody two-way knife jab combo at 1:00, V-Cody triple guard crush VC at 2:00, V-Cody mid-chain knife pickup at 4:50, and V-Cody multi-projectile juggle VC at 9:25

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Posted in Playthroughs | 2 Comments

MvC2 Variable Atmosphere by InventiveFlow

The main idea behind this Marvel vs Capcom 2 exhibition was to show outrageously elaborate situations that might come up if both players had the execution of programmable controllers.

highlights:
MvC2 Sentinel counteracting Gambit glitch at 1:02, Bison getting shot at 1:34, meatiest j.HK’s ever at 2:26, Ryu/Dan taking out Storm/Juggernaut at 3:59, double Sentinel combo at 8:21, and Magneto/Tron/War Machine triple-character combo at 9:13

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Posted in Variety / Comedy | 2 Comments

Basic Combo Video Etiquette: Editing

Editing is the final step before releasing a video, so it gets the last word on how your video will look. Everyone has a different style when it comes to presentation, but following these basic guidelines will help set you on the right track.

    #1: Don’t go overkill on the editing. Make sure your transitions don’t obstruct the combos. There’s nothing more annoying than watching a video where you can’t see the beginning of any combo because the clip is flying all over the place. The best editing tricks are subtle, and blend in with the actual subject matter instead of trying to take center stage.

    #2: For combos ending with a super (or any move that takes forever to finish), unless there’s some compelling reason to show the whole super, please skip to the next combo. We’ve all seen a Proton Cannon before, so if that’s the last move of the combo, skip to the next one as soon as we can see that it connected. If we all work together, we can put Proton Cannons and Magnetic Tempests on the federal endangered species list where they belong.

    #3: Don’t use horribly overplayed radio music. There was a year where half the combo videos made reused the-band-that-shall-not-be-named as background music. To this day, i still turn off my speakers before i watch those videos. There’s a quick and easy fix: choose from the most obscure, unobtrusive songs in your collection. At least that way you’ll never have to worry about everyone being sick of your video before they ever watch it.

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Posted in Articles, Video Production | 13 Comments

MatchVid of the Day: ComboFiend vs Justin Wong (SF4)

Here’s a Rufus vs Cammy rushdown match for you guys, because Street Fighter isn’t all about Shotos and fireball zoning, right? Both finalists played sharp and either one could’ve won it all.

players: Peter “ComboFiend” Rosas (Cammy) vs Justin Wong (Rufus)

observations:
These matches are worth watching for the jchensor commentary alone. He mains Cammy, so everything he says about the action is backed by a wealth of knowledge and experience. And i have to say, angry ComboFiend is a lot of fun to watch. He makes a few dumb mistakes in the first match (1:35, 2:18, 2:25) and comes back with a vengeance in the second match! That whole round starting at 2:38 is vicious, and he makes an excellent read at 5:26. But Justin maintains composure through it all and adjusts enough to pull it out in the end.

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Posted in Match Videos | 2 Comments

KoF2k2UM Goro Bug Tutorial by K’rows

Here’s an interesting King of Fighters 2002 Unlimited Match glitch involving Goro Daimon, explained step by step – in Korean! Can anyone translate this for us?

notes:
Daimon seems to have a glitch that can make his attacks unblockable, which also has the side effect of making his command throws whiff. Since Daimon’s HSDM contains a grab component, this glitch causes it to whiff, which allows him to perform a different follow-up combo. What’s really cool about this clip is how it develops from “what am i looking at?” to “why do i care about this?” to “mildly amusing” to “okay, that’s pretty cool” at the very end.

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Posted in Glitch Videos | 8 Comments

Follow ComboVid on Twitter!

Yeah, i have a twitter account now. I don’t know why.

http://twitter.com/combovid

Not sure what to post on there, but i guess i’ll figure it out along the way.

Posted in Uncategorized | 5 Comments

The Only ClayFighter Combo Exhibition by Zool

I still can’t believe this game exists, but it’s a great candidate for the oddball combovid of the day. It starts by briefly explaining the combo system, makes its way through the entire cast of ClayFighter Tournament Edition, then shows off a few C-2: Judgement Clay dizzy combos.

highlights:
CFTE Helga 13-hit 100% damage combo at 1:31, CFTE Ickybod Clay teleport combos from 3:11, CFTE Bad Mr. Frosty full-stage combo at 7:14, and C2JD Sarge vs Kangoo at 10:01

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Posted in Combo Videos | 7 Comments