Since i posted the GBA version of Shin Akuma yesterday, i thought it might be fun to compare him to the Dreamcast version. He can’t combo into Raging Demon on Dreamcast, so here’s a recent combovid which focuses mainly on his double air fireball.
highlights:
SSF2T Shin Akuma double s.HK at 0:26, teleporting backwards attack setups at 0:56 and 1:00, and 10-hit redizzy combo at 1:22
Ladies and gentlemen of the interweb establishment, please give a warm welcome to …
Dammit, Don Vecta, error1, and Keiko!
These talented individuals have gracefully volunteered to contribute unique content to these humble digital pages of ComboVid. Keep an eye out for articles and other special features produced by them in the coming weeks. If you’re not already familiar with their names, don’t worry – it won’t take long for them to impress you the way they’ve impressed me.
It’s still not clear what happened to Justin Wong at Evo2k10. He lost two consecutive sets to Vangief and Gamerbee just shy of making it into top 8, and this was the first of those losses. Not to take anything away from Vangief, but everyone knows Rufus has a tough time against Zangief. So why did JWong pick Rufus, knowing that he’d have to face a solid Zangief player?
players: Justin “JWong” Wong (Rufus-U2) vs Vangief (Zangief-U1)
observations:
Vangief is seriously scary with those j.U+HP headbutt dizzies. Even though he only lands one them (at 0:35), it has an impact on the rest of the set, causing Justin to hesitate. Vangief also has several effective responses to Rufus’ c.HP, such as j.HP, s.LK xx EX greenhand which does good damage and leads to nasty wakeup games. To Justin’s credit, it’s amazing that he avoids the walking 720 at 2:43, but the backdash UAB at 9:23 ultimately seals his fate. The end of that round is a disaster, with Justin gambling uncharacteristically on very risky EX moves.
Ever wondered what it would be like if Akuma could combo everything into Raging Demon? Well, in the Game Boy Advance version of SSF2T Revival, Shin Akuma can do just that!
highlights:
SSF2TR S.Akuma midscreen insanity at 0:57, S.Akuma fireball spectrum at 1:06, S.Akuma whiff DP Raging Demon combo at 1:26, and S.Akuma Easy Mode 25-hit Raging Demon combo at 1:55
Tekken 6: Bloodline Rebellion introduced Lars Alexandersson, the spinningest character since Steve Fox. This concept video shows off a wide variety of creative combo ideas and setups.
highlights:
T6BR Lars wall super vs Bruce at 0:58, Lars spinfest vs Azazel at 1:19, Lars throw reversal multi-cross at 2:34, Lars anti-teleport combo at 4:58, and Lars vs Kazuya beatdown at 5:16
Normally i don’t follow Tatsunoko vs Capcom too closely, but i saw this on SRK and enjoyed watching it. If you guys would like me to post more TvC combos, please drop me a note when new videos are released. I like the game; i’m just not familiar with the best TvC combo makers.
highlights:
TvC PTX-40A touch-of-death from a throw at 0:38, PTX-40A mirror 200-hit 100% damage weapon switch combo at 2:05, and PTX-40A double cannon touch-of-death combo at 3:31
This is the last match of the same Hyper Fighting tournament i spotlighted a few days ago, which is interesting because it’s the same matchup in reverse, with watts playing Guile now.
players: Eric Choi (Ryu, Ken) vs Mike “watts” Watson (Guile)
observations:
Comparing both matchvids side-by-side, you get a pretty good idea of what the Guile vs Shoto matchup should look like from both viewpoints. While most of Ryu’s damage comes from finding openings to establish offensive mixups, most of Guile’s damage comes from gradual attrition. Although Eric Choi lands two knockdowns in the first round, he’s unable to capitalize with any serious threat. In the end, he never gets a good read on Watson’s Sonic Boom patterns and simply runs out time. Watson’s spacing is way too good in this game.
Guess who just released a new Super Street Fighter IV combo video? This one’s got some weird unexplained glitches in it, so hopefully we’ll find out how they were done soon.
highlights:
SSF4 Sagat meaty s.HP, c.LP link vs Rufus at 0:39, Ryu crossthrough combo vs El Fuerte at 1:28, Abel dizzy super at 2:18, and that smooth fireball transition at 3:05
For a combination of reasons, Fei Long was one of the characters who jumped up in the ranks from SF4 to SSF4. If you’re interested in trying out the Bruce Lee inspired kung fu star, this is the tutorial for you. (How surreal is that Evo/Daigo/s-kill remix track?)
notes:
First of all, that whole chapter listing at 0:07 is pretty sweet. The assortment of matchup tips starting from 2:20 are very helpful. Fair warning though, there’s some incorrect terminology. The combo-into-super segment text at 0:32 describes pokes that “can link into super” but the following clips show pokes being canceled into super. Akuma’s “kara-cancel” at 3:30 is a bad example because it connects. If you ignore those small mistakes, the rest is nicely annotated.
What should you do after your video is finished and ready to be released? Here’s my advice based on my own experiences.
#1: Write a transcript explaining everything in your video to make it more accessible. At the very least, cover the new stuff that nobody’s seen before. Everyone specializes in different games and not everyone in the fighting game community plays the game you chose to make a video about. There’s no reason to exclude them.
#2: You can’t expect everyone to find your video on their own, so don’t be shy about helping spread the word. Figure out the local etiquette of whatever forum you think might be interested, and follow their rules. Some forums have a designated subforum or designated thread for posting combo video news. Make some noise to generate some feedback.
#3: Be careful not to cross the line with shameless self-promotion. The internet tends to be overly paranoid and unforgiving of anyone who seems to be trying too hard. Just present your video in simple terms and if it doesn’t catch on, then it wasn’t meant to be. Go try someplace else instead of forcing the issue and burning bridges.