Haha i think you're getting JP and JC mixed up. Typos probably, but confusing ones.Doopliss wrote:well, the first and second hit causes float knockdown, the third hit has JP 0, I guess hit 4 has JP 1 and hit 5 has JP 2. Sadly, Dhalsim has no moves with JP 3 or more without being infinite to test this.
Any idea if the first and second hits always create free juggle states? Even if the opponent has already been knocked down or juggled?
Very nice sir. Too bad about the drill, but then again it was long-shot. Badass TAP freeze frame too.error1 wrote:http://www.filefront.com/16106085/3xultra2.mkv
This attack could be the last
Thanks for the input, I think this ones better.
Dhalsim reminded me of neo a on that second ultra
I'm confident yoga mummy is out of the question here
edit: Haha good thing that second TAP doesn't cause counterhit or else this combo would be Training-Mode-only. Nice save, SF4!