Hi and thanks for taking the time to watch and comment
TigreIII and me have being friends for almost twice the time that Combonauts exists, so I have to say, we´ll keep going and going indefinitelly.
Next projects: Me, probably the new Garou game. TigreIII... not even he knows probably. We just do ...
Search found 217 matches
- Wed Jan 22, 2025 3:15 pm
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 464
- Views: 159258
- Fri Aug 23, 2024 3:36 pm
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 464
- Views: 159258
Re: Interesting Combo/Glitch/Tutorial Videos
I guess this can go here:
https://youtu.be/lw9FFIb1V_g
We did a kind of compilation of all our work because... we felt like doing it, no other reason.
If you have been following our work, you´ll probably have seen all of that before, but it may (hopefully) be a nice watch, while one longer than our ...
https://youtu.be/lw9FFIb1V_g
We did a kind of compilation of all our work because... we felt like doing it, no other reason.
If you have been following our work, you´ll probably have seen all of that before, but it may (hopefully) be a nice watch, while one longer than our ...
- Tue Aug 06, 2024 6:01 pm
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 464
- Views: 159258
Re: Interesting Combo/Glitch/Tutorial Videos
I´m far from being an expert in SF3 (or any SF) but there were some very creative setups in there as well as some impressive looking combos. An entertaining watch.
- Sun Jul 23, 2023 3:37 pm
- Forum: Multimedia Projects
- Topic: KOF XV
- Replies: 1
- Views: 9266
Re: KOF XV
The full playlist of Combonuats KOF XV combovids, just in case someone is interested
https://www.youtube.com/playlist?list=P ... m_OcBQ5iSk
https://www.youtube.com/playlist?list=P ... m_OcBQ5iSk
- Sun Jul 23, 2023 3:36 pm
- Forum: Multimedia Projects
- Topic: Could we pull off a Fighting Game Comedy Video?
- Replies: 52
- Views: 87149
Re: Could we pull off a Fighting Game Comedy Video?
That DNOpls guy usually has some fun clips to make a laugh or just get amazed at.
- Sun Jul 23, 2023 3:33 pm
- Forum: Multimedia Projects
- Topic: Creative Game Mod Experiments and Videos
- Replies: 2
- Views: 18472
Re: Creative Game Mod Experiments and Videos
That last one was really crazy.
Interesting channels to look for something different every once in a while.
Interesting channels to look for something different every once in a while.
- Sun Jul 23, 2023 3:28 pm
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 464
- Views: 159258
Re: Interesting Combo/Glitch/Tutorial Videos
Nice watch. Always amazed how there´s people exploring everything.
- Sun Nov 21, 2021 7:15 pm
- Forum: Multimedia Projects
- Topic: KOF XV
- Replies: 1
- Views: 9266
KOF XV
Hi all
KOF XV Beta up for 2 days. 2 vids I did.
https://www.youtube.com/watch?v=ZkLXFLkcGfk
https://www.youtube.com/watch?v=ABrm-rEwlBA
First impressions: Combo engine looks a step further than XIV, IMO. Comboable shatter strike makes combos longer but it´s the same for everybody so I guess ...
KOF XV Beta up for 2 days. 2 vids I did.
https://www.youtube.com/watch?v=ZkLXFLkcGfk
https://www.youtube.com/watch?v=ABrm-rEwlBA
First impressions: Combo engine looks a step further than XIV, IMO. Comboable shatter strike makes combos longer but it´s the same for everybody so I guess ...
- Sat Mar 13, 2021 7:56 pm
- Forum: Multimedia Projects
- Topic: Guilty Gear Strive BETA Combo Video
- Replies: 1
- Views: 5464
Re: Guilty Gear Strive BETA Combo Video
The only thing I can say is that I don´t know enough about the GG series mechanics to say something worth about the vid.
But I´d gladly learn about it if someone cares to explain!
But I´d gladly learn about it if someone cares to explain!

- Thu Dec 03, 2020 8:25 pm
- Forum: Multimedia Projects
- Topic: USFIV: What Super/Ultras can you combo after?
- Replies: 13
- Views: 89278
Re: USFIV: What Super/Ultras can you combo after?
As expected, excelent vid. It´s really entertaining and you learn while watching it. Really creative and shows an almost unparalleled level of knowledge of the game. The kind of vids I love and miss so much. Plenty of remarkable things everywhere. Standing ovation.
- Thu May 28, 2020 8:48 pm
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 98505
Re: KOF XIV combo videos
Thanks for your feedback, guys. I really apreciate it.
@MAj: I agree in that the CD attack wall-splat (I call it like this to diferentitate it from the "real" wall bounce) is by far the most interesting adition to KOF XIV combo system. In the other hand, CD attacks "hurt" the damage scaling..., but ...
@MAj: I agree in that the CD attack wall-splat (I call it like this to diferentitate it from the "real" wall bounce) is by far the most interesting adition to KOF XIV combo system. In the other hand, CD attacks "hurt" the damage scaling..., but ...
- Wed May 06, 2020 5:01 pm
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 98505
Re: KOF XIV combo videos
And here we are again, to no one´s request, with a new KOF XIV CMV
https://www.youtube.com/watch?v=Tnui9epKyYY
KOF XIV: The Impossible Combos
As you may guess by the title, combos in the vid are all completelly impractical. We´ve gone even beyond our usual disregard for damage and resources and all ...
https://www.youtube.com/watch?v=Tnui9epKyYY
KOF XIV: The Impossible Combos
As you may guess by the title, combos in the vid are all completelly impractical. We´ve gone even beyond our usual disregard for damage and resources and all ...
- Thu Aug 22, 2019 6:57 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 114057
Re: Street Fighter IV: Volt Battle Protocol
Amazing discovery and great job working with it. Without juggle points AND no damage scaling, it´s like a new combo engine.
- Sun Aug 11, 2019 7:55 am
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
We keep squeezing Samurai Shodown´s combo posibilities and here´s a new vid:
Samurai Shodown Wu Ruixiang combo exhibition: https://www.youtube.com/watch?v=3iFpTL535Pg
IMO, the only character with enough combo options worth doing a combo vid, you´ll find all our previously shown Wu Ruixiang clips and ...
Samurai Shodown Wu Ruixiang combo exhibition: https://www.youtube.com/watch?v=3iFpTL535Pg
IMO, the only character with enough combo options worth doing a combo vid, you´ll find all our previously shown Wu Ruixiang clips and ...
- Wed Aug 07, 2019 2:44 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
I didn´t know they did those kind of things at EVO while nothing was streaming! I thought they just were moving stuff and such, but they entertaing the people there too in the meanwhile.
About the vid and its clips, as said many times, it´s just a matter of showing what people wants to see or what ...
About the vid and its clips, as said many times, it´s just a matter of showing what people wants to see or what ...
- Tue Aug 06, 2019 12:41 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
I agree with most of what you say about short combos and such, but, really those are the only things left to show for this game. That´s how the game it´s made. Just comboing into a Super Special Move is a big deal because of how extremelly unusual it is. Other than what has been shown till now ...
- Mon Aug 05, 2019 2:27 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
We´ve done a new Samurai Shodown CMV:
https://www.youtube.com/watch?v=9liFLi9U4Fo
In it we squeeze the engine posibilities for combos with the use of trades and other set-ups.
We sent the vid for it to be premiered at EVO and they even answered us, but as we sent them the vid just 3 days before the ...
https://www.youtube.com/watch?v=9liFLi9U4Fo
In it we squeeze the engine posibilities for combos with the use of trades and other set-ups.
We sent the vid for it to be premiered at EVO and they even answered us, but as we sent them the vid just 3 days before the ...
- Sun Jul 28, 2019 7:29 am
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
You mean you had already seen the bug in another vid?Doopliss wrote:Saw it earlier, it's a really cool glitch.
- Sat Jul 27, 2019 11:48 am
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
We´ve found a bug and we "played" with it and did a vid https://www.youtube.com/watch?v=15HSBFNIGUI
Really weird stuff there; invincibility, unusual camera angles, invisible fireballs and dogs, rounds that end in unexpected ways and even some TOD combos.
Hope you all enjoy it.
Really weird stuff there; invincibility, unusual camera angles, invisible fireballs and dogs, rounds that end in unexpected ways and even some TOD combos.
Hope you all enjoy it.
- Fri Jul 05, 2019 5:18 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Re: Samurai Shodown
Reviewing the game a bit more after one week playing it. Mainly abuot the online.
Been playing online for a week. Surprisingly good netcode, even more being an SNK game. WAY better than any other SNK game I´ve played. There may be a bit of lag in 1 of every 10 matches, and usually not very much.
On ...
Been playing online for a week. Surprisingly good netcode, even more being an SNK game. WAY better than any other SNK game I´ve played. There may be a bit of lag in 1 of every 10 matches, and usually not very much.
On ...
- Sat Jun 29, 2019 8:54 pm
- Forum: Multimedia Projects
- Topic: Samurai Shodown
- Replies: 11
- Views: 22280
Samurai Shodown
Combo video: https://www.youtube.com/watch?v=ymG4ImWA9F0
As expected, very few cancelable attacks, juggles and chains. Only Wu R. seems to have some diferent juggle posibilities. Other than that, you can do jump attack - cancelable ground attack - special/super, far projectile + ABC attack and ...
As expected, very few cancelable attacks, juggles and chains. Only Wu R. seems to have some diferent juggle posibilities. Other than that, you can do jump attack - cancelable ground attack - special/super, far projectile + ABC attack and ...
- Sun Jun 23, 2019 7:25 am
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 98505
Re: KOF XIV combo videos
I can't think of any 3D-based fighting game where those exist though, except for the old Swiss cheese infinite in Marvel 3. I'll just try to have fun with the game as a normal fighting game and not as a lab game.
Those were both excelent points. Never thought how it been "3D" could affect having ...
Those were both excelent points. Never thought how it been "3D" could affect having ...
- Sat Jun 22, 2019 9:15 am
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 98505
Re: KOF XIV combo videos
Few hit combos is what I guess we´ll gona get. Unless the attacks are multi-hit, but you all know what I meant.
That and MAYBE backwards combos. The vast majority of longer combos in older 2D SamSho games are of that kind. I don´t like them too much but, if there are there, I may explore.
That and MAYBE backwards combos. The vast majority of longer combos in older 2D SamSho games are of that kind. I don´t like them too much but, if there are there, I may explore.
- Fri Jun 21, 2019 9:35 pm
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 98505
Re: KOF XIV combo videos
As far as I´ve seen, the new SamSho looks like any other 2D previous SamSho: Very few cancelable normals, many of wich can´t combo into many specials/supers, very few (if any) juggles and no normals that chain into other normals. I´ve seen a few "wall-crumple" moves but those don´t look like opening ...
- Mon Jun 10, 2019 6:31 pm
- Forum: Multimedia Projects
- Topic: KOF XIV combo videos
- Replies: 129
- Views: 98505
Re: KOF XIV combo videos
After finishing the game I was playing a bit sooner than expected, I had a bit of "free time" while waiting for the new Samurai Shodown and, as I had to explore yet the 3.0 and 3.10 patches changes for KOF XIV and I had some ideas on my mind, the only logical thing I could do was a new KOF XIV CMV ...
- Tue Nov 06, 2018 7:47 pm
- Forum: Multimedia Projects
- Topic: SNK Heroines
- Replies: 5
- Views: 11171
Re: SNK Heroines
As a little side note, Terry´s super moves have arcade machines magically appear, and the screens that appear in that arcade machines are, as expected, from SNK titles. I´ve been able to notice SuperSideKicks, Samurai Shodown, KOF97 and other tittles that look like Last Blade and a Metal Slug. There ...
- Mon Oct 29, 2018 8:09 pm
- Forum: Multimedia Projects
- Topic: SNK Heroines
- Replies: 5
- Views: 11171
Re: SNK Heroines
Wow! Thanx for the feedback! I didn´t expect any at all!
...I just forgot that you guys are awesome! (shame on me for forgetting)
I´ll try to answer:
Why Leona? Good normals and infinitely repeteable specials.
By good normals I mean that her normals don´t hit on weird angles and such, are fast and ...
...I just forgot that you guys are awesome! (shame on me for forgetting)
I´ll try to answer:
Why Leona? Good normals and infinitely repeteable specials.
By good normals I mean that her normals don´t hit on weird angles and such, are fast and ...
- Thu Oct 25, 2018 8:28 pm
- Forum: Multimedia Projects
- Topic: SNK Heroines
- Replies: 5
- Views: 11171
SNK Heroines
Writing this after doing vids for all chars but Shermie (not enough cool-stuff) and the DLC. DLC chars may get their vids on the future.
I wanted to write something about the combo system from the begining, and here it is. Many things below are just opinions, so put IMO here and there.
As with many ...
I wanted to write something about the combo system from the begining, and here it is. Many things below are just opinions, so put IMO here and there.
As with many ...
- Sun Aug 12, 2018 6:39 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 114057
Re: Street Fighter IV: Volt Battle Protocol
We did a vid for a bug with Kasumi in kof02UM years ago, while it may not be the best example: https://www.youtube.com/watch?v=0uypOTRdz_A
Other old kof combug vids were mainly of 2 kinds: Old school edition with lots of fancy fireworks, or the simplest of editions with just one clip after another ...
Other old kof combug vids were mainly of 2 kinds: Old school edition with lots of fancy fireworks, or the simplest of editions with just one clip after another ...
- Tue Aug 07, 2018 7:01 pm
- Forum: Game Engine Analysis
- Topic: Street Fighter IV: Volt Battle Protocol
- Replies: 62
- Views: 114057
Re: Street Fighter IV: Volt Battle Protocol
Wow! That combovid with the Ibuki glitch (that I didn´t know about till a few minutes ago) was amazing! You really squeezed the posibilities
I like that this glitch creates "set-ups" where you can do otherwise imposible things. It made me think about those old glitch-centered KOF vids. I guess you ...
I like that this glitch creates "set-ups" where you can do otherwise imposible things. It made me think about those old glitch-centered KOF vids. I guess you ...