Highest Possible SSF4 Combo? by desk

We all know that the Street Fighter IV combo counter stops at 99 hits, but have you ever wondered how high a real combo could go? Well, desk may have found the answer for us.

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Posted in Combo Videos | 5 Comments

The Stages of Learning by darcontek

Here’s an interesting post about the psychological aspects of learning how to play Street Fighter. It doesn’t delve into any strategy specifics, but it is kind of a neat of way looking at the whole process. Here’s the link along with a brief quote:

The Stages of Learning on AoGGaA

In our fast paced instant gratification society, it becomes hard for people to understand that life is a process of stages. This is how most people should think about learning how to play Street Fighter or anything else in life whether is a musical instrument or a sport that the learning process is a long organic process that takes time.

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SSF4 Game Play and Stuff by Kadeybaybe

There’s quite a lot of just plain cool-looking stuff in this Super Street Fighter IV match play compilation, and it’s always fun to watch someone who’s willing to try creative counters.

highlights:
SSF4 Guy futile escape attempt at 0:44, Ken fireball sparks at 3:30, Ken hurricane trails at 3:58, Honda “unblockable” mixups at 6:10, and Guile vs Blanka at 6:28

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Posted in Match Videos | 6 Comments

LAAkuma’s Ideas for the Next SF Game

Ladies and gentlemen, this is the most oldschool thing you’ll see today. For a period of time during the SF2 era, Jeff “LAAkuma” Schaefer was the best player in the country. He remained a top tournament player until he retired, sometime before SFA3 was released. In these videos, he presents some ideas for improving the next Street Fighter game.

Ideas for the Next SF Game, Part 1 | Part 2 by LAAkuma

It’s very interesting to watch, if only to see which features an oldschool player values in a fighting game. Some of these ideas probably wouldn’t help the game’s popularity at all, but he’s clearly more concerned about competitive quality than mainstream success.

LAAkuma also recorded a bonus video where he goes over what it takes to become a top player, appropriately entitled: How To Be the Best Player

He talks about the psychological advantages of learning specific counters inside-out, so that you can play without focusing on who’s holding the other controller. He makes some solid points, and it’s definitely worth the time to hear him out.

Posted in Community Features | 20 Comments

Random Viper Combos by BLJ34

Most Super Street Fighter IV combovids starring C.Viper tend to recycle the same combos, but BLJ34 made an effort to show something different with her. This video is actually a couple of months old, but it seems to have slipped through the cracks until now.

highlights:
SSF4 C.Viper mid-juggle sparkle at 0:01, Viper extended midscreen juggle at 0:49, Viper stylish s.HK smackdown at 1:38, and Viper feint juggle into ultra at 3:32

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Posted in Combo Videos | 2 Comments

SSF4 World Record Arcade Mode Score by desk

Apparently the current world records for SSF4 arcade mode scores are 2,014,700 points for Xbox360 and 1,119,600 points for PS3. Using Chun Li, desk takes on the mission of breaking both records – using a completely different approach than you’d expect.

notes:
It turns out you can get way more points for amassing high-count combos instead of beating every opponent with a perfect lifebar. That means it’s better to purposely lose a round every match and play three rounds every time rather than meeting the requirements for fighting Akuma/Gouken. However, desk doesn’t always take that route because “that wouldn’t have been very interesting to watch.”

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Visit the Project Dolphin homepage and listen to some of the music used in desk’s videos.

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Posted in Playthroughs | 2 Comments

SSFIV AE Trailer Featuring Evil Ryu and Shin Akuma

Capcom just released this Super Street Fighter IV Arcade Edition trailer, with the Japanese arcade release two weeks away. It features some gameplay footage of Yun and Yang, but only momentary portrait shots of Evil Ryu and Shin Akuma.

What do you guys think? It’s basically what you’d expect: cinematic cuts, hype music, text overlays, and extended previews of new characters Yun and Yang. I’m sure we’ll be seeing gameplay footage of the evil Shoto twins before long.

Posted in Industry News | 6 Comments

Five Questions with Daniel “Clockw0rk” Maniago

If you play MvC2 and you don’t know the name Daniel “Clockw0rk” Maniago, then you don’t know Marvel. He placed top 8 at Evo2k2 and more recently in top 3 at Evo2k10 – representing unique, crowd-favorite Strider/Doom teams that almost nobody else plays effectively.

 
Maj: MvC3 has been receiving mixed reviews from the core MvC2 community, but every new build seems to take a big step in the right direction. What’s your take on Marvel vs Capcom 3 so far?

Clockw0rk competing at Evo2k10Clockw0rk: I remember when I read about the details of MvC2 on fighters.net – more specifically, the button layout. As an avid MvC1 player, I was really disappointed that it was being changed to 4 buttons and 2 assists and already hated the game. But sure enough, it turned out to be OK.

So as far as the button layout goes, I have an open mind and trust Capcom on how they think the buttons should be. I can’t say that I’ve been a fan of any of the builds that I’ve played (Evo and SCR) but I haven’t really gotten a chance to play it all that much. I really don’t like the button mapping that they’ve had (top three weak medium fierce, bottom 3 exchange a1 a2), but I’ve been told the final default will be different.

I think one of the hugest reasons why MvC2 is so awesome is that there are just way too many ways the game plays. Magneto plays WAY different than Cable plays WAY differently than Spiral plays WAY differently from Storm plays WAY differently than Strider plays WAY differently than Blackheart and so on. Sentinel plays WAY differently than any character in any fighting game really.

If MvC3 can recreate that variety of gameplay (the true indication of a good fighting game – playability, not balance) as well as the heavy team dynamic, it’ll be in good shape IMO. I have faith in Capcom putting out a quality game, and I’m looking forward to it.

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Posted in Interviews | 5 Comments

NCR8 SRK Interviews by Yoon

In case anyone missed them, these interviews were conducted by Yoon during NorCal Regionals last weekend and they all turned out great. I would’ve mentioned them earlier, but wasn’t sure whether there were more on the way. In any case, here’s the excellent CaliPower interview, and the remaining five videos are linked below.

NorCal Regionals 8 Interviews: FilthieRich | Crizzle | Emphy | CaliPower | ChoiBoy | Vangief

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Posted in Community Features | 2 Comments

BBCS Iron Tager Combos and Setups by Mike Z

Leave it to Mike Z to take the slowest characters in every game (Zangief, Potemkin, Juggernaut, etc.) and make them spontaneously appear right next to you. Lately he’s been focusing on Iron Tager from BlazBlue Continuum Shift, and he’s found some nasty tricks for us.

highlights:
Custom intro voiceover at 0:15, BBCS Tager 50-hit 60% damage off a command grab at 0:19, Tager quadruple air grab at 1:59, and Tager 720 super setups from 2:14 onward

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Check out more BlazBlue action at The BB Vlog – including some crazy Mike Z matches.

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Posted in Combo Videos | 5 Comments