MatchVid of the Day: Pyrolee vs Amir (SF3:3S)

In 2006, Evo held several regional tournaments for direct qualifying spots into the Evo World top 32 bracket. This was the final 3rd Strike match of EvoWest2k6, held near LAX. Watching Yun vs Chun Li in 3S is always somewhat boring, but it can be fun when it’s well-played.

players: Pyrolee (Yun-SA3) vs Amir Amirsaleh (Chun Li-SA2)

observations:
How did Pyro win that first round? Basically, that whole match was decided in under three seconds, from 1:42-1:45. Anytime you let Yun fire off two customs in one round, you’re probably not winning that round. All it takes is one normal combo for Yun to regain all that meter. That’s what makes him so dominant. He has plenty of offensive tricks too (2:50-2:55) so he’s even more deadly when he has a life lead and can afford to take risks. The only way to beat him is to smother him when he has no meter and aggressively press the advantage until he dies (3:50-4:50). If he catches the slightest break (6:32), it can cost you the round.

game: Street Fighter III: 3rd Strike (Console)

venue: Evolution West 2006 – Grand Finals

recorded on July 2nd, 2006

This entry was posted in Match Videos. Bookmark the permalink.

2 Responses to MatchVid of the Day: Pyrolee vs Amir (SF3:3S)

  1. Fireball says:

    Love Rockefelle’s commentary during the Evo West at 2k6. Wonder what ever happened to him.

    Off topic-ish though question: Are characters like Yun or games with CCs fun for combo-makers? It always seems like the “do anything” aspect of CCs sort of take the creativity out of it, but I’m interested to know if there things you like about CC systems for the purpose of making combo videos?

  2. Maj says:

    Customs are great to have as an option because they come in handy for testing stuff, and for building elaborate combo setups, and too many other utility purposes to name. They’re also great for stylish combos after the technical aspects of a combo engine have been ironed out.

    But otherwise, i’d have to say no. A-Groove combos were typically the least exciting ones to watch in CvS2 vids, for me at least. They’re too chaotic and yet too generic.

    The problem is there aren’t enough restrictions to make CC’s challenging, and at the same time it would require too much skill to perform a non-repetitive CC. Almost every CC i saw during the prime of CvS2 was too loopy for me to enjoy.

Leave a Reply