CVS 2: Combo setup qustion

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fullmetalross
Posts: 360
Joined: Fri Dec 15, 2006 8:12 am

CVS 2: Combo setup qustion

Post by fullmetalross »

Umm, so I'm trying to do some really crazy setup with rolento don't know if it works or not and I was just wondering if anyone had any suggestions. That and I don't know if I have the idea right anyway.

Okay so basically I have a special ken setup where he cmd rolls and that lets you hit him on the wrong side so basically your facing away from each other for one move much like many of the combos you see in ST after a cross-up where the character punches the wrong way until they hit nuetral again.

So with rolento what I was trying to do was hit ken the wrong way with his mk (basically his most advantageous move, that hits a rolling ken.. cept for cr. jab though I haven't had any success getting that to combo either...) cancel into his roll back move then combo off the hit stun that results. This doesn't seem to be working so then I got an idea of a way to extend hit stun. Rolento's grenade. So the combo would look like this. Grenade, ken rolls, rolento does mk xx qcb+lp this switches sides with ken allowing the grenade to still hit (comboing with the mk) then linking of the grenade into some finishing combo! Man this would look sweet! Only thing is the grenade takes way to long to come out for this to work. But maybe if the method for making rolento recover faster from the grenade could be used it would work better.. the thing is I don't know what this method is. So if anyone could shine some light on how to make rolento recover faster from his grenade that would be great!

PS. ( just thought of jabing him out of the startup and then canceling jab into roll and then doign the combo... hmmmm)

Quick edit: using the above method I'm 90% sure this'll work... but the timing is so fucking strict it makes me want to die. Yay!
Maj
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Joined: Wed Dec 13, 2006 12:53 am
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Post by Maj »

There's no easy way to make Rolento recover faster from his Taunt. There are some really elaborate ways but they wouldn't really help you here.

Your idea of using Ken's jab is the easiest way to go. You could also use Rolento's knife super and interrupt it the same way, with Ken's jab. I think the grenade would look cooler though. Plus people are kinda sick of seeing that knife super, so i'd save it for a last resort.

Rolento also has another kinda goofy setup. If you stand right next to Guile and have him do a Sonic Boom, you can have Rolento hit him with a s.HP xx QCB+P and you'll avoid the Sonic Boom until you stand up. Unfortunately i think Rolento gets hit when he stands up. He can't just block and then alpha counter, which would be a sweet 3-hit combo. But maybe you can use it as a setup for a basic combo, maybe just doing Sonic Boom into Sonic Hurricane or maybe using another character besides Guile. I mean, it's not a very promising combo setup but it is kind of a funny one.
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