You'd still have to interrupt the U1 with an SRK because the last hit removes juggle potential
Doesn't matter anyway, Seth's suction lasts to long, i don't think it's possible
no such thing as removes juggle potential, last hit just adds 10 if it starts the juggle, or 7 otherwise.
Lol, i know there's no such thing as `removes juggle potential` but for the sake of argument it makes things simpler if the move ups it to a point that nothing else would hit. Just like JPX, seems pointless overcomplicating things with +6's or +4's or JP99 or whatever
Though if it does add 10, doesn't that mean an Air EX SRK should combo with the last few hits after Ultra 1 if the opponent was grounded while hit with the last hit?
EX back roll overhead (EX MDAR) has at least JP2. I do EX knives into it here.
Last Hit of 3P,2P (EX MDA) causes float on ground hit (can juggle c.LP on Balrog)
You sure first hit of Super has any JP? I never get it to connect in juggles. Also, When I do full super to U1 in my video, I think I land both hits of the first rotation of U1 afterwards, so Super causes float I think? Should be easy to verify with a rose trade or something.
Maybe Doopliss isn't kicking ass, but he's taking names.
EX back roll overhead (EX MDAR) has at least JP2. I do EX knives into it here.
Last Hit of 3P,2P (EX MDA) causes float on ground hit (can juggle c.LP on Balrog)
You sure first hit of Super has any JP? I never get it to connect in juggles. Also, When I do full super to U1 in my video, I think I land both hits of the first rotation of U1 afterwards, so Super causes float I think? Should be easy to verify with a rose trade or something.
Changed the MP to MK
Didn't realise the roll could be cancelled so quickly, (wasa using ppp to intiaite) Both the EX & normal one is JP2
Super is JP1 ascending, still unsure about float, but sounds more likely, judging by how much fun they had with the new characters
Pretty sure people checked the files for Ryu's tatsu and it had JP7.
I thought only the last hit of Chun Tenshokyaku causes float or something like that?
I don't think jumping kinfe attacks with Cody have JP.
Guy EX Run HK doesn't reset on airhit anymore.
Don't forget to check Rufus' LK messiah + LK followup (I think they're both JP7 or something high Like that), EX messiah + LK followup (ascending from JP0 or JP1), and U2 (probably similar to how it was before).
Maybe Doopliss isn't kicking ass, but he's taking names.
Pretty sure people checked the files for Ryu's tatsu and it had JP7.
I thought only the last hit of Chun Tenshokyaku causes float or something like that?
I don't think jumping kinfe attacks with Cody have JP.
Guy EX Run HK doesn't reset on airhit anymore.
Don't forget to check Rufus' LK messiah + LK followup (I think they're both JP7 or something high Like that), EX messiah + LK followup (ascending from JP0 or JP1), and U2 (probably similar to how it was before).
I think they all cause float... You get an extra hit on Kikosho with with it as a starter
Then It's probably all float I guess. I think I got it confused with the fact that you only get the free juggle from the last hit, since it's the only one that hits, well, once.
Maybe Doopliss isn't kicking ass, but he's taking names.
LK messiah is definitely more than JP1. Try "(EX Messiah xx LK follow up xx FADC)x2, LK Messiah xx LK follow-up" on Poison, if that works, it has at least JP6.
LK Followup might be the same move overall, that would mean that MK and HP has more JP than usual as well. No real way to tell though.
Last edited by Doopliss on Sat Aug 16, 2014 3:40 pm, edited 1 time in total.
Maybe Doopliss isn't kicking ass, but he's taking names.
LK follow up is probably the same irrespective of strength of move used before. (can't see why it would work any different from demon flip)
MK & HK starter are JP0 as well.
LK starter is at least JP6 & Follow up at least JP7
From what i can none of the hits of any of the moves maintain juggle, they all add to the counter.
His Ultra 2 hits as hard on the ground as it does airborne i believe... it just seem, dependant on character they can elevate there way out of the vortex it seems.
i'd wager it maintains float throughout to be fair... Can you fireball trade with this move?
His Ultra 2 hits as hard on the ground as it does airborne i believe... it just seem, dependant on character they can elevate there way out of the vortex it seems.
i'd wager it maintains float throughout to be fair... Can you fireball trade with this move?
IIRC his u2 is almost completely fireball invincible
His Ultra 2 hits as hard on the ground as it does airborne i believe... it just seem, dependant on character they can elevate there way out of the vortex it seems.
i'd wager it maintains float throughout to be fair... Can you fireball trade with this move?
IIRC his u2 is almost completely fireball invincible
I expected as much, otherwise i'd've seen it in a CV by now, to conveniantly easy
Things woulda been great if they gave Rolento his damn knife drop thing as a super.