Got any questions about the MARVEL series?
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Re: Got any questions about the MARVEL series?
Found some new infinites. Any questions?
Re: Got any questions about the MARVEL series?
For whatever reason, I really enjoyed just seeing the 'splash' effect running up the screen.wolverine-master wrote:Found some new infinites. Any questions?
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Re: Got any questions about the MARVEL series?
so how do you do the short hop? instant double jump? Does xsf really need any more infinates?
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Re: Got any questions about the MARVEL series?
Just saw this so sorry bout the late response. Instant double jumping was used for the midscreen headstomp infinite.
For the one rufus liked, I super jump cancelled lp and air dashed on the very first frame with lp. Off the top of my head, the only other character that I know of that can air dash one frame off the ground is storm.
For the one rufus liked, I super jump cancelled lp and air dashed on the very first frame with lp. Off the top of my head, the only other character that I know of that can air dash one frame off the ground is storm.
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Re: Got any questions about the MARVEL series?
How do throwboxes work? I'm looking at the hitboxes of some glitched throws, and it doesn't look like I thought it would. I thought the yellow was the area the character could grab, and the white area was the grabbable area.
In the first case, it looked as I expected, Akuma's yellow box was just barely touching Spiral's white, and she got thrown.
But with Sam, his yellow box isn't close to hers, although hers is touching his whitebox, and he is still able to throw her.
It could be my LUA hitbox script is outdated and they've gotten more accurate since then, but maybe I'm wrong about what the colors mean.
The bug is he's performing a ground throw in the air, because she switched him into the air during a grounded move, and it turns out there are some frames where you can grab them below you with your ground throw in the air if they are close enough.
In the first case, it looked as I expected, Akuma's yellow box was just barely touching Spiral's white, and she got thrown.
But with Sam, his yellow box isn't close to hers, although hers is touching his whitebox, and he is still able to throw her.
It could be my LUA hitbox script is outdated and they've gotten more accurate since then, but maybe I'm wrong about what the colors mean.
The bug is he's performing a ground throw in the air, because she switched him into the air during a grounded move, and it turns out there are some frames where you can grab them below you with your ground throw in the air if they are close enough.
Re: Got any questions about the MARVEL series?
Dammit changed all the throw stuff recently, try the new script, you might need to use FBA-rr 0.0.7
code.google.com/p/mame-rr/source/browse/lua/
code.google.com/p/mame-rr/source/browse/lua/
Re: Got any questions about the MARVEL series?
I see, thanks! I'll have to give it a try in Mame-RR and see how it looks with breakpoints.
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Re: Got any questions about the MARVEL series?
With MvC Origins around the corner, I'm going to start posting some MSH stuff that may or may not raise questions.
Hopefully, BTS can come in here and shed some light on the MvC1 side of things.
Here's my lastest vid: Practical Marvel Super Heroes Infinite Guide
Hopefully, BTS can come in here and shed some light on the MvC1 side of things.
Here's my lastest vid: Practical Marvel Super Heroes Infinite Guide
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Re: Got any questions about the MARVEL series?
Double post 2 weeks later, woohoo MSH Revival
Re: Got any questions about the MARVEL series?
Is there any frame data available for the oldschool games like MSH? The SRK wiki for it is pretty empty.
Re: Got any questions about the MARVEL series?
dammit made a lua script that can collect frame data from an emulator.
http://dammit.typepad.com/blog/2011/06/ ... vised.html
It isn't setup to work with MSH, but it might just be a matter of finding memory locations.
http://dammit.typepad.com/blog/2011/06/ ... vised.html
It isn't setup to work with MSH, but it might just be a matter of finding memory locations.
Re: Got any questions about the MARVEL series?
Whoa, nice. Who do we know that can find those memory locations? Is Dammit the only one?
Re: Got any questions about the MARVEL series?
Finding the memory locations I might be able to do, I'll take a look.
Re: Got any questions about the MARVEL series?
https://dl.dropbox.com/u/35396368/framedatamsh.lua
should work in msh now, be sure and test it's accuracy, seems close to me.
I couldn't find a hitstun value, so I'm using the active frames as a hit stun value, if you whiff it, it should show you the active frames, but if you hit it should be the hitstun + active frames. This screws up the recovery/hitstun numbers, but the fa should be right.
should work in msh now, be sure and test it's accuracy, seems close to me.
I couldn't find a hitstun value, so I'm using the active frames as a hit stun value, if you whiff it, it should show you the active frames, but if you hit it should be the hitstun + active frames. This screws up the recovery/hitstun numbers, but the fa should be right.
Re: Got any questions about the MARVEL series?
Cool, thanks dude! I actually ended up figuring out most of what i needed yesterday, doing it the boring manual way, but i'm sure this will come in handy sooner or later.
Re: Got any questions about the MARVEL series?
I don't have a question, but I wanted to post this since it's something I only learned about today from http://rq87.flyingomelette.com/RQ/Marve ... /game.html: Marvel Superheroes vs. Street Fighter has a visible stun meter! Apparently it's that green squares thing behind the timer. I have NEVER noticed this! I thought it was just part of the (ugly) UI! Upon learning this I immediately had to fire up FinalBurn to test it out myself, and it's true!
It's possible that this may be old news, but in the 16 years (!) that this game has been out, not only did I never notice this, I have never seen this mentioned online before stumbling across that site a few minutes ago randomly (I don't even remember what I was searching for originally, since the novelty of this discovery has pushed it completely out of my head). I figured it was highly probable that it's not generally known, so I posted it here, since I know you guys like obscure things like that. I know it's only MvSF, but hey. :p
However, if it is indeed common knowledge, please disregard.
It's possible that this may be old news, but in the 16 years (!) that this game has been out, not only did I never notice this, I have never seen this mentioned online before stumbling across that site a few minutes ago randomly (I don't even remember what I was searching for originally, since the novelty of this discovery has pushed it completely out of my head). I figured it was highly probable that it's not generally known, so I posted it here, since I know you guys like obscure things like that. I know it's only MvSF, but hey. :p
However, if it is indeed common knowledge, please disregard.
Re: Got any questions about the MARVEL series?
man, I don't think I knew that, and I've played that game way too much.
Re: Got any questions about the MARVEL series?
I've also played that game way too much. I have a soft spot for the game because it was my first Versus game, back when the prevailing attitude about the game and its ilk was "Versus Trash". I didn't want to play it at first, but it was the only fighter at my local laundromat in Long Island at the time (my main arcade for several years, which was actually really cool - while it generally only had one main game at a time, it got SF3 New Generation [first place I saw it], MSF, MvC1, SFA3, Vampire Saviour [first place I saw that too, and only place for years], and Third Strike; it also got MK4 and Power Stone but I didn't care about those) and I had to either play that or nothing. I knew nothing about the Versus games or the Marvel game since they didn't have them back in my country, so this was the first time I encountered one. I picked Dhalsim/Zangief as my team and stuck with that until I got good enough to beat everybody. And then we learned about Mech (Mega) Zangief and I absolutely loved playing as him, Cyclops and Omega Red notwithstanding. I bought the game for my Saturn and my roommates and I played that at home waaaaay late, like well into 2000, before we got MvC2 for Dreamcast and killed that game dead. Ah, memories
Yeah, I've definitely played it too much. Which is why finding out about the visible stun meter after all this time is so shocking for me.
Yeah, I've definitely played it too much. Which is why finding out about the visible stun meter after all this time is so shocking for me.