Vampire Savior TAS
Re: Vampire Savior TAS
Ya. Weird, every time I tried a DP or fireball motion it failed. Guess I shoulda tried a charge move, or does it not matter?
Looks like Jolly Ranchers & Baskin's Sherbet.
Re: Vampire Savior TAS
Work with other kinds also. Actually charge moves are harder: for some reason you have to do both the stick and the botton at the correct frame.
Maybe it's just unfamiliar timing.
Maybe it's just unfamiliar timing.
Re: Vampire Savior TAS
Nah I thought it was just messing with my directionals but maybe it was because it was on turbo and I was dropping inputs, I dunno.
Looks like Jolly Ranchers & Baskin's Sherbet.
Re: Vampire Savior TAS
This isn't TAS related, but is it possible to use FBA-RR to setup something like a trainer mode, like this guy is requesting?
http://www.shoryuken.com/showthread.php ... ost8721612
http://www.shoryuken.com/showthread.php ... ost8721612
Re: Vampire Savior TAS
as is no. you can record and play back inputs just fine but no input is allowed during playback
Re: Vampire Savior TAS
Yeah, basically. But it's doable if you keep the input from Lua to a minimum. This makes player 2 do a fierce every two seconds so you can practice your pushblocking:
You still lose control for that one frame. You could also try running scrolling input display.lua instead of input display.lua.
By the way, can you say anything more about that pushback glitch? I can't seem to replicate it.
Code: Select all
dofile("input display.lua")
local interval=120 --2 seconds
local timer=interval
while true do
emu.message("Next attack coming in: " .. timer)
timer=timer-1
if timer==0 then
local i={}
i["P2 Strong Punch"]=1
joypad.set(i)
timer=interval
end
emu.frameadvance()
end
By the way, can you say anything more about that pushback glitch? I can't seem to replicate it.
Re: Vampire Savior TAS
Thanks for the script, I'll try it out.
Here's replay file for the bug, it's FBARRv002 I believe. http://319media.com/combo/vsavuQB-vsRik.zip
I first came across it during netplay (and only did 3 hits because I wasn't expecting it, but noticed the lack of pushback, was also lucky enough to be recording the Mame input), saw it 2 more times vs the CPU (both playing as Q-Bee) and wasn't able to deliberately replicate it until I had movie undo, where I could set things up exactly as it was in the netplay match and keep trying until it happened.
Q-Bee is rolling backwards for wakeup and Rik does s.HK that's facing in the wrong direction after dash Hp'ing over. When trying this, I noticed if I sweeped with c.HK I could get the wrong-facing s.HK , but not the pushback glitch. Was only able to get that with 1 hit c.HP.
Here's replay file for the bug, it's FBARRv002 I believe. http://319media.com/combo/vsavuQB-vsRik.zip
I first came across it during netplay (and only did 3 hits because I wasn't expecting it, but noticed the lack of pushback, was also lucky enough to be recording the Mame input), saw it 2 more times vs the CPU (both playing as Q-Bee) and wasn't able to deliberately replicate it until I had movie undo, where I could set things up exactly as it was in the netplay match and keep trying until it happened.
Q-Bee is rolling backwards for wakeup and Rik does s.HK that's facing in the wrong direction after dash Hp'ing over. When trying this, I noticed if I sweeped with c.HK I could get the wrong-facing s.HK , but not the pushback glitch. Was only able to get that with 1 hit c.HP.
Re: Vampire Savior TAS
Thanks. I didn't have too much trouble converting it to the newer version:
http://www.mediafire.com/file/iyzu0agly ... h-004a.fbm
I'll study it later and do something good with it.
http://www.mediafire.com/file/iyzu0agly ... h-004a.fbm
I'll study it later and do something good with it.
Re: Vampire Savior TAS
Looks like Jolly Ranchers & Baskin's Sherbet.
Re: Vampire Savior TAS
I think what happens is Jedah gets hit by the willowisps, stuff happens, then he techs out of a throw. He never reached neutral state so the dizzy is still active, or something. When he finally gets dizzy, the willowisps are already back with Bishamon so it looks funny. And maybe it can time out the battle. That's my theory but I haven't been able to do it myself.
It was also in the Skill SMith video, also against Jedah, but simpler setup.
http://www.youtube.com/watch?v=UE9ROE2LC20#t=6m40s
The willowisp xx followup, teched throw are the things they have in common. Jedah seems to be doing some move after wakeup and before the throw, maybe to avoid neutral state.
Also notice what happens when fireball trades at ~1.38.
And Jedah's qcb+P glitch pops up again, this time at ~4:05. What a crazy match.
It was also in the Skill SMith video, also against Jedah, but simpler setup.
http://www.youtube.com/watch?v=UE9ROE2LC20#t=6m40s
The willowisp xx followup, teched throw are the things they have in common. Jedah seems to be doing some move after wakeup and before the throw, maybe to avoid neutral state.
Also notice what happens when fireball trades at ~1.38.
And Jedah's qcb+P glitch pops up again, this time at ~4:05. What a crazy match.
Re: Vampire Savior TAS
Yeah it's almost like the players were intentionally fishing for those glitches specifically. I was still confused about the stun thing because there's at least a few frames of throw inv on wakeup in vsav, and I hadn't considered that the Jedah could temporarily avoid it on wakeup but not on reset (because I can't think of why that would apply anyway).
Hmm, strange stuff.
Hmm, strange stuff.
Looks like Jolly Ranchers & Baskin's Sherbet.
Re: Vampire Savior TAS
Dammit, if you've got a chance, this sounds up your alley.
http://shoryuken.com/f4/vampire-savior- ... ost9207968
http://shoryuken.com/f4/vampire-savior- ... ost9207968
Re: Vampire Savior TAS
Code: Select all
# testing reversals
# leilei vs mummy, starting positions, Normal speed
&6 -3.+B.W34.
D.DF.F....3.! nothing
&6 -3.+B.W34.
D.DF.F.....3.! reversal projectile
&6 -3.+B.W34.
D.DF.F......3.! non-reversal projectile
&6 -3.+B.W34.
_3,D.DF.F.....^3.! reversal projectile
&6 -3.+B.W34.
_1_2_3,D.DF.F....^1.^2.^3.! nothing
&6 -3.+B.W34.
D.DF.F.1.2.3.1.2.! nothing
&6 -3.+B.W34.
D.DF.F.1.2.3.1.2.3.! fierce
&6 -3.+B.W34.
D.DF.F3...D.DF.F3.! reversal blade (not projectile)
&6 -3.+B.W34.
4.6.2..2..U.! nothing
&6 -3.+B.W34.
4.6.2..2...U.! reversal tenraiha
&6 -3.+B.W34.
4.6.2..2....U.! non-reversal tenraiha
&6 -3.+B.W34.
.......3.! nothing
&6 -3.+B.W34.
.......36.! nothing
&6 -3.+B.W34.
........3.! fierce
&6 -3.+B.W34.
........36.! dark force
You get one frame to reverse.
On that frame you can't do a normal or DF.
Press too soon and the reversal won't come out. Unless you repeat the whole command.
Press too soon and you can't even do a non-reversal without repeating the command.
The reversal can be done with buttonup but you still get only one chance.
Reversals are for pros only.
Earlier I said something about reversal charge moves having harder timing coming out of a teched throw. Turns out that's nonsense.
For instance this works:
Code: Select all
# bulleta vs sas, starting positions, Normal speed
&5 -UF+UF.
_B,W18,-F3.+3.W44
*W12,F.W12,1.! reversal missile
Re: Vampire Savior TAS
That sure explains a lot. Thanks for testing.
Looks like Jolly Ranchers & Baskin's Sherbet.