should be really useful for blanka, honda, gief and elfurte
who have no good way to confirm into ultra
should even be useful for characters like fei, balrog, cammy, and dudly
who don't normally get full ultras
Search found 1339 matches
- Sat Nov 16, 2013 9:38 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15468
- Sat Nov 16, 2013 9:06 am
- Forum: Multimedia Projects
- Topic: Cool Stuff That Isn't a Combo
- Replies: 36
- Views: 6606
Re: Cool Stuff That Isn't a Combo
yeah it does, it's just the reason why fa3 is blockable under some conditions but gouken counter isn't
https://dl.dropboxusercontent.com/u/353 ... ckable.png
https://dl.dropboxusercontent.com/u/353 ... kable2.png
https://dl.dropboxusercontent.com/u/353 ... ckable.png
https://dl.dropboxusercontent.com/u/353 ... kable2.png
- Sat Nov 16, 2013 5:36 am
- Forum: Multimedia Projects
- Topic: Cool Stuff That Isn't a Combo
- Replies: 36
- Views: 6606
Re: Cool Stuff That Isn't a Combo
cross counter is also always unblockable, so are feis and cammys counters ( but those are more like throws.)
Goukens counter is technically blockable as far as the game is concerned, but has it has the same hit reaction whether you block it or not.
Goukens counter is technically blockable as far as the game is concerned, but has it has the same hit reaction whether you block it or not.
- Fri Nov 15, 2013 5:46 am
- Forum: Film Editing Room
- Topic: Everything YouTube
- Replies: 438
- Views: 56253
Re: Everything YouTube
yeah, it seems like if google is ever going to fix something it might be this.
But based on past changes it seems unlikely they will do anything to improve it, and I think there is 0 chance of a roll back.
As bad as it is, it's not even top 5 things I don't like about the u2b design.
But based on past changes it seems unlikely they will do anything to improve it, and I think there is 0 chance of a roll back.
As bad as it is, it's not even top 5 things I don't like about the u2b design.
- Thu Nov 14, 2013 10:50 pm
- Forum: Multimedia Projects
- Topic: Cool Stuff That Isn't a Combo
- Replies: 36
- Views: 6606
Re: Cool Stuff That Isn't a Combo
that works on almost everyone I thinkTomSinister wrote: I also found this really weird Gouken reset on Seth. I honestly have no idea how it works, but it only works from the player 2 side for some reason.
http://www.youtube.com/watch?v=ohPN6AOEIyc
http://youtu.be/o22DePR7H4M?t=1m3s
- Thu Nov 07, 2013 1:38 am
- Forum: Film Editing Room
- Topic: Everything YouTube
- Replies: 438
- Views: 56253
Re: Everything YouTube
so wait, now the only way to see when someone makes a comment is to check your email? who the hell wanted that feature. I just picture youtube programers asking users what features they would like to see. And for some reason not being able to read there comments was something they wanted. They must ...
- Sun Nov 03, 2013 2:48 pm
- Forum: News and Community Events
- Topic: Interesting Threads on Other Forums
- Replies: 171
- Views: 19027
Re: Interesting Threads on Other Forums
I wouldn't have guessed that they made blanka ball a vulnerable move beacuse they thought is was too strong.
- Fri Oct 25, 2013 4:24 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15468
Re: USF4 Combo Engine Investigation
I can't see them making lv1 crumple or lv2 unblock able. lv1 crumple is an easy infinite combo and Lv2 is already faster then a some overheads.
it would be trivial to do but we don't know enough about it. And razor would beat me to it anyway
http://www.youtube.com/watch?v=CkKdOw9L3T4
it would be trivial to do but we don't know enough about it. And razor would beat me to it anyway
http://www.youtube.com/watch?v=CkKdOw9L3T4
- Fri Oct 25, 2013 3:04 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
I'm not a big fan of his 5hp
you could just make the end of lp dash normal cancelable but not dash or crouch cancelable
you could just make the end of lp dash normal cancelable but not dash or crouch cancelable
- Fri Oct 25, 2013 3:00 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
adon tested vs honda and hawk
lp, mk, hk, forward jump, hk tooth
lp, mk, hk, forward jump, hk tooth
- Fri Oct 25, 2013 2:00 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15468
Re: USF4 Combo Engine Investigation
that's pretty silly
should make some interesting punishes, but I can't see it being used to often.
should make some interesting punishes, but I can't see it being used to often.
- Wed Oct 23, 2013 8:55 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
he has some pretty easy ones at the moment, that any decent guile player should be able to do. He needs the corner, but he also has a crazy good wall carry ( can bring seth from one corner to the other without using meter) But in theory infinates shouldn't be game breaking, beacuse that isn't even t...
- Wed Oct 23, 2013 1:30 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
elf fuerte
c.lp,hp,qcb+k (hold), dash
it's a one framer you need to cancel the dash as late as possible for it to be an infinate
c.lp,hp,qcb+k (hold), dash
it's a one framer you need to cancel the dash as late as possible for it to be an infinate
- Wed Oct 23, 2013 1:17 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
elf fuerte ( tested vs sagat )
qcb+lp, c.lp, c.lp
elf fuerte ( tested vs sagat )
qcb+lk, c.lp, c.hp
qcb+lp, c.lp, c.lp
elf fuerte ( tested vs sagat )
qcb+lk, c.lp, c.hp
- Wed Oct 23, 2013 12:24 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
cody
c.lp,c.mk,qcb+k
c.lp,c.mk,qcb+k
- Tue Oct 22, 2013 10:02 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
Yeah there is a thin line with guile between week and op. I was surprised you didn't do much with the glasses, it's the only thing besides super meter that lasts between rounds
- Wed Oct 16, 2013 11:33 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
I'm gonna make a combo video when I can't find a guile infinite
- Wed Oct 09, 2013 3:59 am
- Forum: Multimedia Projects
- Topic: Neogeo Classic Combos Vol 4 - Rebirth
- Replies: 6
- Views: 3062
Re: Neogeo Classic Combos Vol 4 - Rebirth
if you're not tasing anyway it doesn't really matter, kawaks probably won't crash as often.
Just assumed it was tool assisted beacuse it's in an emulator and fba-rr has tas support so you don't need to hex it.
Just assumed it was tool assisted beacuse it's in an emulator and fba-rr has tas support so you don't need to hex it.
- Wed Oct 09, 2013 1:03 am
- Forum: Multimedia Projects
- Topic: Neogeo Classic Combos Vol 4 - Rebirth
- Replies: 6
- Views: 3062
Re: Neogeo Classic Combos Vol 4 - Rebirth
kawaks involves hexing and stuff right? Have you used any tas emulators like fba-rr?
- Mon Oct 07, 2013 10:32 pm
- Forum: Multimedia Projects
- Topic: Neogeo Classic Combos Vol 4 - Rebirth
- Replies: 6
- Views: 3062
Re: Neogeo Classic Combos Vol 4 - Rebirth
haven't seen Aggressors of Dark Kombat in a long time.
What emulator do you use?
What emulator do you use?
- Sun Oct 06, 2013 6:47 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
optimized for charging it looks roughly like this
about 1486ms or 89 frames
you would need to remove 49 frames of charge time to stop it from being tasable
about 1486ms or 89 frames
you would need to remove 49 frames of charge time to stop it from being tasable
- Sun Oct 06, 2013 4:58 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
I'm not using the hitstop on 5hp for charging, I actually stop charging before I press hp
edit: it's pretty hard to nerph it with charge time just beacuse there is a lot of charge time I'm not using here, I'm wondering if you can making something weird happen if you try to dash after an lp feint
edit: it's pretty hard to nerph it with charge time just beacuse there is a lot of charge time I'm not using here, I'm wondering if you can making something weird happen if you try to dash after an lp feint
- Sat Oct 05, 2013 11:47 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
you are not dashing, you need the dash at the start to get close enough
it works vs everyone in the corner. Out of the corner it loops a few times, some characters it's enough to get to the corner.
it works vs everyone in the corner. Out of the corner it loops a few times, some characters it's enough to get to the corner.
- Sat Oct 05, 2013 3:17 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
yeah a human might not be able to charge that fast idk. Did you reduce the charge time from 55 frames? It seems like I am only charging 43 frames in the script
But my script isn't very optimized for charge times, I could probably late cancel the lp dash and get some more charge time
But my script isn't very optimized for charge times, I could probably late cancel the lp dash and get some more charge time
- Sat Oct 05, 2013 12:16 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
balrog
c.lp, c.mp, hp, lp dash feint, dash repeat
this one is hard just beacuse the charge times are strict
c.lp, c.mp, hp, lp dash feint, dash repeat
this one is hard just beacuse the charge times are strict
- Fri Oct 04, 2013 11:31 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
ryu tested vs seth, fuerte in the corner
cl.mk, f+mp
cl.mk, f+mp
- Fri Oct 04, 2013 11:12 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
fei
far.mp, c.hp, hp focus repeat
far.mp, c.hp, hp focus repeat
- Fri Oct 04, 2013 9:19 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
lol
guile
cl.mp, cl.mk repeat
not really an infinite, but you might want to look at it
guile
cl.mp, cl.mk repeat
not really an infinite, but you might want to look at it
- Fri Oct 04, 2013 9:16 pm
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
guile can also do ( tested vs sakura )
cl.lp, cl.mk, cl.hp, lp boom, dash
I think you can add a mp in there to make the charging easier
I think he can do the same kind of thing with c.hk once you fix cl.mk
cl.lp, cl.mk, cl.hp, lp boom, dash
I think you can add a mp in there to make the charging easier
I think he can do the same kind of thing with c.hk once you fix cl.mk
- Wed Oct 02, 2013 1:08 am
- Forum: Game Engine Analysis
- Topic: USF4 Remix (USF4 pc mod) (now 1.0!)
- Replies: 145
- Views: 19100
Re: SSF4 Remix (ae pc mod)
sim
d+lk, late cancel b+hp ( 1 hit ), yoga fire
d+lk, late cancel b+hp ( 1 hit ), yoga fire