USF4 Remix (USF4 pc mod) (now 1.0!)

talk about how great training mode is
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

eryu, charge up,
cl.mp, mk stomp

oni
dash, c.mp

Sagat vs sagat ( or probably some other tall character )
c.lp, f+hk

Rufas, vs crouching oni
mp, hk divekick

I think dj probably has one with his sonic boom but haven't had a chance to find it
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

thanks, we'll get onto fixing that. you're already on the credits so it works out
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

error1 wrote:eryu, charge up,
cl.mp, mk stomp
what dummy are you doing this on that you are in range to get the close version of mp after the stomp?

edit: just found it on seth. hmmmm
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

oh yeah it might be seth only, he was the only one I tried it on.
djay vs crouching chun has
far hp, hp boom
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

djay vs standing ( probably vs everyone, but tested vs rog because you don't need to worry about range with him )
cl.lp,cl.lk, far hp, late canceled hp boom
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

guile has
cl.mk, lp boom
the charging is really hard beacuse you don't want f or b mk, and it's super tight anyway
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

Thanks for these, I've forwarded them to zeipher since they happen to be with his characters.
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

sim
d+lk, late cancel b+hp ( 1 hit ), yoga fire
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

http://www.youtube.com/watch?v=iaJuxiHPxDg i made a thing with the system mechanics
error1 wrote:sim
d+lk, late cancel b+hp ( 1 hit ), yoga fire
thanks. hm that cancel existing is probably just not a good thing anyway, so i'm going to cut it. I think I've fixed the others that were my characters, there should be a new version up in the next few days depending on Zeipher.
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

guile can also do ( tested vs sakura )
cl.lp, cl.mk, cl.hp, lp boom, dash
I think you can add a mp in there to make the charging easier
I think he can do the same kind of thing with c.hk once you fix cl.mk
Last edited by error1 on Fri Oct 04, 2013 9:26 pm, edited 1 time in total.
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

lol
guile
cl.mp, cl.mk repeat
not really an infinite, but you might want to look at it
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

http://www.sf4remix.com/povertfest-2013-remix/

I believe everything should be fixed except maybe the guile one? not positive on zeipher's characters.
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

fei
far.mp, c.hp, hp focus repeat
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

ryu tested vs seth, fuerte in the corner
cl.mk, f+mp
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

balrog
c.lp, c.mp, hp, lp dash feint, dash repeat

this one is hard just beacuse the charge times are strict
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

error1 wrote:balrog
c.lp, c.mp, hp, lp dash feint, dash repeat

this one is hard just beacuse the charge times are strict
wow, I really didn't think it was possible to charge this in time, i'll have a second look
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

yeah a human might not be able to charge that fast idk. Did you reduce the charge time from 55 frames? It seems like I am only charging 43 frames in the script
But my script isn't very optimized for charge times, I could probably late cancel the lp dash and get some more charge time
Last edited by error1 on Sun Oct 06, 2013 6:44 am, edited 1 time in total.
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

error1 wrote:yeah a human might not be able to charge that fast idk. Did you reduce the charge time from 55 frames? It seems like I am only charging 43 frames in the script
But my script isn't very optimized for charge times, I could probably late cancel the lp dash and get some more charge time
yeah it's 40. what character are you doing this on?

Code: Select all

_D_R.W35.1,W13,2,W22,^D^R,3._L.1.^L.
unless i'm wrong this should be roughly it, but it doesn't seem to get in range to work. I'm not familiar with the program you are using, so i recreated it in automacro
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

you are not dashing, you need the dash at the start to get close enough
it works vs everyone in the corner. Out of the corner it loops a few times, some characters it's enough to get to the corner.
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

error1 wrote:you are not dashing, you need the dash at the start to get close enough
it works vs everyone in the corner. Out of the corner it loops a few times, some characters it's enough to get to the corner.
ohhh you have a point :oops:

oh man if someone can do that by hand consistenly by hand i would be very impressed (although not surprised)
hmm, this is unfortunate, no matter what i do to fix this, i probably have to sacrifice some fun.

again, thanks very much for the help.

edit: maybe not so impressed, i just did 2 reps by hand, and i am pretty terrible at execution.

edit: oh perhaps it will be fine if i lower the hitstop on 5hp, because the hitstop is what allows you to charge in time in the first place
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

I'm not using the hitstop on 5hp for charging, I actually stop charging before I press hp

edit: it's pretty hard to nerph it with charge time just beacuse there is a lot of charge time I'm not using here, I'm wondering if you can making something weird happen if you try to dash after an lp feint
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

optimized for charging it looks roughly like this

Image

about 1486ms or 89 frames
you would need to remove 49 frames of charge time to stop it from being tasable
anotak
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Re: SSF4 Remix (ae pc mod)

Post by anotak »

error1 wrote:optimized for charging it looks roughly like this

about 1486ms or 89 frames
you would need to remove 49 frames of charge time to stop it from being tasable
ouch hmm. I'll figure something out.

again, thanks for taking the time and effort to find this stuff.
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

I'm gonna make a combo video when I can't find a guile infinite
Zeipher
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Re: SSF4 Remix (ae pc mod)

Post by Zeipher »

I've left guile on the backburner while i've been focusing on other characters, only attempting to fix the obvious reported infs for him, mostly because I've got no good ideas that don't end up with his matchups getting really lopsided in his favor. I'll be doing some real work on guile, yang, cody and guy for the next version. You're doing more work and reporting than most of the playtesters we've had so far, so thank you.
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

Yeah there is a thin line with guile between week and op. I was surprised you didn't do much with the glasses, it's the only thing besides super meter that lasts between rounds
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

cody
c.lp,c.mk,qcb+k
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

elf fuerte ( tested vs sagat )
qcb+lp, c.lp, c.lp

elf fuerte ( tested vs sagat )
qcb+lk, c.lp, c.hp
error1
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Re: SSF4 Remix (ae pc mod)

Post by error1 »

elf fuerte
c.lp,hp,qcb+k (hold), dash
it's a one framer you need to cancel the dash as late as possible for it to be an infinate
Maj
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Re: SSF4 Remix (ae pc mod)

Post by Maj »

If Guile's infinites practically require tool-assistance, what's the harm in letting them stay? He's always had infinites and redizzy loops like that, but they've never been practical so it hasn't been a problem.
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