Search found 278 matches

by desk
Sat Dec 27, 2008 10:00 am
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

Yeah, I'm disappointed that you can do it without a fancy trade set-up (it's not super easy but it's a straight forward set-up). It looks pretty crazy, just because you've never been able to do it in any other sf2 game before. A weird sound happens when you do it as well :lol: The thing I mentioned ...
by desk
Fri Dec 26, 2008 12:04 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

One or two posts have just popped up on SRK talking about juggling with honda's hand slap's. Basically there's a new state that I think is exclusive to HDR in which you are falling down but you can be juggled with absolutely any move, not just those that normally juggle. Guile, Sagat and Honda can a...
by desk
Fri Dec 26, 2008 11:01 am
Forum: Multimedia Projects
Topic: Stuff that You'd like to See in a Video
Replies: 13
Views: 973

Re: Stuff that You'd like to See in a Video

:lol:

maj, you crazy.
by desk
Wed Dec 24, 2008 2:47 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

i'm back in business!! Finally stumbled across my old capture card, the recording quality isn't great but I'm not getting anything better any time soon so I'm just going ahead and getting all of the clips. Even though it's the holidays I still think this is going to be the quickest CV I ever make. F...
by desk
Mon Dec 22, 2008 8:59 pm
Forum: Multimedia Projects
Topic: SNES SSF2 semi-combo movie
Replies: 32
Views: 2413

Re: SNES SSF2 semi-combo movie

Yeah I was just thinking of the initial jumping set up (getting them to land on a sonic boom and cr. forward). Even if they dropped out of it immediately, it would still look pretty good.
by desk
Mon Dec 22, 2008 7:54 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

I have chosen the music I want on the vid and I pretty much have everything planned out now... I'm toying with the idea of a preview vid too but I'm getting slightly ahead of myself, lol. I haven't moved onto prog pads just yet but that's good to know. Is there any reason it wouldn't be the same whe...
by desk
Mon Dec 22, 2008 9:11 am
Forum: Multimedia Projects
Topic: SNES SSF2 semi-combo movie
Replies: 32
Views: 2413

Re: SNES SSF2 semi-combo movie

So dude, is it feasible to manipulate the AI into a situation where you could set up the floating glitch? Everything that was done by akuma in that vid can be done by guile by the way (in case that wasn't clear). It was just easier for me to record with akuma. Is it possible that sagat has higher st...
by desk
Thu Dec 18, 2008 10:37 am
Forum: Multimedia Projects
Topic: SNES SSF2 semi-combo movie
Replies: 32
Views: 2413

Re: SNES SSF2 semi-combo movie

I can't help at all with the sonic boom thing but guile can do loads of cool stuff in SSF2.

welcome to the forum dude.
by desk
Wed Dec 17, 2008 5:28 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

I have to say, I don't like talk of him being banned 'cos he's the only 'new' character. Having said that, talk of nerfing annoys me even further, lol. Simply because he's the first character I picked and I've been working out loads of strats for him ever since. People played Hyper despite CE bison ...
by desk
Tue Dec 16, 2008 10:48 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

that would actually be the best xmas present ever. :D I just found out a bunch of stuff in my mission to solve my capturing problems. Apparently, my rubbish UK 360 will never actually output in true NTSC. Either I plug it into my monitor for awesome high-def joy or I use my composite thing and I hav...
by desk
Tue Dec 16, 2008 2:48 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

Not sure if there's a better place to post hdr discussion but I quit the uk forum I used to use and I don't feel like posting on SRK. So this is where I'm probably going to be posting HDR stuff from now on. From sirlin on guile's new super motion... ... some deep mysterious property of ST’s engine s...
by desk
Wed Dec 10, 2008 11:35 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 21415

Re: Majestic Screenshot Gallery

You fight him at the end if you don't lose a continue. I'm assuming he's unlockable as well, I seem to remember seeing a vid of someone using him, before the game came out. EDIT: scratch that, I found that vid. It was someone playing against Shin akuma. I think I might be wasting my time completing ...
by desk
Wed Dec 10, 2008 5:22 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25521

Re: Random Obscure Findings

that's very strange, you can hold any punch button and it works. Just trying some stuff out now. EDIT: whoa!! try this... hold fierce, cr. short, cr. short, dp+short. also, with fei it's possible to do this... hold any punch (I used fierce) , st. short, st. short, qcf+short for a 3 hit combo that la...
by desk
Wed Dec 10, 2008 4:56 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 21415

Re: Majestic Screenshot Gallery

haha, it's remix mode :)
by desk
Tue Dec 09, 2008 2:53 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 21415

Re: Majestic Screenshot Gallery

Maj, I'm about to make your thread a whole lot more ghetto, I apologise in advance :oops: http://i15.photobucket.com/albums/a362/deskill/akuma5-1.jpg - - http://i15.photobucket.com/albums/a362/deskill/akuma2-1.jpg I can't capture from my 360 and the smaller I made these pics the worse they looked (a...
by desk
Mon Dec 08, 2008 3:04 pm
Forum: Multimedia Projects
Topic: Stuff that You'd like to See in a Video
Replies: 13
Views: 973

Re: Stuff that You'd like to See in a Video

Maj wrote:28) An ST juggle combo which takes advantage of the weird corner fallback confusion that takes place at 0:28 in this video.
I'm on this one :)
by desk
Fri Dec 05, 2008 12:57 am
Forum: Game Engine Analysis
Topic: Failed/Unsuccessful Experiments
Replies: 17
Views: 2757

Re: Failed/Unsuccessful Experiments

playing hdr akuma just reminded me of this. In ST you can take a hit while blocking if you are hit both high and low on the same frame... 0:43 http://www.youtube.com/watch?v=afGD_X7S-pA This looks really odd. I was hoping there was some crazy glitch involving this, so the most obvious thing to try w...
by desk
Thu Dec 04, 2008 2:18 am
Forum: News and Community Events
Topic: Interesting Threads on Other Forums
Replies: 171
Views: 19013

Re: Interesting Threads on Other Forums

15minutes, lol. That is awesome!
by desk
Sun Nov 30, 2008 8:54 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

I capture footage by recording straight to dvd. To avoid lag I have to split the signal to my tv too and my dvd player doesn't like NTSC input. If the game supported PAL-50hz like the beta did I'd be fine. Unfortunately it doesn't and I have no way around this, 'cos I don't have any other capturing ...
by desk
Sun Nov 30, 2008 4:42 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

argh, just tried to capture a random clip so I wouldn't forget it and it looks like I couldn't make a vid even if I wanted to. The game doesn't support the same output as the beta did (no idea why). Meaning that, with my current set-up, I can't record anything in colour... So I'm out, lol. Disappoin...
by desk
Sun Nov 30, 2008 1:50 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

You're not looking to put one together yourself? I would like to but I just don't have the motivation at the moment. Plus, it would be mostly new set-ups, not necessarily combos... also, it would be 95% akuma, lol. He has soooo much cool stuff in this game, I have to say congrats to goryus. :D I'm r...
by desk
Sun Nov 30, 2008 3:10 am
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

rah! I just landed forward flame kick x 4! (1-hit each). I wouldn't have bothered if you didn't just point that out... So, if there was a set-up, would a super juggle on the end of that combo? I wish i could be bothered to capture footage from my 360 :( EDIT: it also appears that his 'magic' flame k...
by desk
Sat Nov 29, 2008 3:26 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25521

Re: Random Obscure Findings

I just had a little mess around with the boxer chains. You probably implied this in your first post but you can keep whiffing them when you go out of range and you remain standing while still charging down. It would look awesome as a random clip in a video. Boxer just whiffing jabs against honda, th...
by desk
Fri Nov 28, 2008 1:29 am
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

Hm, now that you mention it, it is kinda weird that all these new tricks are being discovered, huh? Half of this stuff probably works in classic ST, but nobody every thought of trying it cuz we were all so confident in our comprehensive mastery of the game. There's definitely some truth in that. I ...
by desk
Fri Nov 28, 2008 1:18 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25521

Re: Random Obscure Findings

^^yeah I kind of bypassed my common sense because the idea of that combo is too cool, lol. Repeated standing jabs into a FlashKick style move would look insane in st. Even now I'm trying to think through what you might be able to link into that might combo but I don't think anything would work. I'm ...
by desk
Thu Nov 27, 2008 3:34 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

holy shit! If you don't have meter you can land crossup j. short, cr. short x 3 renda cancel into roundhouse upkicks for a guaranteed combo. Possibly more useful than the cr. jabs I mentioned because, obviously short hits low. That technique for doing the motion early and then hitting the buttons wo...
by desk
Thu Nov 27, 2008 12:56 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25521

Re: Random Obscure Findings

Maj wrote: You can even charge for Headbutt while this is going on...
woah! I did not know this. Is it combo-able? I'm going to have to test that out myself.

thanks maj! :)
by desk
Thu Nov 27, 2008 12:53 pm
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

Maj, yeah I hear you and I'm trying not to be bitter, lol. I just have to assume tokido only played the game at evo too and I'd be amazed if he gave half as much feedback as I did. Tokido is a better name than desk though so I don't blame him for that... wait I do . :evil: It's weird but when I try ...
by desk
Thu Nov 27, 2008 1:57 am
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 4762

Re: SSF2T: HDR combos

lol, I'm jealous dude, I had planned an all night session this evening with constant HDR and many snacks but I had to put it on hold :( Played a little today with a non sf playing friend though, can't wait to get my own copy! He totally loved the game incidentally, which was really encouraging, hope...