Search found 148 matches

by NKI
Tue Sep 30, 2008 2:15 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

These screenshots have reminded me how incredibly ugly SFEX is.
by NKI
Fri Sep 26, 2008 7:11 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

I really like these snapshots, but I'm not too sure that a vid would be well-received.
by NKI
Tue Sep 23, 2008 2:21 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

Hahaha...nice.

I wish I had more time to do fun stuff like this...
by NKI
Sun Sep 21, 2008 2:01 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

Maj wrote:P.S. How come they're so gigantic?
A good question, to which I have no good answer.
by NKI
Thu Sep 18, 2008 3:31 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

Also from Volume IX, this is just to show how stupidly far away that erroneous hit-box is on Hawk's cr.Strong.

Image
by NKI
Thu Sep 18, 2008 3:28 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

Some pics from Volume IX. These are all shots of the frame before the sunburst of a super combo kill. http://flashkicksuper.com/screenshots/nki/NKI_Vol9-Ken_vs_Fei.jpg http://flashkicksuper.com/screenshots/nki/NKI_Vol9-Chun_vs_Dhalsim.jpg http://flashkicksuper.com/screenshots/nki/NKI_Vol9-Ryu_vs_Dha...
by NKI
Tue Sep 16, 2008 1:39 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

ZenFire wrote:Wait, what? what is this? It's new to me!
In Super Turbo, they messed up when programming O.Dic's st.Fierce...it has that glitchy animation for a split second. You can see it with the naked eye, but it goes by quickly.
by NKI
Fri Sep 12, 2008 6:48 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

Maj wrote:For the sake of permanent archival, i've gone through and hosted every posted image on my own webspace and updated all the posts with new URLs.
Tanks!
Also if anyone wants me to change the thread title, please speak up.
Love the thread title! <3
by NKI
Tue Sep 09, 2008 8:37 pm
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 20819

Re: Majestic Screenshot Gallery

I've actually been meaning to reply to this thread for a week. I really enjoy this kind of stuff. This is all I've got for right now, but I'll have more later. In A2, Ken's Fierce DP will light up the opponent before any other "hit" flags register. (Note that Ryu is still in neutral state ...
by NKI
Fri Jul 25, 2008 6:57 pm
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 23804

Re: Random Lazy Questions

19) Not sure about the other Tekkens, but in TTT for PS2, you can set the training dummy to auto-roll.
20) Yes, there is a legit way to do it, but I can't remember exactly how. Has something to do with losing as 1P, then having 2P enter at the "Continue?" counter. I'd have to look it up.
by NKI
Fri Jul 25, 2008 2:44 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25503

Re: Random Obscure Findings

Everything you just posted is totally retarded.
by NKI
Mon Mar 03, 2008 6:56 pm
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 34410

Re: Request Japanese translations here!

When you're signing a letter or whatever, you'd usually put the word "from" after the names, like so: 「TZW様が一番です!他の人 たちは二番か二番以下です。」 NKI Maj omni Chen etc. etc. から But I suppose you could also do it this way if you want... 「TZW様が一番です!他の人 たちは二番か二番以下です。」 下記の皆から NKI Maj omni Chen etc. etc.
by NKI
Fri Dec 14, 2007 11:29 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

The "weird random lag" was so rare and so insignificant, it would have made things unnecessarily complicated. The input delay for all the games I tested consistently had a 2-frame window, with one of the two numbers occurring more often than the other. For example, arcade ST always had a 4...
by NKI
Wed Dec 12, 2007 6:22 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Four frames of input lag in arcade ST presents a big problem, doesn't it? Shrug...I dunno, every version of ST before CCC2 managed to get it right (or pretty much right, in the case of Dreamcast), so I'm guessing it's not such a big deal... I realise this is all well and good after it has already b...
by NKI
Mon Dec 10, 2007 6:00 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Also I noticed when the you had the side by side screens going on. After the arcade throw started to occur and you were going through each frame until the CCC2 had its animation, the arcade one ceased to animate for four frames? Is that normal? I dunno, it just seemed odd. Yes, that's normal. Dhals...
by NKI
Mon Dec 10, 2007 6:41 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Correct - I intentionally didn't use the LED for the Y-splitter test, because there was no need for it. I was using a single button to control both versions at the same time.
by NKI
Sun Dec 09, 2007 9:07 pm
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 34410

Hrm...I looked over it, but I only understand maybe 10% of what they're talking about.

So I'm not too sure it would even be worth your time or mine for me to attempt translating that. Sorry, I just don't know anything about Jojo's...:oops:
by NKI
Sun Dec 09, 2007 4:31 am
Forum: News and Community Events
Topic: Communicating with Combo/Glitch People Overseas
Replies: 33
Views: 6758

Well...the thing about TZW is that he doesn't really "sell" his videos. He just circulates them among the Japanese SF players and combo enthusiasts. Luckily in this case we have a mole (ME!!), so I'll ask him what's good with gettin' that baby circulated outside of Japan. I just realized h...
by NKI
Sun Dec 09, 2007 4:26 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

I dunno, nohoho is a total enigma to me. On the one hand he's awesome, 'cause he provides us with fantastic updates about the ST scene in Japan, but on the other hand he's not so awesome, 'cause he gets all fired up and shits on people for no apparent reason. I actually met him at Evo East this year...
by NKI
Mon Dec 03, 2007 6:18 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

"Evolution is a console tournament."

I'm sure that's what Wizard's reply would be...'cause that's what he always says...
by NKI
Sun Dec 02, 2007 10:42 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

I'm not sure the Saturn version actually is better than the PS1 version. I never tested it much, but I know CPS1 chains are back, just like in the PS1 version, so I suspect the PS1 version and Saturn version may share the same problems. Also, ST didn't support the 4-meg RAM cart. Only a select few g...
by NKI
Sat Dec 01, 2007 9:01 pm
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Most people would agree that the PS1 version and Saturn version are inferior to the DC version.

http://www.shoryuken.com/wiki/index.php ... e_Versions
by NKI
Sun Nov 25, 2007 7:37 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Update on the vid: I wanted to do some more capturing with the Dreamcast version before I concluded my test, and I found a rather important detail. It looks like PSX->DC converters introduce about 1 frame of input lag. I had heard some Marvel player (I wanna say it was fanatiq?) complaining that con...
by NKI
Thu Nov 22, 2007 6:52 pm
Forum: Multimedia Projects
Topic: Unconventional CvS2 Haohmaru Video (complete)
Replies: 55
Views: 5617

WELL DONE!!

It was put together very well, very professionally. Video editing, combos, scripted matches...everything was great.

I'm sure I'd appreciate it even more if I knew more about Legend of the Five Rings, but still, I thought it was quite entertaining.
by NKI
Mon Nov 19, 2007 5:00 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Out of random curiosity, did you complete the test on various stages as well? Yes, and the results were the same: a random amount of lag (between 2 and 4 frames) on everything. I don't know if it's possible to access the dipswitches or disable the audio in CCC2, though (alas, I apologize for not fi...
by NKI
Mon Nov 19, 2007 12:41 am
Forum: Multimedia Projects
Topic: Could we pull off a Fighting Game Comedy Video?
Replies: 52
Views: 17225

I think this would be hard to pull off (just finding enough material, that is), but if done well, it would be awesome.

One thing that comes to mind is the fact that Dan's super taunt in A2 is invincible to throws. Check out my Volume I Act IX for an example. (Click link in signature.)
by NKI
Mon Nov 19, 2007 12:39 am
Forum: Multimedia Projects
Topic: Unconventional CvS2 Haohmaru Video (complete)
Replies: 55
Views: 5617

I don't know what's going on in all these crazy SNK games, but that Rolento CC was dope. Heeeelllllaaa damage, and pretty stylish, too. 2I combo looked dope too, even though I barely know what's going on in that game. (BTW, any chance you can include sound in future videos? To me, it makes a video m...
by NKI
Thu Nov 15, 2007 4:26 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

Got all the video captured. Editing is next, but it probably won't be done before next week. By the way, if you just want to know the result now: As expected, CCC2 has input lag. The lag varies in length, but it's always between 2 and 4 frames, most often being 4, sometimes being 3, almost never as ...
by NKI
Tue Nov 13, 2007 5:42 am
Forum: Game Engine Analysis
Topic: How could we determine whether CCC2 ST has input lag?
Replies: 65
Views: 5179

I actually wired up the whole thing already. It wasn't all that hard. Took less than an hour. I just took a standard pushbutton (like you'd find in a regular American joystick), wired up a Y-splitter, one end feeding to a PS2 controller, the other end feeding to one of my SuperNOVA joysticks. Then I...