Search found 148 matches
- Tue Sep 30, 2008 2:15 pm
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
These screenshots have reminded me how incredibly ugly SFEX is.
- Fri Sep 26, 2008 7:11 pm
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
I really like these snapshots, but I'm not too sure that a vid would be well-received.
- Tue Sep 23, 2008 2:21 pm
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
Hahaha...nice.
I wish I had more time to do fun stuff like this...
I wish I had more time to do fun stuff like this...
- Sun Sep 21, 2008 2:01 am
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
A good question, to which I have no good answer.Maj wrote:P.S. How come they're so gigantic?
- Thu Sep 18, 2008 3:31 am
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
Also from Volume IX, this is just to show how stupidly far away that erroneous hit-box is on Hawk's cr.Strong.
- Thu Sep 18, 2008 3:28 am
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
Some pics from Volume IX. These are all shots of the frame before the sunburst of a super combo kill. http://flashkicksuper.com/screenshots/nki/NKI_Vol9-Ken_vs_Fei.jpg http://flashkicksuper.com/screenshots/nki/NKI_Vol9-Chun_vs_Dhalsim.jpg http://flashkicksuper.com/screenshots/nki/NKI_Vol9-Ryu_vs_Dha...
- Tue Sep 16, 2008 1:39 pm
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
In Super Turbo, they messed up when programming O.Dic's st.Fierce...it has that glitchy animation for a split second. You can see it with the naked eye, but it goes by quickly.ZenFire wrote:Wait, what? what is this? It's new to me!
- Fri Sep 12, 2008 6:48 pm
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
Tanks!Maj wrote:For the sake of permanent archival, i've gone through and hosted every posted image on my own webspace and updated all the posts with new URLs.
Love the thread title! <3Also if anyone wants me to change the thread title, please speak up.
- Tue Sep 09, 2008 8:37 pm
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 20819
Re: Majestic Screenshot Gallery
I've actually been meaning to reply to this thread for a week. I really enjoy this kind of stuff. This is all I've got for right now, but I'll have more later. In A2, Ken's Fierce DP will light up the opponent before any other "hit" flags register. (Note that Ryu is still in neutral state ...
- Fri Jul 25, 2008 6:57 pm
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 23804
Re: Random Lazy Questions
19) Not sure about the other Tekkens, but in TTT for PS2, you can set the training dummy to auto-roll.
20) Yes, there is a legit way to do it, but I can't remember exactly how. Has something to do with losing as 1P, then having 2P enter at the "Continue?" counter. I'd have to look it up.
20) Yes, there is a legit way to do it, but I can't remember exactly how. Has something to do with losing as 1P, then having 2P enter at the "Continue?" counter. I'd have to look it up.
- Fri Jul 25, 2008 2:44 am
- Forum: Game Engine Analysis
- Topic: Random Obscure Findings
- Replies: 228
- Views: 25503
Re: Random Obscure Findings
Everything you just posted is totally retarded.
- Mon Mar 03, 2008 6:56 pm
- Forum: News and Community Events
- Topic: Request Japanese translations here!
- Replies: 251
- Views: 34410
Re: Request Japanese translations here!
When you're signing a letter or whatever, you'd usually put the word "from" after the names, like so: 「TZW様が一番です!他の人 たちは二番か二番以下です。」 NKI Maj omni Chen etc. etc. から But I suppose you could also do it this way if you want... 「TZW様が一番です!他の人 たちは二番か二番以下です。」 下記の皆から NKI Maj omni Chen etc. etc.
- Fri Dec 14, 2007 11:29 pm
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
- Wed Dec 12, 2007 6:22 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
Four frames of input lag in arcade ST presents a big problem, doesn't it? Shrug...I dunno, every version of ST before CCC2 managed to get it right (or pretty much right, in the case of Dreamcast), so I'm guessing it's not such a big deal... I realise this is all well and good after it has already b...
- Mon Dec 10, 2007 6:00 pm
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
Also I noticed when the you had the side by side screens going on. After the arcade throw started to occur and you were going through each frame until the CCC2 had its animation, the arcade one ceased to animate for four frames? Is that normal? I dunno, it just seemed odd. Yes, that's normal. Dhals...
- Mon Dec 10, 2007 6:41 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
- Sun Dec 09, 2007 9:07 pm
- Forum: News and Community Events
- Topic: Request Japanese translations here!
- Replies: 251
- Views: 34410
- Sun Dec 09, 2007 4:31 am
- Forum: News and Community Events
- Topic: Communicating with Combo/Glitch People Overseas
- Replies: 33
- Views: 6758
- Sun Dec 09, 2007 4:26 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
I dunno, nohoho is a total enigma to me. On the one hand he's awesome, 'cause he provides us with fantastic updates about the ST scene in Japan, but on the other hand he's not so awesome, 'cause he gets all fired up and shits on people for no apparent reason. I actually met him at Evo East this year...
- Sun Dec 09, 2007 12:46 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
- Mon Dec 03, 2007 6:18 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
- Sun Dec 02, 2007 10:42 pm
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
I'm not sure the Saturn version actually is better than the PS1 version. I never tested it much, but I know CPS1 chains are back, just like in the PS1 version, so I suspect the PS1 version and Saturn version may share the same problems. Also, ST didn't support the 4-meg RAM cart. Only a select few g...
- Sat Dec 01, 2007 9:01 pm
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
Most people would agree that the PS1 version and Saturn version are inferior to the DC version.
http://www.shoryuken.com/wiki/index.php ... e_Versions
http://www.shoryuken.com/wiki/index.php ... e_Versions
- Sun Nov 25, 2007 7:37 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
Update on the vid: I wanted to do some more capturing with the Dreamcast version before I concluded my test, and I found a rather important detail. It looks like PSX->DC converters introduce about 1 frame of input lag. I had heard some Marvel player (I wanna say it was fanatiq?) complaining that con...
- Thu Nov 22, 2007 6:52 pm
- Forum: Multimedia Projects
- Topic: Unconventional CvS2 Haohmaru Video (complete)
- Replies: 55
- Views: 5617
- Mon Nov 19, 2007 5:00 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
Out of random curiosity, did you complete the test on various stages as well? Yes, and the results were the same: a random amount of lag (between 2 and 4 frames) on everything. I don't know if it's possible to access the dipswitches or disable the audio in CCC2, though (alas, I apologize for not fi...
- Mon Nov 19, 2007 12:41 am
- Forum: Multimedia Projects
- Topic: Could we pull off a Fighting Game Comedy Video?
- Replies: 52
- Views: 17225
- Mon Nov 19, 2007 12:39 am
- Forum: Multimedia Projects
- Topic: Unconventional CvS2 Haohmaru Video (complete)
- Replies: 55
- Views: 5617
I don't know what's going on in all these crazy SNK games, but that Rolento CC was dope. Heeeelllllaaa damage, and pretty stylish, too. 2I combo looked dope too, even though I barely know what's going on in that game. (BTW, any chance you can include sound in future videos? To me, it makes a video m...
- Thu Nov 15, 2007 4:26 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
Got all the video captured. Editing is next, but it probably won't be done before next week. By the way, if you just want to know the result now: As expected, CCC2 has input lag. The lag varies in length, but it's always between 2 and 4 frames, most often being 4, sometimes being 3, almost never as ...
- Tue Nov 13, 2007 5:42 am
- Forum: Game Engine Analysis
- Topic: How could we determine whether CCC2 ST has input lag?
- Replies: 65
- Views: 5179
I actually wired up the whole thing already. It wasn't all that hard. Took less than an hour. I just took a standard pushbutton (like you'd find in a regular American joystick), wired up a Y-splitter, one end feeding to a PS2 controller, the other end feeding to one of my SuperNOVA joysticks. Then I...