Search found 278 matches

by desk
Thu Jul 01, 2010 11:49 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

yeah, goes straight through. Dictators was out in the retail version as well and all of the new characters seem to go into immediate invincibility during both ultras. Think they went to extra effort to stop combo vids making the game look silly 'cos none of those things were ever going to happen in ...
by desk
Thu Jul 01, 2010 5:31 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

Ken's ultra glitch was removed in the patch in case anyone still wanted to try stuff out with it.
by desk
Wed Jun 23, 2010 3:27 pm
Forum: Resources and Guides
Topic: Background Music Muting Procedures
Replies: 70
Views: 29303

Re: Background Music Muting Procedures

annoying that I can't find a quick answer for this, just had a big, fruitless search :(

Anybody know how to go about muting gens (megadrive emulator)? individual channels so I can be left with only the SFX? Or any megadrive emulator really. Got something I need to get started on but can't! :evil:
by desk
Fri Jun 18, 2010 5:35 pm
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

Yeah, go for it man. I'm not sure if I can think of anything interesting around it but I'll probably end up starting every single new combo I capture with a backward facing crouching dummy, lol. Just so the vid looks extra messed up. @Onreload, that band isn't with denzel (although he did play with ...
by desk
Fri Jun 18, 2010 2:58 pm
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

awesome, thanks for that onreload. The CQC thing does about 75%, though, technically it's not a proper combo. I think everything in the armour cancel clips was known but no one has really showcased it in super, so I made sure to use new characters or at least new ultras. Random but the music was act...
by desk
Sat Jun 12, 2010 2:24 pm
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

Just skimmed that page, looks great, thanks for the link dude.

I need to do tons of work on compounds and readings anyway, so hopefully it'll be interesting and improve my Japanese a bit.
by desk
Sat Jun 12, 2010 12:10 pm
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 51509

Re: SF4 Biweekly TACV Series

Probably my fav so far. I think you undersold the claw combos dude, they were much better than I was expecting, especially having tried to do stuff with him before. Some of the juggles were silly and the fireball interrupt vs rose was sick. Had to watch the vid twice to realise the seth combo was 10...
by desk
Sat Jun 12, 2010 11:55 am
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

My Japanese FG knowledge doesn't go much further than ’しゃがみ’、’めくり’ and 弱-中-強, lol (Basically the stuff used in 'Yoga Book Hyper'). Would be interested to read a list of commonly used terms though. Does anyone know for definite when the Super patch is out? The Japanese blog says 15th, though this is ...
by desk
Wed Jun 09, 2010 5:47 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

yeah that juri thing doesn't work, tried her juggles for soooo long. She does have some interesting stuff though.

Also tried angry scar vs ken glitch. Acts just like any other ultra :(
by desk
Wed Jun 09, 2010 1:17 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

oh shit, lol. So, what's the gentlemanly thing to do now someone already posted it a while ago? haha. You think you might have something up before the 16th Smileymike? I still don't want to do anything with it until you get a vid up dude, you found it on your own and I wouldn't have known about it u...
by desk
Wed Jun 09, 2010 12:43 pm
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

Cool, you have a much broader and community aware view than me. I've been annoyed by too many people to want to do anything other than make stuff look broken, lol. Amazed you found it so quickly dude, I know loads of people were trying it against every character and no one stumbled across it. Looks ...
by desk
Wed Jun 09, 2010 10:31 am
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

Is it actually a 1-frame window? For some reason it feels easier after the first chicken wing. I can get 3 or 4 reps out of it, plus against sagat you can start it off with st. strong, fierce CW (that doesn't require any stupid timing). For transitional purposes I did use the playback feature, it on...
by desk
Sat Jun 05, 2010 11:25 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 51509

Re: SF4 Biweekly TACV Series

It's easy enough to get a fireball to him but, like you say, it just passes through ken. Looks pretty cool though. The only slightly interesting thing that hasn't been in a vid I can think of would be to do the freeze version of the glitch (with a raging demon or FAB) in a versus game. Then have a s...
by desk
Tue Jun 01, 2010 4:34 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

Yeah, but when the infinite it's about to run out, after just 1 or 2 reps, when you are further away then after 5 reps, the hp seems to wiff, or it may be just me missing the 1 f link and making their hitbox retract. Am i the only one that has ssf4 around here that didn't put any material on yt yet...
by desk
Mon May 31, 2010 10:40 pm
Forum: News and Community Events
Topic: Side Projects aka plug whatever you want
Replies: 172
Views: 40516

Re: Side Projects aka plug whatever you want

LOL, sooo sick! Didn't think they'd want to post anything that wasn't SSFIV.

Eventhubs usually add an extra 10'000 views but let's see how many people actually click on a vid that has ST as the preview image, lol.

Awesome work dude :D
by desk
Sun May 30, 2010 4:16 pm
Forum: News and Community Events
Topic: Side Projects aka plug whatever you want
Replies: 172
Views: 40516

Re: Side Projects aka plug whatever you want

Yet more musics. Chiptune remixes of a bunch of tracks, including the Soundtrack to Maj's 'SF? Ryu Exhibition'.

http://calciusrepton.bandcamp.com/album/b-g-m

And a top-tier promo, made with a huuuuge amount of help from Error1...

http://www.youtube.com/watch?v=0qRu2T2oca0
by desk
Sun May 23, 2010 9:18 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

Smileymike101 wrote:Also, someone abuse this http://www.filefront.com/16526339/SV103003.AVI
I so want to use this!! :lol:

Awesome find dude. If you don't use all of your meter up before going into it then you could end with jab, fierce xx super.
by desk
Sat May 22, 2010 10:22 pm
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

http://www.capcom.co.jp/blog/sf4/saikyo ... _2239.html

3rd yellow headline down (it's in japanese though).
by desk
Sat May 22, 2010 12:06 pm
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

Just want to say huge well done for getting through this man. There was some great stuff in every single vid. Just read your write up about combo prospects. I think they're removing guys throwableness in a patch next month, along with fei's loop and a bunch of other stuff. Effectively putting a dead...
by desk
Wed May 12, 2010 4:31 pm
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

I don't want to completely destory maj's thread but just to reply. I used to play on pad in the saturn days (with alpha 2) and my thumb was solid as a rock, lol. Moved to a stick many years ago though and I guess my thumb turned into a bit of wimp during that time :lol: On topic, I tried for a littl...
by desk
Wed May 12, 2010 4:20 pm
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

haha, cool. I guess I just mean it's comparable to any other dash ultra as long as you get used to doing the fk to up-back and holding FA slightly longer than usual. You guys must have hardcore thumbs, lol. I can't even play stuff on psp or ds without my thumb hurting after a while.
by desk
Wed May 12, 2010 3:11 pm
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

Yeah, but if you're doing the most economic motion, it's really no more difficult than any charge>dash>ultra. If it's not already, it'll be his B+B for U2.
by desk
Wed May 12, 2010 11:32 am
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

Regarding that Dee Jay combo, 68 hits was an accident. I laughed but it hurt me, haha. Anything over 70 would have been fine but 1 more hit? I took that personally :lol: . Just because I know you could probably get a bunch more with a little more time. Had a few mins in training mode after watching...
by desk
Tue May 11, 2010 11:13 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24183

Re: SSF4 Combo Engine Investigation

has anyone checked to see if the ken ultra glitch was fixed in super? It would be cool to see if it did something new with angry scar. I can't think of a setup that would let cross counter work Yeah, I was itching to get some messed up glitch out of it but couldn't find anything new that did anythi...
by desk
Mon May 10, 2010 11:16 pm
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

Haha, I'm so a rock star!

New vid: http://www.youtube.com/watch?v=D0jKW3ad-ZQ

Managed to get a super to cause unblockableness. Also, a few guard crushes with akuma and some sillyness with chun's U1. Really amazed no one thoroughly tested unblockables after they were discovered.
by desk
Mon May 10, 2010 11:40 am
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

Someone else put the vid up so I went the 'report to youtube' route this time. It took ages for them to take it down and, because I was scared of how official it looked, I used my real name. Now when you click on the vid it says that I, personally am responsible for the vid not being there. Not sure...
by desk
Tue May 04, 2010 9:31 pm
Forum: Multimedia Projects
Topic: SSF4 Week-One Combos
Replies: 175
Views: 8818

Re: SSF4 Week-One Combos

Aarrrrghh!! I tried that crumple > U2 thing with gief on sooooo many characters and couldn't get it to work :( Did you know you can do the fei inf with st. strong too? Gud stuff as always! Really awesome to see a new, good vid everyday :)
by desk
Tue May 04, 2010 1:13 am
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 21719

Re: Super and Regular SFIV combos+music+stuff

haha, I had the same Idea. I was trying some 3rd strike cross-counter-blue-nocturne style ideas but none of them worked. Dude, you should totally go for a silly deejay combo! The ultra alone is 40+ hits. Though I've never tried before, with that juri U1 and that deejay thing, I was totally reminded ...