Search found 3595 matches

by Maj
Tue Jul 30, 2013 7:18 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31326

Re: SSF4:AE Combo Engine Investigation

What the hell? Does that mean you can use Rose's orbs as a double-interrupt setup as long as you trade on the same exact frame?
by Maj
Sat Jul 20, 2013 7:10 am
Forum: Resources and Guides
Topic: Define "Combo"
Replies: 19
Views: 2665

Re: Define "Combo"

Would you consider this a combo? Shadow Lady is providing Wolverine with interrupts to aid his combo against her own teammate Captain Commando, but she could clearly stop the combo at any time. How about this one? Cyber-Akuma blatantly switches between opponents mid-combo, allowing both Ken and Dhal...
by Maj
Thu Jul 18, 2013 3:40 pm
Forum: Multimedia Projects
Topic: Could we pull off a Fighting Game Comedy Video?
Replies: 52
Views: 17224

Re: Could we pull off a Fighting Game Comedy Video?

We were pretty much open to anything if it clearly looked like a 2-hit combo. I can't say for sure without seeing the clip, but there was some pretty random stuff in that video. But that's another video that would never get made today, and probably wouldn't get shown at Evo either.
by Maj
Wed Jul 17, 2013 10:33 pm
Forum: Multimedia Projects
Topic: Could we pull off a Fighting Game Comedy Video?
Replies: 52
Views: 17224

Re: Could we pull off a Fighting Game Comedy Video?

Hahaha that's pretty funny. Alright i'm satisfied, thank you sir. Curiosity averted!
by Maj
Wed Jul 17, 2013 9:25 pm
Forum: Multimedia Projects
Topic: Could we pull off a Fighting Game Comedy Video?
Replies: 52
Views: 17224

Re: Could we pull off a Fighting Game Comedy Video?

This is a really dumb idea and i wouldn't want to waste any time actually making it - but i noticed when Urien cancels fireball into SA3, he starts saying "Kill" and immediately interrupts it with "Aegis Reflector" so he ends up saying "Kaegis" instead. That got me wond...
by Maj
Wed Jul 17, 2013 6:32 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15439

Re: USF4 Combo Engine Investigation

Did they mention something about giving everyone a third ultra?

I like your Guile, Abel, and El Fuerte ideas. Counter grab is crazy talk!
by Maj
Tue Jul 16, 2013 4:38 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15439

Re: USF4 Combo Engine Investigation

Whoops, too many esses in the title. Fixed now. Did somebody say Aegis?! The trailer did say five new characters and they've only shown four. My guess is the fifth one is a new character. Either that or Cyber Akuma. If it was Urien though, he'd probably be closer to CFE Urien than SF3 Urien. What wa...
by Maj
Tue Jul 16, 2013 12:48 am
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15439

Re: USSF4 Combo Engine Investigation

Steel Rain >>> Victory Rose

Only Aegis can compete!
by Maj
Mon Jul 15, 2013 6:22 pm
Forum: Game Engine Analysis
Topic: USF4 Combo Engine Investigation
Replies: 227
Views: 15439

Re: USSF4 Combo Engine Investigation

I finally got a chance to watch the Ultra Super Street Fighter IV reveal trailer and it's funny how incredibly bland their "Completely Rebalanced Gameplay Based On Fan Feedback" footage looks. Also Dhalsim s.MK looks hellllluva ghetto hitting twice. Hugo and Poison look good. Elena and Rol...
by Maj
Mon Jul 15, 2013 12:44 am
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 34401

Re: Request Japanese translations here!

Thank you sir! I guess these are the earlier messages he's referring to? http://twitter.com/realkysg/status/355699748344299521 あと15分程でevoが開幕らしい。さて今年はどの強者が如何なるコンボ動画を出展したのかしらワクワク http://twitter.com/realkysg/status/355701032979927040 これでコンボ動画の味に目覚めた人も割と多いんじゃないかな。2009年版 http://www.youtube.com/watch?v=3l...
by Maj
Sun Jul 14, 2013 7:12 pm
Forum: News and Community Events
Topic: Request Japanese translations here!
Replies: 251
Views: 34401

Re: Request Japanese translations here!

http://twitter.com/realkysg/status/356011485677371392
realKYSG wrote:Majのリュウ動画に触れた呟きが結構なリツイート数になってるが、折角ならそこからMajのガイル動画(※EVO2007出展作品)へと梯子しておくのが望ましい巡礼コースですよ押忍
538 vs online translation is still a 9-1 matchup.
by Maj
Thu Jul 11, 2013 9:18 pm
Forum: Resources and Guides
Topic: Background Music Muting Procedures
Replies: 70
Views: 29291

Re: Background Music Muting Procedures

Thank you sir, that did the trick. Turns out LB2 has some weird desync issues when you try to record an AVI from an FBM in FBA-RR. I saved the state and scripted the combo without enabling your cheat, then recorded the FBM file, then enabled the cheat to record the AVI file during FBM playback like ...
by Maj
Wed Jul 10, 2013 8:12 pm
Forum: Resources and Guides
Topic: Background Music Muting Procedures
Replies: 70
Views: 29291

Re: Background Music Muting Procedures

Does anyone have a way of muting background music in Last Blade 2?
by Maj
Mon Jul 08, 2013 9:50 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25491

Re: Random Obscure Findings

They're individually flagged as 3 or 5, although i guess N.Sagat's HP Tiger Uppercut is the only non-super move with 5. Anyway most games after ST have a system of juggle potential where any knockdown move can lead to a juggle, assuming the followup has higher juggle potential than the current juggl...
by Maj
Mon Jul 08, 2013 7:33 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25491

Re: Random Obscure Findings

WhoOoOoOoa, did you guys know that if you dizzy someone in the middle of a juggle in SSF2T, the juggle counter doesn't get reset? How weird is that?! And somehow "juggle knockdowns" count even if only one hit connects before the dizzy. For example if you dizzy with the third hit of Dee Jay...
by Maj
Fri Jul 05, 2013 11:43 pm
Forum: News and Community Events
Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
Replies: 169
Views: 26040

Re: If You Are Going to Evo

Who's going to Evo this year? I'm probably carpooling/staying with a few ex-coworkers on Friday morning/afternoon and we're heading back after finals on Sunday (which is amateur hour, but whatever, i'm not driving). If anyone here is going, we should meet up for lunch/dinner on Saturday or something.
by Maj
Sat Jun 29, 2013 6:38 pm
Forum: Multimedia Projects
Topic: Black Power CMV
Replies: 6
Views: 3451

Re: Black Power CMV

Well, at least it's a pretty cool Dhalsim combo. I like the Seth combo at 1:33 too, the one with thousands of characters flying everywhere.
by Maj
Thu Jun 27, 2013 7:48 pm
Forum: Game Engine Analysis
Topic: SF2 stuff
Replies: 37
Views: 5832

Re: SF2 stuff

You lose charge but you don't lose the command window for performing a special move. The reason rush punch into super works is because the command window for super is longer, which gives the rush punch enough time to connect and recover. If you whiff the rush punch, there's no impact freeze so it re...
by Maj
Mon Jun 24, 2013 10:48 pm
Forum: Multimedia Projects
Topic: Black Power CMV
Replies: 6
Views: 3451

Re: Black Power CMV

Um ... What's Dhalsim doing in this video? That seems like a weird choice.
by Maj
Fri May 24, 2013 7:10 pm
Forum: Multimedia Projects
Topic: Ghetto Combo Video Discussion
Replies: 206
Views: 26103

Re: Ghetto Combo Video Discussion

TTT2 Multi Character CMV vol.2 by Pier 21 Goddamn this video is unpleasant to watch! You have to replay it four times just to see all the combos in tinyvision, which means you have to listen to the same soundtrack four times, which is fucking terrible to begin with. Kids, this is how you ruin great...
by Maj
Sun May 19, 2013 8:30 pm
Forum: Film Editing Room
Topic: Intriguing Pop Culture Editing
Replies: 8
Views: 3773

Re: Intriguing Pop Culture Editing

The first one came out back when Southern Hills Golfland was still around, so a bunch of us saw it together 'cause Valle. I don't remember how or why i saw the second one. Then omni called me up one day and asked if i wanted to go over to his place to watch the third one (Tokyo Drift). I was like, &...
by Maj
Fri May 17, 2013 10:27 pm
Forum: Film Editing Room
Topic: Intriguing Pop Culture Editing
Replies: 8
Views: 3773

Re: Intriguing Pop Culture Editing

I just want to point out that turning a judo flip into a car flip EXPLOSION is movie trailer genius!!

Fast & Furious 6 Trailer: Road (at 0:35)

Can't wait for this dumb, awesome, dumb movie to make me hate myself for loving it.
by Maj
Tue Apr 23, 2013 9:28 pm
Forum: Resources and Guides
Topic: Define "Combo"
Replies: 19
Views: 2665

Re: Define "Combo"

Yeah, those are poorly named - like parrying being called blocking in Japan or bringing up the reversal message during counter supers.
by Maj
Fri Apr 19, 2013 7:58 pm
Forum: Game Engine Analysis
Topic: Injustice: Gods Among Us Combo Engine Investigation
Replies: 10
Views: 1630

Re: Injustice: Gods Among Us Combo Engine Investigation

I kept meaning to try the demo for this game, but never got around to it. I've been pretty busy lately, but i'm sure i'll pick it up at some point just to play through the story mode. By then it'll probably be too late to make any quick combovids for it though. Anyway it should be interesting to see...
by Maj
Fri Apr 05, 2013 7:58 pm
Forum: Resources and Guides
Topic: Programmable Pad Protips
Replies: 40
Views: 8148

Re: Programmable Pad Protips

What do you mean by "slower"? The manual version comes out lower to the ground than the programmed version? Or they're the same height but the manual version comes out a few frames earlier? Rufus has a good point, maybe you're doing a superjump manually but getting a normal jump using the ...
by Maj
Wed Apr 03, 2013 8:33 am
Forum: Resources and Guides
Topic: Programmable Pad Protips
Replies: 40
Views: 8148

Re: Program pad question

One question I have for now is how to do instant air specials? I program it and it comes out fine but it's still slower than me doing it by hand. Try using the "qcf-hcb, ub (1 frame)" method but waiting longer than 1 frame between the UB input and the button input. It usually takes longer...
by Maj
Wed Mar 20, 2013 3:54 am
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5665

Re: Got any questions about the MARVEL series?

Cool, thanks dude! I actually ended up figuring out most of what i needed yesterday, doing it the boring manual way, but i'm sure this will come in handy sooner or later.
by Maj
Sun Mar 17, 2013 11:45 pm
Forum: Multimedia Projects
Topic: CV Breakdown: Skill Smith
Replies: 3
Views: 4271

Re: CV Breakdown: Skill Smith

re: VAMPIRE SAVIOR ultimate combo video by TKO A lot of these combos look like the ones from skill smith's video. But I'd rather watch this than go through the other 4 videos... Good stuff!!! @ECMpod skill smith's savior video is also my product, I made those 15years ago. Skill Smith is alive! (We...
by Maj
Sun Mar 17, 2013 11:37 pm
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5665

Re: Got any questions about the MARVEL series?

Whoa, nice. Who do we know that can find those memory locations? Is Dammit the only one?
by Maj
Sun Mar 17, 2013 9:32 pm
Forum: Game Engine Analysis
Topic: Got any questions about the MARVEL series?
Replies: 50
Views: 5665

Re: Got any questions about the MARVEL series?

Is there any frame data available for the oldschool games like MSH? The SRK wiki for it is pretty empty.