Search found 31 matches

by Ryukenden
Mon Apr 18, 2016 8:41 pm
Forum: News and Community Events
Topic: What's the current state of this forum?
Replies: 4
Views: 3106

Re: What's the current state of this forum?

Ode to the 2-hit Combo #2 deal was basically that we make videos for it, but it will maybe get approved by James Chen. Personally, I think 3-hit combo would have been a better concept. It wasn't done before and it's a still a sequel to the 2-hit cmv, as it's mentioned at the end of 2-hit cmv . I ...
by Ryukenden
Mon Apr 18, 2016 2:20 pm
Forum: News and Community Events
Topic: What's the current state of this forum?
Replies: 4
Views: 3106

What's the current state of this forum?

I login here occasionally and not much is going on. I didn't see any collaboration for Evolution 2015 last year. Ode to the 2-hit Combo #2 was proposed , but it seems the project is on hiatus. There are no signs for next collaboration. Maj is posting tips for Simpsons game on sonichurricane.com ...
by Ryukenden
Sat Feb 14, 2015 11:34 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

Wow, these are some cool findings.
Are there any interesting applications to that "stored" Gill move that gets released during air throw tech? Or is it basically the same as if the defendant was hit out of the air?

It's same. But since Gill's air HP and HK knock down opponent, he could start ...
by Ryukenden
Thu Feb 05, 2015 2:50 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

Here are some random/obscure things from old text file I had:

- After air tech throw against Chun-Li, Ibuki, and Oro, Makoto is the only character that can follow up with attack before landing on the ground. Makoto's air HK works anywhere while air HP deals more stun but only works if Makoto or ...
by Ryukenden
Wed Jan 01, 2014 10:28 am
Forum: Multimedia Projects
Topic: SFIII New Generation Combo Video
Replies: 4
Views: 4829

Re: SFIII New Generation Combo Video

I agree about the last combo and I was hesitant to do it that way. But, if I was going to overdo something, I figured I should do it at least once when I have the chance. That combo is actually the only real infinite I know. Yes, you can juggle Gill infinitely even after timer stops.
by Ryukenden
Wed Jan 01, 2014 12:06 am
Forum: Multimedia Projects
Topic: SFIII New Generation Combo Video
Replies: 4
Views: 4829

SFIII New Generation Combo Video

http://www.youtube.com/watch?v=xyVGrp0U85g

Downloadable version: https://www.mediafire.com/?730k1th5ribb39c

This combo video was started sometime in 2011 but I took long breaks between making combos. First long break was when I realized I couldn’t find 100% combo for some characters and I just ...
by Ryukenden
Tue Dec 31, 2013 10:50 pm
Forum: Film Editing Room
Topic: Recommended MeGUI settings?
Replies: 9
Views: 5549

Re: Recommended MeGUI settings?

It's hard to determine what's "optimal". I uploaded so many videos today and lowered framerate was the most important change I made. We need a guide that covers the encoding part of making combo videos.
by Ryukenden
Tue Dec 31, 2013 10:12 pm
Forum: Film Editing Room
Topic: Recommended MeGUI settings?
Replies: 9
Views: 5549

Re: Recommended MeGUI settings?

I needed that 3 years ago when I was making 3s cmv. In any case, SFIII New Generation cmv is finished and I uploaded few versions so far to test how smooth it will look. It looks better than my previous uploads.
by Ryukenden
Tue Dec 31, 2013 10:01 pm
Forum: Film Editing Room
Topic: Recommended MeGUI settings?
Replies: 9
Views: 5549

Re: Recommended MeGUI settings?

Yeah, that's the only rational explanation. I just didn't think of encoding a video separately for youtube and your own use, which is what I'm doing from now on. As for bad framerate, it's expected for barrels to disappear since they are visible in one frame and invisible in the next. In 60 fps ...
by Ryukenden
Tue Dec 31, 2013 7:17 am
Forum: Film Editing Room
Topic: Recommended MeGUI settings?
Replies: 9
Views: 5549

Re: Recommended MeGUI settings?

Doesn't really look better than what I've done earlier. It doesn't look as smooth as it should be. I noticed that other people who uploaded SF3 clips also seem to have this problem, including you. KYSG's videos definitely have smoother looking frame rate. I'm gonna test some more and see what I can ...
by Ryukenden
Mon Dec 30, 2013 9:48 am
Forum: Film Editing Room
Topic: Recommended MeGUI settings?
Replies: 9
Views: 5549

Recommended MeGUI settings?

I'm finishing SFIII New Generation cmv and I need to know what are good settings to use in MeGUI. I'm encoding uncompressed avi. I'm not sure what resolution for avi file I should use yet.
by Ryukenden
Mon Aug 20, 2012 1:48 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

When Akuma throws air fireball in Car Bonus Stage, it can produce car hit sound when it hits the ground, but only if you see it hit the ground (when it doesn't go off screen).

Some time mistakes:
When you choose opponent to fight against in Arcade mode, you can see time next to their icon. For ...
by Ryukenden
Thu Jul 12, 2012 10:00 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

Shadow Dio's F,D,DF+AB launches opponent off screen the same way, but he can't cancel it into a move that will keep him in place while opponent launched. He can cancel it into follow up super move by pressing F,D,DF+AB just when your super hits opponent, and if you hold AB, you crossover opponent ...
by Ryukenden
Thu Jul 12, 2012 8:29 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

I got 2 glitches for JoJo. I would have posted this earlier but re-rendering that Jotaro clip takes a lot of disk space which I didn't have.

Hol Horse's Hangman super glitch
https://www.dropbox.com/s/5n11saayg0pvpx1/Hol%20Horse%20glitch.mkv

When you get hit by this super, screen freezes and ...
by Ryukenden
Mon Jul 09, 2012 5:09 pm
Forum: Resources and Guides
Topic: How to use AutoMacro?
Replies: 2
Views: 2640

Re: How to use AutoMacro?

I see. So it's Ctrl+P to start the script. Reloading simply re-loads the script. Dunno how I missed that. Thanks.
by Ryukenden
Mon Jul 09, 2012 3:17 pm
Forum: Resources and Guides
Topic: How to use AutoMacro?
Replies: 2
Views: 2640

How to use AutoMacro?

How do I run the script that I created? I try reload but it does nothing, even though program says "Done loading script".

http://code.google.com/p/macrolua/wiki/ ... umentation
by Ryukenden
Fri Jun 08, 2012 6:20 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

If you put full version of SF4 commercial song into BGM for a stage in SF4, it synches perfectly when match starts (if character introduction intro is not skipped).
http://www.youtube.com/watch?v=VC-QBh8TH-4
by Ryukenden
Sat Jun 02, 2012 2:41 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

Maybe I'll make video of Ibuki's glitch, if I'm not lazy.


I don't like using cheats for combos, but that's the only way to pick child Jotaro against Vanilla Ice and do 100% combo. I needed Vanilla Ice because his stand is tall, so Jotaro's jump attack can hit him as long as his jump lasts. I tried ...
by Ryukenden
Fri Jun 01, 2012 1:42 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

It was very easy to discover this. I simply tried close HK, super jump cancel, HP>F+MK combo. It took a lot effort to explore what can happen after this glitch though. Good thing I put this info online before I forget it.
by Ryukenden
Fri Jun 01, 2012 11:36 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

I discovered this glitch last year so I'm gonna explain it elaborately now:

In SFIII New Generation, with Ibuki, if you hold Forward while doing her air HP>F+MK target combo on airborne opponent, one of 2 glitches will happen:

First glitch - Instead of air F+MK, standing or crouching move move ...
by Ryukenden
Mon May 21, 2012 12:52 pm
Forum: Game Engine Analysis
Topic: Ideal Combo System
Replies: 18
Views: 8692

Re: Ideal Combo System

Image
by Ryukenden
Mon May 21, 2012 12:26 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

If you get hit by Sean's basketball you can die in parry bonus stage if you use "Drain All Energy Now" cheat. Nothing happens after Sean is out of balls and you have to restart game.
http://i.imgur.com/kjIGM.png
You can even juggle yourself few times with Sean's balls if you get hit at the right ...
by Ryukenden
Sun May 20, 2012 12:43 pm
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 60739

Re: Random Obscure Findings

Pick LP color Twelve as P1, pick his SA3 and do it against Hugo. If you reset game after being transformed, background color of intro will be changed from black to this:
Image Image
by Ryukenden
Tue May 15, 2012 11:00 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 6321

Re: Can Akuma combo HK to Raging Demon in console version of

I got it! http://www.youtube.com/watch?v=JJ6iG47I5Uw

I found a way to combo 12 hit SA3 and 4 hits before that. It was stupid of me not to include Aegis Reflector first time I tried to solve this challenge. First I tried to combo MP>HP target combo, but it was hard to get hit by Aegis Reflector at ...
by Ryukenden
Thu Mar 15, 2012 8:07 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 6321

Re: Can Akuma connect HK>Raging Demon in console version of

That one is a lot better than original response. Good job.

Anyway, in my combo, Urien blocks first hit and releases block to get hit 9 times. In my 24 hit version, instead of HK, I combo with c.LK, st.LP>HP SRK>SA3. Unfortunately, if you don't cancel into SA3 after first hit of SRK, Urien will be ...
by Ryukenden
Thu Mar 15, 2012 4:00 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 6321

Re: Can Akuma connect HK>Raging Demon in console version of

Land 25 hits without juggling opponent. http://www.youtube.com/watch?v=vPVa_7htNYs

There is also Dreamcast version. Maybe it will work there, but I doubt it.

My combo goes like this:
Do Shakunetsu Hadoken, so that it hits Urien's Aegis Reflector, goes back at Akuma and resets him just after he has ...
by Ryukenden
Thu Mar 15, 2012 2:07 pm
Forum: Game Engine Analysis
Topic: Can Akuma combo HK to Raging Demon in console version of 3S?
Replies: 13
Views: 6321

Can Akuma combo HK to Raging Demon in console version of 3S?

Urien and Elena are only 2 characters in 3S on which Akuma cannot connect HK>Raging Demon. Can someone test if Akuma can connect HK>Raging demon in console versions of 3S? I already know that there are a lot of different stuff between console and arcade version of 3S.

If answer is yes, I know how ...
by Ryukenden
Sun Aug 28, 2011 12:26 pm
Forum: Film Editing Room
Topic: Recommended Combo Video Music
Replies: 23
Views: 9260

Re: Music in combo videos?

As I said, I will probably never use song with lyrics, but this one seems good for a combo video:
https://www.youtube.com/watch?v=aWxBrI0g1kE
by Ryukenden
Sun Aug 28, 2011 12:01 pm
Forum: Film Editing Room
Topic: Recommended Combo Video Music
Replies: 23
Views: 9260

Re: Music in combo videos?

Ah yes, good thread. I kinda sense saltiness in Maj when he mentions Linkin Park :D
by Ryukenden
Sun Aug 28, 2011 9:14 am
Forum: Film Editing Room
Topic: Recommended Combo Video Music
Replies: 23
Views: 9260

Music in combo videos?

What kind of music do you like to hear in combo video?

I don't think I will ever use anything with lyrics because I want to hear character's voice. Also, I prefer some "serious" music (not something happy-like).