Search found 20 matches

by ilitirit
Mon May 11, 2015 11:10 am
Forum: Resources and Guides
Topic: Background Music Muting Procedures
Replies: 70
Views: 29303

Re: Background Music Muting Procedures

Does anyone have mute codes for Plasma Sword in mame? Alternatively, what should I remove/change in the driver or ROM to disable the music?
by ilitirit
Mon May 11, 2015 11:06 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25527

Re: Random Obscure Findings

A while back someone demonstrated to me that in SFIICE, Ryu's LP DP can hit low. I tried it in HSFIIA and confirmed that all CPS1 versions of Ken/Ryu can do it, at least against any version of Chun Li. The timing and spacing is such that it will hit after she blocks a close range fireball. https://w...
by ilitirit
Thu Sep 12, 2013 1:00 pm
Forum: Game Engine Analysis
Topic: SF2 stuff
Replies: 37
Views: 5836

Re: SF2 stuff

I suppose for a start it would be useful to note which chars can do it against who. From that vid I linked it looks like Ryu, Chun, Honda, Dee Jay, Boxer and perhaps Dictator. Guile confirmed by Maj. There might also me many edge cases where getting lucky with the random damage/stun values will give...
by ilitirit
Thu Sep 12, 2013 11:29 am
Forum: Game Engine Analysis
Topic: SF2 stuff
Replies: 37
Views: 5836

Re: SF2 stuff

Nice, I loved that combo vid. It's the first HD combovid I ever downloaded.

I'm surprised noone's ever done a 100% no-dizzy TOD CMV for ST... (hint hint)
by ilitirit
Wed Sep 11, 2013 1:44 pm
Forum: Game Engine Analysis
Topic: SF2 stuff
Replies: 37
Views: 5836

Re: SF2 stuff

Here's Boxer doing 2 dash punches seemingly from a single charge: http://www.youtube.com/watch?v=ae4bTwqKLVc Oh, and are "true" TODs possible in ST? ie. Combos that drain the whole life bar without the opponent getting stunned? I saw a few in this vid but I can't tell if they're training m...
by ilitirit
Tue Aug 14, 2012 2:23 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31372

Re: SSF4:AE Combo Engine Investigation

If it had something to do with kara cancelling the FADC, I think it would either cost 2 bars or 0, not one. He does shine yellow for a frame before the Ultra is activated though. It could be an EX Focus Attack, which is subtly different to an FADC (the FA is cancelled by a dash). You can cancel EX ...
by ilitirit
Tue Aug 14, 2012 12:57 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31372

Re: SSF4:AE Combo Engine Investigation

Doopliss wrote:Wait, what?
Notice that the FADC only uses 1-bar.

Ideas:
- The dash part of the FADC is being kara-cancelled
- The attack part of an EX FA is being kara-cancelled
- Irreproducible glitch related to the variable frame-rate bug on PC (I doubt it considering the date of the vid)
by ilitirit
Tue Aug 14, 2012 12:25 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31372

Re: SSF4:AE Combo Engine Investigation

Anyone managed to figure this one out?

http://www.youtube.com/watch?feature=pl ... AM#t=1439s
by ilitirit
Mon Apr 16, 2012 11:32 am
Forum: Game Engine Analysis
Topic: Random Obscure Findings
Replies: 228
Views: 25527

Re: Random Obscure Findings

onReload wrote:Maybe Chun's cr.MK is good for meaties? Maybe it's just a weird thingy? thank god for this thread....
Shotos can also do this:
http://www.youtube.com/watch?v=lz81hMjiwTQ#t=3m55s
by ilitirit
Mon Sep 26, 2011 9:42 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31372

Re: SSF4:AE Combo Engine Investigation

OK so it's just a standard mid-combo meaty link then. Turns out that if you do it to a standing Fei it will always yield a mid-combo meaty. The max range I've tried is after a cr.mp.
by ilitirit
Mon Sep 26, 2011 7:05 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31372

Re: SSF4:AE Combo Engine Investigation

What makes this Ryu combo work? Counter-hit crossup j.mk, close st.HK, sweep - 270 damage, 405 stun Only tested it vs Ryu (works on Ken as well - I'll test other characters later). I have an idea, but I wanna know if there's another explanation. EDIT: It works on Ryu, Ken, E.Ryu and Fei Long. Agains...
by ilitirit
Thu Sep 08, 2011 1:03 pm
Forum: Game Engine Analysis
Topic: SSF4:AE2012 Combo Engine Investigation
Replies: 65
Views: 6021

Re: SSF4:AE2012 Combo Engine Investigation

RE: Option Selects. Option Selects are actually widely used in ST, but it seems like many players outside Japan only started picking up on them in the last few years (possibly due to SFIV). One of the first ones I saw was the tick throw OS SRK. Basically you do a tick, and then do SRK motion ending ...
by ilitirit
Wed Jun 08, 2011 12:35 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 31372

Re: SSF4:AE Combo Engine Investigation

hum, I still haven't decided, 36$ seems like a lot for just 4 new characters, and they've nerfed blanka for no reason so I probably won't enjoy it as much as vanilla. Weird that the pc version is so much more expensive then the dlc version. The published nerfs aren't that much of a problem for Blan...
by ilitirit
Tue Jun 07, 2011 12:55 pm
Forum: Game Engine Analysis
Topic: Got any Questions about WW, CE, HF, SSF2, ST, HSF2, or HDR?
Replies: 72
Views: 26617

Re: Got any Questions about WW, CE, HF, SSF2, ST, HSF2, or H

Thanks, looks like it's working. There seems to be one problem though, but I didn't test it fully. I think you're supposed to get one extra frame advantage on the first hit of a combo. But it looks like with this cheat the combo hit-counter doesn't reset until they finally go into that slow knockdow...
by ilitirit
Thu May 19, 2011 9:42 am
Forum: Game Engine Analysis
Topic: Got any Questions about WW, CE, HF, SSF2, ST, HSF2, or HDR?
Replies: 72
Views: 26617

Re: Got any Questions about WW, CE, HF, SSF2, ST, HSF2, or H

I don't know if this is the best place to ask, but does anyone have a decent Infinite Health cheat for any of the SFII games? All the cheats I know of cause funny hitstun issues. The best I could come up with was setting the health to max but it still runs down eventually.
by ilitirit
Tue Apr 12, 2011 11:50 am
Forum: Game Engine Analysis
Topic: Got any Questions about WW, CE, HF, SSF2, ST, HSF2, or HDR?
Replies: 72
Views: 26617

Re: Got any Questions about WW, CE, HF, SSF2, ST, HSF2, or H

I've heard people mention that before but never any definitive results, or what exactly accounts for the speed difference, or whether it influences emu scripting or only affects real time play. I always assumed the emulator community would figure it out eventually and let us know. I mean there's no...
by ilitirit
Tue Apr 12, 2011 11:46 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 24179

Re: SSF4 Combo Engine Investigation

In some situations you can get links to land meaty because of reel animations. eg. Against crouching Balrog, Ryu (don't remember who else) Blanka can do j.hk, far st.mp, cr.hk. The reel animation of the opponent reacting to the j.hk pushes their hitbox out of range of the first frame (or more?) of t...
by ilitirit
Mon Feb 28, 2011 10:17 am
Forum: Game Engine Analysis
Topic: SF4 Plinking
Replies: 52
Views: 7792

Re: SF4 Plinking

You can't link legs from cr.lk because the fastest version (EX) comes out in 4 frames, and cr.lk only gives +2 on hit.
by ilitirit
Mon Feb 28, 2011 8:18 am
Forum: Game Engine Analysis
Topic: SF4 Plinking
Replies: 52
Views: 7792

Re: SF4 Plinking

I think there's no renda-kara cancels like SF2 has. Isn't Chun's cr.lk xx cr.lk, legs a renda kara cancel, or is it a special case? Chun's cr.lk can chain into itself, but it's not special or super cancelable. The combo into legs shouldn't be possible unless it's a renda kara cancel or there's anot...