"OTG"ing with Bison's Super on Rose really made me go "WTF?!?" Didn't know she was still technically airborne the whole time she's lying on the floor or something.
And I dunno why, but the way the video ended with Guile kicking Ken and it going black made me laugh.
Music was awesome too. Good job ...
Search found 159 matches
- Thu Feb 04, 2010 10:00 pm
- Forum: Multimedia Projects
- Topic: Super and Regular SFIV combos+music+stuff
- Replies: 119
- Views: 51844
- Thu Feb 04, 2010 9:54 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Vega's regular wall dive grab is a true throw but his EX wall dive grab is an unblockable hit.
!!!
Seth's command grab is a true throw. Seth's vacuums are weird! Seems like EX vacuum is a simple hit but regular vacuum is a blockable throw.
I think Vacuums are just... a new "type" of attack ...
!!!
Seth's command grab is a true throw. Seth's vacuums are weird! Seems like EX vacuum is a simple hit but regular vacuum is a blockable throw.
I think Vacuums are just... a new "type" of attack ...
- Thu Feb 04, 2010 9:09 pm
- Forum: Multimedia Projects
- Topic: Dosukoi! Honda Video
- Replies: 6
- Views: 2876
Re: Dosukoi! Honda Video
What about for me, the regular ol' normal "jchensor"? And remind me to look up who the legendary jchensor is. That fool jacked my name.
- James
- James
- Thu Feb 04, 2010 9:07 pm
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 193192
Re: SF4 Combo Engine Investigation

!
- James
- Mon Feb 01, 2010 10:11 pm
- Forum: Multimedia Projects
- Topic: Dosukoi! Honda Video
- Replies: 6
- Views: 2876
Re: Dosukoi! Honda Video
I thought the narration was really cool. If the volume of the game dropped every time she spoke, I think it might have worked out a bit better. Or even maybe subtitling her as well.
But she has a really nice voice / sound for this narration stuff. If I ever need a girl's voice for a video, how much ...
But she has a really nice voice / sound for this narration stuff. If I ever need a girl's voice for a video, how much ...
- Mon Feb 01, 2010 10:09 pm
- Forum: Game Engine Analysis
- Topic: SF4 Combo Engine Investigation
- Replies: 527
- Views: 193192
Re: SF4 Combo Engine Investigation
I've seen that happen before. I think it has to do with Vega's really screwy hit boxes. What happens is that Vega does the move from in front of Zangief but it somehow passes through him. I saw it with Sagat I believe. He did Towards + Roundhouse too late when Gief jumped, and Gief landed and 720'ed ...
- Tue Jan 26, 2010 11:21 pm
- Forum: Multimedia Projects
- Topic: SF4 Combo Video Timeline
- Replies: 75
- Views: 29828
Re: SF4 Combo Video Timeline
01.22.2009 - Street Fighter IV Various Character Combo Exhibition Video 2 by Dj-B13
--- Lifebars!!! It's cool how he held Focus for a while at 0:53 before dashing with Sagat. Ryu combo at 1:49 is dope cuz that second hit of j.MP is not easy to land. Cool transition at 2:29. Seth and Fei Long combos ...
--- Lifebars!!! It's cool how he held Focus for a while at 0:53 before dashing with Sagat. Ryu combo at 1:49 is dope cuz that second hit of j.MP is not easy to land. Cool transition at 2:29. Seth and Fei Long combos ...
- Tue Jan 26, 2010 10:55 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2010
- Replies: 357
- Views: 95672
Re: Does anyone care about SF4? (FG News thread)
speaking of shit i don't know (feel free to move this to random lazy questions, though it's relevant to a point here i guess); how the hell do you get vega to dig his claw in for multiple hits during regular wall dive and his super? i always throw or swipe.
I remember trying this a lot, and ...
I remember trying this a lot, and ...
- Tue Jan 26, 2010 10:49 pm
- Forum: News and Community Events
- Topic: Random Funny Quotes
- Replies: 144
- Views: 57964
Re: Random Funny Quotes
Seriously? Dude, like, hail totally cramps my style, y'know? It totally, like, is scary and some stuff. I don't like getting pelted by ice coming from, like, the sky, okay? It's totally freaky!
Seriously, though, when you aren't used to that, and it starts hailing like mad, and it sounds like your ...
Seriously, though, when you aren't used to that, and it starts hailing like mad, and it sounds like your ...
- Thu Jan 21, 2010 2:03 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Yeah, actually, that's 5 as well. I counted my meters, wrong, forgot you could get that one too.
It's that darn Focus Crumple that lets you dance around all day. lol! I'm trying to think of a way around that. But by the time you start adding things like "You can't start with a Focus Crumple", then ...
It's that darn Focus Crumple that lets you dance around all day. lol! I'm trying to think of a way around that. But by the time you start adding things like "You can't start with a Focus Crumple", then ...
- Thu Jan 21, 2010 1:28 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Just wanted to add that the post K.O. Seth kill was brilliant, and I love how you use 3 meters when you only have 2 thanks to it never draining Meter. Hahaha.
Any chance you've already come up with a Combo Challenge yet? I've thought of one, there are three solutions I know of, but I'm not sure how ...
Any chance you've already come up with a Combo Challenge yet? I've thought of one, there are three solutions I know of, but I'm not sure how ...
- Thu Jan 21, 2010 1:07 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Wow, I think the result is actually really good, Maj! That vs. Sakura Combo is sooooo sexy. Hahaha. Nice distancing and aiming to get that Low Fierce to connect Meaty. You're confusing HELLA people on YouTube. :lol: I wonder how practical that trick actually ends up being? ^_^
But I think the ...
But I think the ...
- Wed Jan 20, 2010 2:15 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
I was also trying REALLY hard to do Jump Roundhouse into EX TKCS. I put opponent on Counter Hit too. It looks like it gets SO CLOSE to comboing, but doesn't work. Of course, with a program pad, it's probably easier to try hitting on the VERY LAST POSSIBLE FRAME from your Jump and do the EX TKCS on ...
- Wed Jan 20, 2010 1:48 am
- Forum: Multimedia Projects
- Topic: New Content on Sonic Hurricane
- Replies: 59
- Views: 18227
Re: New Content on Sonic Hurricane
Which trailer? The Evo2k3 trailer has no footage in it. Plus, I didn't made DVD Trailers until 2005.
- James
- James
- Wed Jan 20, 2010 1:45 am
- Forum: Game Engine Analysis
- Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
- Replies: 11
- Views: 10859
Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial
Dude, I'm so excited by this!! I've always thought Gem Fighter was underrated and always thought there was more depth to the game than most people gave it credit for. But since no one ever played it, neither did I. But I never stopped wondering if the game actually had a fairly deep engine ...
- Fri Jan 15, 2010 3:46 am
- Forum: News and Community Events
- Topic: Random Cool Stuff 2010
- Replies: 293
- Views: 88950
Re: Yo check this out yo
Woa. WTF?!? Those sound like... straight out of a sci-fi movie or something!Xenozip. wrote:So cool http://silentlistening.wordpress.com/20 ... ce-sheets/
- James
- Fri Jan 15, 2010 1:46 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Okay, i'll try to find something against Chun. I don't want to jack your combo though. Maybe if i can turn it into a dizzy combo or something.
Don't worry. Feel free to jack it, I don't mind.
I'll try to find a way to do anti-air lvl3 Focus Attack xx dash forward, LK Cannon Spike, HK Cannon ...
Don't worry. Feel free to jack it, I don't mind.
I'll try to find a way to do anti-air lvl3 Focus Attack xx dash forward, LK Cannon Spike, HK Cannon ...
- Fri Jan 15, 2010 1:38 am
- Forum: Game Engine Analysis
- Topic: Random Lazy Questions
- Replies: 279
- Views: 167527
Re: Random Lazy Questions
http://www.youtube.com/watch?v=tY6WZOnuhjQ#t=25s
Ok, so I kind of know how stored supers work, but how did Nuki do that? He tossed a kikkoken, then walked and crouched, then did a crouching roundhouse, then supered. He had to have taken himself off towards to do the c.RH right?
For Chun Li, you ...
Ok, so I kind of know how stored supers work, but how did Nuki do that? He tossed a kikkoken, then walked and crouched, then did a crouching roundhouse, then supered. He had to have taken himself off towards to do the c.RH right?
For Chun Li, you ...
- Thu Jan 14, 2010 1:45 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
What's interesting (aka goddamn lame) is that her regular Cannon Spike only juggles if it connects early. That whole upward part doesn't juggle at all. At least the EX version does maintain its juggle potential but of course that takes her super out of the question.
God, welcome to my world of ...
God, welcome to my world of ...
- Tue Jan 05, 2010 4:22 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Well, you can Ultra, right? With the Super Jump cancel?Maj wrote:Once you solve that problem you run into the real problem of nothing comboing off low forward. EX ground pound doesn't work, flame kick doesn't work obviously. All you can do is MP/LP Thunder Knuckle.
- James
- Tue Jan 05, 2010 4:06 am
- Forum: Game Engine Analysis
- Topic: SF4 Armor Canceling
- Replies: 16
- Views: 11007
Re: SF4 Armor Canceling
When I first saw the Focus -> Tant cancel, I got all excited... thought Charge characters could use it as a way to Focus moves and maintain their charge for Special Moves, so Guile could Focus -> Taunt a Fireball and then Sonic Boom. But turns out you can't Taunt unless you are in Neutral!
Somehow ...
Somehow ...
- Thu Dec 31, 2009 7:45 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
If I understand Viper correctly, ONLY the Seismo sets up a free Juggle, right? Fierce Thunder Knuckle has a Juggle Potential of 1, EX Burn Kick has Juggle Potential of 3, right? Or is it 4? And Ultra has a Juggle Potential of 1 as well.
So yeah, it sounds like whatever you do, you can't end it with ...
So yeah, it sounds like whatever you do, you can't end it with ...
- Wed Dec 30, 2009 11:37 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 253886
Re: SF4 Biweekly TACV Series
Yeah, JWong has referred to divekick -> s.LK, s.HP xx GT as one of his BnBs. I don't know Rufus frame data but you could just do FA3, dash up, difficult links to a cancelable normal xx GT, ultra
Nothing works dude. It's either s.LK, c.MK xx HP Galactic Tornado or c.LP, s.LK, s.HP xx HP Galactic ...
Nothing works dude. It's either s.LK, c.MK xx HP Galactic Tornado or c.LP, s.LK, s.HP xx HP Galactic ...
- Wed Dec 30, 2009 11:33 pm
- Forum: Multimedia Projects
- Topic: What Just Happened? - SF4 Combo Video
- Replies: 38
- Views: 13330
Re: What Just Happened? - SF4 Combo Video
Yeah, as I said, I wanted to include it, But I don't know how to do it. Do you have to get hit as soon as possible on the armored move?
Yeah. If you notice, you don't lose any Super Meter when you do it, which means you have to cancel it BEFORE the Super Meter registers as being used up... which ...
Yeah. If you notice, you don't lose any Super Meter when you do it, which means you have to cancel it BEFORE the Super Meter registers as being used up... which ...
- Wed Dec 02, 2009 1:25 am
- Forum: Film Editing Room
- Topic: Everything YouTube
- Replies: 438
- Views: 323043
Re: Everything YouTube
What were you planning on making him say instead? I mean, I asked Justin specifically to film that segment and told him what to say and everything, so I just don't want to see him end up saying something weird or anything like that. Can you describe the context of how the clip will be used and just ...
- Thu Jan 08, 2009 12:50 am
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 108950
Re: Majestic Screenshot Gallery
Looks like he's doing a running Russian Dance to me. But you know? Maybe the running Russian Dance is NAMED the Hopscotch Trot!
- James
- James
- Wed Jan 07, 2009 12:34 am
- Forum: Multimedia Projects
- Topic: Majestic Screenshot Gallery
- Replies: 280
- Views: 108950
Re: Majestic Screenshot Gallery
That's a really cool summary page, there, Maj. I still wanna cap that one shot I mentioned. Just gotta find the will to pull out my old Saturn and hook everything up to cap it.
- James
- James
- Wed Jan 07, 2009 12:33 am
- Forum: Multimedia Projects
- Topic: SSF2T: HDR combos
- Replies: 78
- Views: 24634
Re: SSF2T: HDR combos
Out of curiosity, Desk, what do you view the rankings as right now? ^_^
- James
P.S. Saw the YouTube video you have in your sig, Desk. Now I know where you get all your Combo finger dexterity from!!! Holy shit, that's good stuff!
- James
P.S. Saw the YouTube video you have in your sig, Desk. Now I know where you get all your Combo finger dexterity from!!! Holy shit, that's good stuff!
- Mon Jan 05, 2009 7:46 am
- Forum: Multimedia Projects
- Topic: SSF2T: HDR combos
- Replies: 78
- Views: 24634
Re: SSF2T: HDR combos
I lol'd at several points while reading that. I totally agree with having a 'combo person' on board throughout. Can you give me your scoop on possible tiers?
Tiers, huh? Hmm. Hard for me to say. I'm not really too sure on tiers just yet, and the game does feel like the tiers are less farther ...
Tiers, huh? Hmm. Hard for me to say. I'm not really too sure on tiers just yet, and the game does feel like the tiers are less farther ...
- Mon Jan 05, 2009 7:19 am
- Forum: Multimedia Projects
- Topic: Tatsunoko Vs. Capcom
- Replies: 11
- Views: 5080
Re: Tatsunoko Vs. Capcom
Yeah, there are just moves that are designated with "OTG-Ability". Alex's stomp is one of them. Only those moves that are designated with this OTG property can actually hit anyone off the floor, which makes it tricky to do interesting Combos involving OTGs.