Search found 159 matches

by jchensor
Thu Feb 04, 2010 10:00 pm
Forum: Multimedia Projects
Topic: Super and Regular SFIV combos+music+stuff
Replies: 119
Views: 27287

Re: SF4: Combos and Music

"OTG"ing with Bison's Super on Rose really made me go "WTF?!?" Didn't know she was still technically airborne the whole time she's lying on the floor or something. And I dunno why, but the way the video ended with Guile kicking Ken and it going black made me laugh. Music was awes...
by jchensor
Thu Feb 04, 2010 9:54 pm
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Vega's regular wall dive grab is a true throw but his EX wall dive grab is an unblockable hit. !!! Seth's command grab is a true throw. Seth's vacuums are weird! Seems like EX vacuum is a simple hit but regular vacuum is a blockable throw. I think Vacuums are just... a new "type" of attac...
by jchensor
Thu Feb 04, 2010 9:09 pm
Forum: Multimedia Projects
Topic: Dosukoi! Honda Video
Replies: 6
Views: 1061

Re: Dosukoi! Honda Video

What about for me, the regular ol' normal "jchensor"? And remind me to look up who the legendary jchensor is. That fool jacked my name.

- James
by jchensor
Thu Feb 04, 2010 9:07 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60844

Re: SF4 Combo Engine Investigation

Image

!

- James
by jchensor
Mon Feb 01, 2010 10:11 pm
Forum: Multimedia Projects
Topic: Dosukoi! Honda Video
Replies: 6
Views: 1061

Re: Dosukoi! Honda Video

I thought the narration was really cool. If the volume of the game dropped every time she spoke, I think it might have worked out a bit better. Or even maybe subtitling her as well. But she has a really nice voice / sound for this narration stuff. If I ever need a girl's voice for a video, how much ...
by jchensor
Mon Feb 01, 2010 10:09 pm
Forum: Game Engine Analysis
Topic: SF4 Combo Engine Investigation
Replies: 527
Views: 60844

Re: SF4 Combo Engine Investigation

I've seen that happen before. I think it has to do with Vega's really screwy hit boxes. What happens is that Vega does the move from in front of Zangief but it somehow passes through him. I saw it with Sagat I believe. He did Towards + Roundhouse too late when Gief jumped, and Gief landed and 720'ed...
by jchensor
Tue Jan 26, 2010 11:21 pm
Forum: Multimedia Projects
Topic: SF4 Combo Video Timeline
Replies: 75
Views: 8680

Re: SF4 Combo Video Timeline

01.22.2009 - Street Fighter IV Various Character Combo Exhibition Video 2 by Dj-B13 --- Lifebars!!! It's cool how he held Focus for a while at 0:53 before dashing with Sagat. Ryu combo at 1:49 is dope cuz that second hit of j.MP is not easy to land. Cool transition at 2:29. Seth and Fei Long combos...
by jchensor
Tue Jan 26, 2010 10:55 pm
Forum: News and Community Events
Topic: Fighting Game News and Speculation 2010
Replies: 357
Views: 38380

Re: Does anyone care about SF4? (FG News thread)

speaking of shit i don't know (feel free to move this to random lazy questions, though it's relevant to a point here i guess); how the hell do you get vega to dig his claw in for multiple hits during regular wall dive and his super? i always throw or swipe. I remember trying this a lot, and having ...
by jchensor
Tue Jan 26, 2010 10:49 pm
Forum: News and Community Events
Topic: Random Funny Quotes
Replies: 144
Views: 27999

Re: Random Funny Quotes

Seriously? Dude, like, hail totally cramps my style, y'know? It totally, like, is scary and some stuff. I don't like getting pelted by ice coming from, like, the sky, okay? It's totally freaky! Seriously, though, when you aren't used to that, and it starts hailing like mad, and it sounds like your c...
by jchensor
Thu Jan 21, 2010 2:03 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Yeah, actually, that's 5 as well. I counted my meters, wrong, forgot you could get that one too. It's that darn Focus Crumple that lets you dance around all day. lol! I'm trying to think of a way around that. But by the time you start adding things like "You can't start with a Focus Crumple&quo...
by jchensor
Thu Jan 21, 2010 1:28 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Just wanted to add that the post K.O. Seth kill was brilliant, and I love how you use 3 meters when you only have 2 thanks to it never draining Meter. Hahaha. Any chance you've already come up with a Combo Challenge yet? I've thought of one, there are three solutions I know of, but I'm not sure how ...
by jchensor
Thu Jan 21, 2010 1:07 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Wow, I think the result is actually really good, Maj! That vs. Sakura Combo is sooooo sexy. Hahaha. Nice distancing and aiming to get that Low Fierce to connect Meaty. You're confusing HELLA people on YouTube. :lol: I wonder how practical that trick actually ends up being? ^_^ But I think the overal...
by jchensor
Wed Jan 20, 2010 2:15 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

I was also trying REALLY hard to do Jump Roundhouse into EX TKCS. I put opponent on Counter Hit too. It looks like it gets SO CLOSE to comboing, but doesn't work. Of course, with a program pad, it's probably easier to try hitting on the VERY LAST POSSIBLE FRAME from your Jump and do the EX TKCS on t...
by jchensor
Wed Jan 20, 2010 1:48 am
Forum: Multimedia Projects
Topic: New Content on Sonic Hurricane
Replies: 59
Views: 7069

Re: New Content on Sonic Hurricane

Which trailer? The Evo2k3 trailer has no footage in it. Plus, I didn't made DVD Trailers until 2005.

- James
by jchensor
Wed Jan 20, 2010 1:45 am
Forum: Game Engine Analysis
Topic: Super Gem Fighter Mini Mix Analysis and Future Tutorial
Replies: 11
Views: 4053

Re: Super Gem Fighter Mini Mix Analysis and Future Tutorial

Dude, I'm so excited by this!! I've always thought Gem Fighter was underrated and always thought there was more depth to the game than most people gave it credit for. But since no one ever played it, neither did I. But I never stopped wondering if the game actually had a fairly deep engine underneat...
by jchensor
Fri Jan 15, 2010 3:46 am
Forum: News and Community Events
Topic: Random Cool Stuff 2010
Replies: 293
Views: 37735

Re: Yo check this out yo

Woa. WTF?!? Those sound like... straight out of a sci-fi movie or something!

- James
by jchensor
Fri Jan 15, 2010 1:46 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Okay, i'll try to find something against Chun. I don't want to jack your combo though. Maybe if i can turn it into a dizzy combo or something. Don't worry. Feel free to jack it, I don't mind. I'll try to find a way to do anti-air lvl3 Focus Attack xx dash forward, LK Cannon Spike, HK Cannon Spike x...
by jchensor
Fri Jan 15, 2010 1:38 am
Forum: Game Engine Analysis
Topic: Random Lazy Questions
Replies: 279
Views: 37269

Re: Random Lazy Questions

http://www.youtube.com/watch?v=tY6WZOnuhjQ#t=25s Ok, so I kind of know how stored supers work, but how did Nuki do that? He tossed a kikkoken, then walked and crouched, then did a crouching roundhouse, then supered. He had to have taken himself off towards to do the c.RH right? For Chun Li, you can...
by jchensor
Thu Jan 14, 2010 1:45 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

What's interesting (aka goddamn lame) is that her regular Cannon Spike only juggles if it connects early. That whole upward part doesn't juggle at all. At least the EX version does maintain its juggle potential but of course that takes her super out of the question. God, welcome to my world of crap...
by jchensor
Tue Jan 05, 2010 4:22 am
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Maj wrote:Once you solve that problem you run into the real problem of nothing comboing off low forward. EX ground pound doesn't work, flame kick doesn't work obviously. All you can do is MP/LP Thunder Knuckle.
Well, you can Ultra, right? With the Super Jump cancel?

- James
by jchensor
Tue Jan 05, 2010 4:06 am
Forum: Game Engine Analysis
Topic: SF4 Armor Canceling
Replies: 16
Views: 3282

Re: SF4 Armor Canceling

When I first saw the Focus -> Tant cancel, I got all excited... thought Charge characters could use it as a way to Focus moves and maintain their charge for Special Moves, so Guile could Focus -> Taunt a Fireball and then Sonic Boom. But turns out you can't Taunt unless you are in Neutral! Somehow, ...
by jchensor
Thu Dec 31, 2009 7:45 pm
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

If I understand Viper correctly, ONLY the Seismo sets up a free Juggle, right? Fierce Thunder Knuckle has a Juggle Potential of 1, EX Burn Kick has Juggle Potential of 3, right? Or is it 4? And Ultra has a Juggle Potential of 1 as well. So yeah, it sounds like whatever you do, you can't end it with ...
by jchensor
Wed Dec 30, 2009 11:37 pm
Forum: Multimedia Projects
Topic: SF4 Biweekly TACV Series
Replies: 955
Views: 95421

Re: SF4 Biweekly TACV Series

Yeah, JWong has referred to divekick -> s.LK, s.HP xx GT as one of his BnBs. I don't know Rufus frame data but you could just do FA3, dash up, difficult links to a cancelable normal xx GT, ultra Nothing works dude. It's either s.LK, c.MK xx HP Galactic Tornado or c.LP, s.LK, s.HP xx HP Galactic Tor...
by jchensor
Wed Dec 30, 2009 11:33 pm
Forum: Multimedia Projects
Topic: What Just Happened? - SF4 Combo Video
Replies: 38
Views: 3796

Re: What Just Happened? - SF4 Combo Video

Yeah, as I said, I wanted to include it, But I don't know how to do it. Do you have to get hit as soon as possible on the armored move? Yeah. If you notice, you don't lose any Super Meter when you do it, which means you have to cancel it BEFORE the Super Meter registers as being used up... which me...
by jchensor
Wed Dec 02, 2009 1:25 am
Forum: Film Editing Room
Topic: Everything YouTube
Replies: 438
Views: 77588

Re: Everything YouTube

What were you planning on making him say instead? I mean, I asked Justin specifically to film that segment and told him what to say and everything, so I just don't want to see him end up saying something weird or anything like that. Can you describe the context of how the clip will be used and just,...
by jchensor
Thu Jan 08, 2009 12:50 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 35208

Re: Majestic Screenshot Gallery

Looks like he's doing a running Russian Dance to me. But you know? Maybe the running Russian Dance is NAMED the Hopscotch Trot!

- James
by jchensor
Wed Jan 07, 2009 12:34 am
Forum: Multimedia Projects
Topic: Majestic Screenshot Gallery
Replies: 280
Views: 35208

Re: Majestic Screenshot Gallery

That's a really cool summary page, there, Maj. I still wanna cap that one shot I mentioned. Just gotta find the will to pull out my old Saturn and hook everything up to cap it.

- James
by jchensor
Wed Jan 07, 2009 12:33 am
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 8193

Re: SSF2T: HDR combos

Out of curiosity, Desk, what do you view the rankings as right now? ^_^

- James

P.S. Saw the YouTube video you have in your sig, Desk. Now I know where you get all your Combo finger dexterity from!!! Holy shit, that's good stuff!
by jchensor
Mon Jan 05, 2009 7:46 am
Forum: Multimedia Projects
Topic: SSF2T: HDR combos
Replies: 78
Views: 8193

Re: SSF2T: HDR combos

I lol'd at several points while reading that. I totally agree with having a 'combo person' on board throughout. Can you give me your scoop on possible tiers? Tiers, huh? Hmm. Hard for me to say. I'm not really too sure on tiers just yet, and the game does feel like the tiers are less farther apart ...
by jchensor
Mon Jan 05, 2009 7:19 am
Forum: Multimedia Projects
Topic: Tatsunoko Vs. Capcom
Replies: 11
Views: 1458

Re: Tatsunoko Vs. Capcom

Yeah, there are just moves that are designated with "OTG-Ability". Alex's stomp is one of them. Only those moves that are designated with this OTG property can actually hit anyone off the floor, which makes it tricky to do interesting Combos involving OTGs.