Search found 591 matches
- Mon Jul 15, 2013 2:13 am
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 15608
Re: SSF4:AE Combo Engine Investigation
I'm interested to play with Hugo's hitbox. Air ex tatsus and stuff. You know.
- Sat May 25, 2013 2:17 am
- Forum: Multimedia Projects
- Topic: Ghetto Combo Video Discussion
- Replies: 206
- Views: 26212
Re: Ghetto Combo Video Discussion
GODDDDDDDDDDDDDAMNNNN that made me shake my head while I watched it!
- Sun May 19, 2013 1:03 pm
- Forum: Film Editing Room
- Topic: Intriguing Pop Culture Editing
- Replies: 8
- Views: 3782
Re: Intriguing Pop Culture Editing
You know, My gf loved the first F&F movie. I thought it was pretty awesome too. We stuck to them, just as my brothers did, and now, This film looks incredibly stupid, but for some reason, I am unbelievably excited to see it. When I reflected on why it is that I feel this way with my brothers, th...
- Fri Mar 22, 2013 11:10 pm
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 31699
- Fri Nov 02, 2012 7:13 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
Haha, 2 overheads? Sounds good. Can you input U1 at the same time as a Knock out-ing sonic boom?
- Fri Nov 02, 2012 2:57 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
HahahaonReload wrote:Oh no, I specifically meant Focus crumple, sonic boom, ultra 1
I just can't get over the Flash kick fadc to U1. Inputting the flash kick direction during the light punch, then pressing the kick button on the medium punch start up. That's just crazy.
- Thu Nov 01, 2012 3:54 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
I know mike did it with EX sonic Boom but I like the single hit juggle. Looks more difficult to time and space out.onReload wrote: Was really happy to see that last combo, sonic boom -> Ultra, I've been wanting to see if something like that was possible.
- Sun Oct 14, 2012 5:27 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
fun fact: zangief can only knock the wing off by doing his U2. /shrug Neither can the twins. When playing Smileymike and goofing around, I tried everything to hit the wing with Yang and nothing worked. Maybe his U2 will, but I chose U1 to link st. lp to U1. (lol) Then Yang's up kicks do not reach, ...
- Mon Oct 01, 2012 3:47 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
I'm wondering if you found an incredibly meaty set up for his close f+hk. And, perhaps a Max sonic boom combo that ends with a post KO st. jab, cancelled into sonic boom, then end with a last juggle or something. And maybe an awesome Air grab sequence. And possibly a triple st. hp combo on Abel. hah...
- Wed Sep 26, 2012 6:02 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
What if instead of ending the combo with a cr. hp, to jmp mp, you do a cr. hp, lp sonic boom, then stomp kicks? OR, you can do the cr. hp, to jmp mp, then a st. hp for the KO, but you do a post KO... SOMEthing. idk.
- Tue Sep 25, 2012 4:53 pm
- Forum: Multimedia Projects
- Topic: New Combo Challenges
- Replies: 11
- Views: 1918
Re: New Combo Challenges
WOW, that's a lot of replies!
- Wed Sep 12, 2012 8:11 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
Oh i didn't even realize it could hit five times; i've only seen it hit three or four times. I'll try to rerecord it with the extra hit. I'd be shocked if it was impossible in this situation. I thought it only worked by delaying the second ex dp so that seth can catch up to the opponent. Took my a ...
- Tue Sep 11, 2012 11:09 pm
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
Oh god, that was beautiful!
Especially the one on Gief!
I could watch that replay over and over!
Especially the one on Gief!
I could watch that replay over and over!
- Wed Sep 05, 2012 5:14 am
- Forum: Multimedia Projects
- Topic: New Combo Challenges
- Replies: 11
- Views: 1918
Re: New Combo Challenges
This sounds awesome! I would have kept up with the challenges, but being that I give out prizes (or at least keep trying to finish them), the work I have is backed up when every day things keep pushing me back. SFxT challenges would be awesome though, Doop. I'd love to see what you can come up with.
- Fri Jul 13, 2012 6:09 am
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2012-2014
- Replies: 53
- Views: 5682
Re: Fighting Game News and Speculation 2012
JJBA HD!? This is too good to be true, two JJBA games revealed in such a short amount of time? I mentioned how excited I am about this game to Chaosem, and, being that he's my video game sponsor, he told me, "You got it." Aww man, it feels good to not have to buy fighting games to make co...
- Thu Jul 05, 2012 6:59 pm
- Forum: News and Community Events
- Topic: Introduce Yourself Thread...
- Replies: 126
- Views: 20039
Re: Introduce Yourself Thread...
Of course, I kid.
BTW, I'll most likely hit you up on skype later if you're on, Error.
BTW, I'll most likely hit you up on skype later if you're on, Error.
- Thu Jul 05, 2012 10:05 am
- Forum: News and Community Events
- Topic: Introduce Yourself Thread...
- Replies: 126
- Views: 20039
Re: Introduce Yourself Thread...
Hello, Jag. Mind if I call you Jag? Short for Jagang? Short for SithLord? Or can I just call you Lord Jag? lmao Nice to meet you. My name is Ian, and I'm an alc... a combo video maker with shitty execution and bad taste in music. My friends complain I don't go out with them as much, but it's only ca...
- Tue Jun 05, 2012 8:05 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 31699
Re: SSF4:AE Combo Engine Investigation
Okay, I just wanted to announce how I spent the last 4 hours. I set abel in training mode against my Makoto (Day 2). I set Counter Hit on, and did the following: Standing heavy punch, lp Hayate, lk cancel, Standing heavy punch, lp Hayate, lk cancel, st. mp, mp Hayate, Cancel to Super, Standing heavy...
- Mon May 21, 2012 6:56 am
- Forum: News and Community Events
- Topic: Random Cool Stuff 2012-2013
- Replies: 49
- Views: 10812
Re: Random Cool Stuff 2012
Haha, nice.
- Fri May 18, 2012 7:14 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
Man, I can't imagine how hard it must have been to land this combo!
When I did it it took forever to barely get the third ex tatsu, let alone a decent follow up (which I ruined)! Desk is the jizz!
When I did it it took forever to barely get the third ex tatsu, let alone a decent follow up (which I ruined)! Desk is the jizz!
- Tue May 15, 2012 8:18 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
^ Way to elaborate there, Mike.
So, Dudley doesn't have his rose, does he?
So, Dudley doesn't have his rose, does he?
- Wed May 02, 2012 5:09 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
Hahaha, yeah, I noticed. It IS kinda lame. I haven't tried everyone's trials yet. Only the characters I've been doing combo videos for, but I hope to finish them all. Anyway, I did that combo with 3 taunts in it. For real, that's the hardest combo I've ever had to do. It took me way too long to thin...
- Tue May 01, 2012 5:02 am
- Forum: Multimedia Projects
- Topic: SF4 Biweekly TACV Series
- Replies: 955
- Views: 52037
Re: SF4 Biweekly TACV Series
For Guile, think you can do a combo like this: http://www.youtube.com/watch?v=YSuajUY2quE#t=1m45s BUT, you interrupt guile after the first hit with a fireball or something, then juggle with EX flash kick. Not sure how you could go about it, but I am REALLY having a hard time with ideas for a Vanilla...
- Fri Apr 27, 2012 2:58 pm
- Forum: Game Engine Analysis
- Topic: KoF Engine Research
- Replies: 108
- Views: 9606
Re: KoF Engine Research
This made me laugh.
... So stereotypical! lol
- Thu Apr 12, 2012 4:42 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
Nope, nothing adds jp, like, at all. I've found nothing so far works.
- Thu Apr 12, 2012 12:34 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
So hitting sim's limbs with a launcher to send him higher in the air removes all juggle capability. Basically, even as anti air, or on counter hit, if you hit an opponent with a launcher while they're in the air. Not even like a super or something. nothing seems to restart jp. On a good note, I foun...
- Sat Apr 07, 2012 8:45 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2012-2013
- Replies: 49
- Views: 10812
Re: Random Cool Stuff 2012
Hahahahahaha, it's an ex raging demon special. nah, jk, but that was hilarious
- Fri Mar 30, 2012 11:41 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
What's happening at the start with Abel after the crossunder roll? It looks he's cancelling his charge dash directly into f+MK, can he do that? It's actually his taunt, but I input it right before Hugo was shot behind him, so he basically faces the opposite direction during the wall bounce. And yea...
- Fri Mar 30, 2012 9:49 pm
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
Hey guys, here's some combos I did for a collab combo video I'm working on with Mikadok. Any of y'all get any ideas from these?
http://www.youtube.com/watch?v=8H3Gjkth0cc
http://www.youtube.com/watch?v=8H3Gjkth0cc
- Thu Mar 29, 2012 11:25 am
- Forum: Game Engine Analysis
- Topic: SFxT Combo Engine Investigation
- Replies: 292
- Views: 24623
Re: SFxT Combo Engine Investigation
haha, yes, exactly.