Search found 421 matches
- Wed Oct 04, 2017 2:59 pm
- Forum: Multimedia Projects
- Topic: Terminology/Glossary Series
- Replies: 12
- Views: 71316
Re: Terminology/Glossary Series
Really? I know that Kara means empty in Japanese, though they actually don't use the term for the same meaning. I always thought kara cancel as like, cr.HK~LPshoryu with Ken in 3s, as in, 1st frame canceled into another move, but you can cancel whiffed moves in A2 into CCs. if you guys agree that ...
- Tue Oct 03, 2017 6:43 pm
- Forum: Multimedia Projects
- Topic: Terminology/Glossary Series
- Replies: 12
- Views: 71316
Re: Terminology/Glossary Series
...
Well, I mean - how do you think i'm doing so far, just on definitions?
"Kara cancel" and "empty cancel" are the same. "Kara" is just Japanese for empty.
I tend to think that a "cross-up" is a move where it's not clear in which direction you need to block.
The terms that you want to have in ...
Well, I mean - how do you think i'm doing so far, just on definitions?
"Kara cancel" and "empty cancel" are the same. "Kara" is just Japanese for empty.
I tend to think that a "cross-up" is a move where it's not clear in which direction you need to block.
The terms that you want to have in ...
- Mon Oct 02, 2017 3:00 pm
- Forum: Multimedia Projects
- Topic: Terminology/Glossary Series
- Replies: 12
- Views: 71316
Re: Terminology/Glossary Series
People have tried to do glossary/tutorial things in the past. They're a lot of work and hard to do well.
http://combovid.com/forums/viewtopic.ph ... irm#p20986
http://combovid.com/forums/viewtopic.ph ... irm#p20986
- Mon Jul 18, 2016 7:44 pm
- Forum: News and Community Events
- Topic: Anyone Going to Evo? (Tournament Meetup Thread!)
- Replies: 169
- Views: 111218
Re: Anyone Going to Evo? (Tournament Meetup Thread!)
You could hide it behind a captcha. An alternative is to use disposable email addresses.Maj wrote:...
Sucks that after all this time, there still isn't a good way to write your email address on the internet without opening the spam floodgates.
- Mon Sep 21, 2015 4:59 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 123212
Re: USF4 Combo Engine Investigation
5 bars is pretty easy if you start a loop with an EX or FADC. Just like damage, the meter gain in combos is heavily front-loaded.HarlequinRogue wrote:Just wondering, are there any 5-bar combos people found in USF4? As in, combos where you build enough meter for a 5th bar.
- Tue Jan 06, 2015 6:57 pm
- Forum: News and Community Events
- Topic: Fighting Game News and Speculation 2012-2014
- Replies: 53
- Views: 24384
Re: Fighting Game News and Speculation 2012-2014
Those games must sell really well though.Last_Window wrote:...I really, really doubt Capcom will make another Marvel game after all the problems with that license....
- Tue Nov 11, 2014 8:18 pm
- Forum: Multimedia Projects
- Topic: My KoF XIII junk
- Replies: 97
- Views: 56766
Re: My KoF XIII junk
...
And tool assisting KoF XIII is a pain in the ass because the game doesn't run at a perfect 60fps so the timing isn't accurate. At first i thought the reason was the pad since I'm using it on a PS3 but when I was tool assisting the USF4 Gen combo for Doopliss, it pretty much always worked. So ...
And tool assisting KoF XIII is a pain in the ass because the game doesn't run at a perfect 60fps so the timing isn't accurate. At first i thought the reason was the pad since I'm using it on a PS3 but when I was tool assisting the USF4 Gen combo for Doopliss, it pretty much always worked. So ...
- Tue Apr 22, 2014 5:57 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 123212
Re: USF4 Combo Engine Investigation
I do not understand why having the move be 2 frame startup would make is cancelable after the first active frame. I am aware that specials can be kara canceled on their first frame, so this would make sense to me if that move was 1-frame starup, but not 2. There are also already many specials in ...
- Fri Oct 25, 2013 4:03 pm
- Forum: Game Engine Analysis
- Topic: USF4 Combo Engine Investigation
- Replies: 227
- Views: 123212
Re: USF4 Combo Engine Investigation
It sounds like red focus will cost meter, maybe even two bars, so it won't be an infinite. It seems like an extremely situational gimmick, but we'll see. If it really sets up unscaled damage, i'm sure some characters will gain new max damage combos from it.
By the way, having access to both ultras ...
By the way, having access to both ultras ...
- Tue Oct 15, 2013 10:48 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
Got the parts. Then real life happened.
- Thu Oct 03, 2013 3:37 am
- Forum: Multimedia Projects
- Topic: Game | Over - My Final Combo Video
- Replies: 4
- Views: 6837
Re: Game | Over - My Final Combo Video
Thank you for your contributions, and happy trails.
- Mon Sep 30, 2013 3:04 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
Still waiting on parts.Snoooootch wrote:Is it working for you so far? The GIMX?
- Mon Sep 30, 2013 3:04 pm
- Forum: Film Editing Room
- Topic: FLV Video Format Conversion
- Replies: 5
- Views: 5517
Re: FLV Video Format Conversion
Have you tried ffmpeg or avidemux?
- Fri Sep 27, 2013 1:11 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
Ok, I'm running down the parts to test the GIMX thing myself. Regardless, you have a choice - either try with the GIMX thing which will be a device that plugs from your computer into the console, or you can do the sort of stick mod that I did in the other thread with a microcontroller.
- Thu Sep 26, 2013 1:52 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
Googled it. Got to this
http://blog.gimx.fr/
is probably a better place to start looking.
It's for doing stuff with Keyboard/Mouse from the computer, but macro capability is there. If it works it might be much easier than what I did.
I'm going to see about getting it working as a project for ...
http://blog.gimx.fr/
is probably a better place to start looking.
It's for doing stuff with Keyboard/Mouse from the computer, but macro capability is there. If it works it might be much easier than what I did.
I'm going to see about getting it working as a project for ...
- Wed Sep 25, 2013 5:16 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
Hold off a little, there may be a better way:
http://gimx.fr/wiki/index.php?title=GE
This should allow your computer to plug straight into the PS3, and has its own macro stuff.
http://gimx.fr/wiki/index.php?title=GE
This should allow your computer to plug straight into the PS3, and has its own macro stuff.
- Wed Sep 25, 2013 1:23 am
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
In terms of parts, you'd need:
A 5-volt arduino - this one seems like a decent choice:
https://www.sparkfun.com/products/11098
A USB cable and USB capable computer for programming and interfacing that will work with the arduino.
Hookup Wire
Soldering supplies
A common ground digital controller as ...
A 5-volt arduino - this one seems like a decent choice:
https://www.sparkfun.com/products/11098
A USB cable and USB capable computer for programming and interfacing that will work with the arduino.
Hookup Wire
Soldering supplies
A common ground digital controller as ...
- Tue Sep 24, 2013 3:21 pm
- Forum: Resources and Guides
- Topic: building a programmable Pad?
- Replies: 14
- Views: 36583
Re: building a programmable Pad?
Sorry, somehow missed this earlier.
Yes, Mr. Rufus. I know how to solder, and to use a millimeter. I have the tools to do so, also.
Ok, the physical construction part of building the stick should be straightforward for you then.
Do you have any experience with Arduinos or another microcontroller ...
Yes, Mr. Rufus. I know how to solder, and to use a millimeter. I have the tools to do so, also.
Ok, the physical construction part of building the stick should be straightforward for you then.
Do you have any experience with Arduinos or another microcontroller ...
- Sat Sep 21, 2013 9:03 am
- Forum: News and Community Events
- Topic: Request Japanese translations here!
- Replies: 251
- Views: 139312
Re: Request Japanese translations here!
http://twitter.com/realKYSG/status/379479255656038401
youtu.be/853mvb5nmtk 旧作中心の前半パートで胸躍る。つくづく懐古厨
The chest dances by the part of the first half at the youtu.be/853mvb5nmtk old work center. Kitchen of yearning for the old days quite
I think he likes it?
That translation is pretty epic. I kind ...
youtu.be/853mvb5nmtk 旧作中心の前半パートで胸躍る。つくづく懐古厨
The chest dances by the part of the first half at the youtu.be/853mvb5nmtk old work center. Kitchen of yearning for the old days quite
I think he likes it?
That translation is pretty epic. I kind ...
- Thu Sep 12, 2013 12:50 pm
- Forum: Game Engine Analysis
- Topic: SF2 stuff
- Replies: 37
- Views: 26004
Re: SF2 stuff
I'm not sure there's enough material to be had if you do just that. You're also likely to be skirting the limits of the dizzy system, and the combos will, most probably, require elaborate set-ups that are quite impractical without tool assistance.
- Mon Sep 09, 2013 2:54 pm
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 179527
Re: SSF4:AE Combo Engine Investigation
Do we know with which patch they removed the possibility to trade out of:
...
James Chen is compiling a list of SFIV version changes, and these are not in any change log. Any other unlisted changes anyone here know about?
If they came out with the patches on the PC version, it should be ...
...
James Chen is compiling a list of SFIV version changes, and these are not in any change log. Any other unlisted changes anyone here know about?
If they came out with the patches on the PC version, it should be ...
- Mon Sep 02, 2013 11:06 pm
- Forum: News and Community Events
- Topic: Random Cool Stuff 2012-2013
- Replies: 49
- Views: 36418
Re: Random Cool Stuff 2012-2013
Good to see signs of life from you!Dammit wrote:Ha, that's amazing it got resurrected. Thanks dude.
I might do more TASing in the future but I do not like tasvideos.
- Sun Aug 25, 2013 3:42 pm
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 179527
Re: SSF4:AE Combo Engine Investigation
I know kongoshin works, not sure about the other two. Juri might not work if it doesn't have instant start-up. Can Dudley do it at all?
I recall there was a thing where Juri could counter double-hit moves with regular (kara xx) ex counter, but the frame data at SRK indicates that her regular ...
I recall there was a thing where Juri could counter double-hit moves with regular (kara xx) ex counter, but the frame data at SRK indicates that her regular ...
- Sun Aug 25, 2013 6:53 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 179527
Re: SSF4:AE Combo Engine Investigation
The SRK post of armor cancel stuff has me wondering whether armor cancel is possible for non-ex 'armor' specials like Cross Counter, Kongoshin, or Kasatushi.
- Mon Jul 08, 2013 2:03 pm
- Forum: Game Engine Analysis
- Topic: Random Obscure Findings
- Replies: 228
- Views: 273315
Re: Random Obscure Findings
...
All of this suggests that ST's juggle system based more on certain "juggle" moves being allowed to connect up to 3 times or 5 times, including the knockdown hit. Actually i vaguely remember hearing something along those lines from the people working on HD Remix, but there was no way to test ...
All of this suggests that ST's juggle system based more on certain "juggle" moves being allowed to connect up to 3 times or 5 times, including the knockdown hit. Actually i vaguely remember hearing something along those lines from the people working on HD Remix, but there was no way to test ...
- Fri Jun 07, 2013 4:12 am
- Forum: Game Engine Analysis
- Topic: SSF4:AE Combo Engine Investigation
- Replies: 522
- Views: 179527
Re: SSF4:AE Combo Engine Investigation
Has anyone checked to see whether the dizzy cinematic glitch works for throws?
- Wed May 22, 2013 3:00 pm
- Forum: News and Community Events
- Topic: Community Drama
- Replies: 97
- Views: 48691
Re: Community Drama
It seems like Keits puts a lot of himself into the event, but taking stuff like that personally is probably only good for getting ulcers.onReload wrote:http://www.neogaf.com/forum/showpost.ph ... tcount=549
Delicious Fanatiq/Keits/UFGT drama.
- Tue Apr 23, 2013 7:12 pm
- Forum: Resources and Guides
- Topic: Define "Combo"
- Replies: 19
- Views: 19992
Re: Define "Combo"
Been thinking about this one. How would you define a combo to someone who has never played a fighting game? It's...really damn hard. "A series of attacks in which each hit guarantees the next?" doesn't quite cut it, but that's the furthest I got.
Actually, the hits don't have to be guaranteed ...
Actually, the hits don't have to be guaranteed ...
- Mon Apr 15, 2013 2:23 pm
- Forum: Resources and Guides
- Topic: Programmable Pad Protips
- Replies: 40
- Views: 34244
Re: Programmable Pad Protips
Hmm how do you record manually? As in save your manual inputs. I can do it by hand but can't program it at all. Asked error1 and he can't program it on PC either so I'm stumped.
It's basically doing a stand HP into d~u P. Doing it from fast attacks is easy by hand and program pad but this attack ...
It's basically doing a stand HP into d~u P. Doing it from fast attacks is easy by hand and program pad but this attack ...
- Thu Apr 04, 2013 12:25 pm
- Forum: Resources and Guides
- Topic: Programmable Pad Protips
- Replies: 40
- Views: 34244
Re: Program pad question
...It usually takes longer than 1 frame to get off the ground in most fighting games, but not as long as it would take to complete that whole motion after jumping.
Many air moves also have minimum heights.
http://www.youtube.com/watch?v=VWLkkEKNVuE&t=3m
You might also be able to get things to ...
Many air moves also have minimum heights.
http://www.youtube.com/watch?v=VWLkkEKNVuE&t=3m
You might also be able to get things to ...