Search found 78 matches

by Mienaikage
Tue Mar 06, 2012 1:40 am
Forum: Game Engine Analysis
Topic: SFxT Combo Engine Investigation
Replies: 292
Views: 38648

Re: SFxT Combo Engine Investigation

Was messing with Juri and noticed that if you do s.HP xx QCF HK the fireball will whiff, but if you tag when the Fuhajin kick connects the fireball will still come out and connect.
by Mienaikage
Wed Feb 29, 2012 2:05 am
Forum: News and Community Events
Topic: Community Drama
Replies: 97
Views: 18500

Re: Community Drama

http://www.youtube.com/watch?v=OeXiKWXSk8Y&feature=youtu.be&t=23m45s I have no respect for the man, nor the people that try to make excuses for him. This kind of behavior is not acceptable anywhere and I most certainly don't want to see it in the fighting game community. Does anyone actually...
by Mienaikage
Fri Jul 15, 2011 6:01 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 56314

Re: SSF4:AE Combo Engine Investigation

Came across this video today: https://www.youtube.com/watch?v=KClWtw3LtQA

T.Hawk does two command grabs that do 0 damage, I can't think of any reason why...
by Mienaikage
Fri Jun 10, 2011 12:41 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 56314

Re: SSF4:AE Combo Engine Investigation

Evil Ryu

Tenmakujinkyaku: Dive Kick

JP1 - Stun - Reset (You put SKD :P)

Tatsumaki Senpukyaku: LK

JP0 - Float - Float

Tatsumaki Senpukyaku: MK

2nd: JP0 - SKD - SKD
3rd: JP0 - SKD - SKD

Tatsumaki Senpukyaku: HK

2nd: JP1 - SKD - SKD
3rd: JP1 - SKD - SKD
4th: JP1 - SKD - SKD
by Mienaikage
Thu Jun 09, 2011 10:46 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 56314

Re: SSF4:AE Combo Engine Investigation

Someone on SRK pointed out that Evil Ryu's counter hit airborne MK Tatsu has different knockback to all the other Tatsu. Allows you to follow up anywhere on the screen.

And I just noticed it's the exact opposite if you anti air the opponent instead O.o
by Mienaikage
Thu Jun 09, 2011 12:55 am
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 56314

Re: SSF4:AE Combo Engine Investigation

Weird stuff for E.Ryu.

Only MK Ryusokyaku seems to have JP1, L and H are at 0. EX is 2 (or more, unconfirmed)

His midair dive kick also has juggle potential (Why? O.o)
by Mienaikage
Wed Jun 08, 2011 5:33 pm
Forum: Game Engine Analysis
Topic: SSF4:AE Combo Engine Investigation
Replies: 522
Views: 56314

Re: SSF4:AE Combo Engine Investigation

No idea if this is known or not but E.Ryu's close HK puts the opponent into juggle state. Unfortunately not float though :(
by Mienaikage
Tue Mar 29, 2011 1:53 am
Forum: Game Engine Analysis
Topic: SSF4:3DE Combo Engine Investigation
Replies: 8
Views: 1515

Re: SSF4:3DE Combo Engine Investigation

so can you do lv2 focus, turn punch? Yes so you can do sonic boom, ultra? Yes about how long is the delay? can you do sb,jab,sb? No, doesn't seem to be possible, delay seems to be equivalent to the actual charge time but that's unconfirmed. how about the chun fb infinite? Not exactly sure what you m...
by Mienaikage
Sun Mar 27, 2011 12:40 pm
Forum: Game Engine Analysis
Topic: SSF4:3DE Combo Engine Investigation
Replies: 8
Views: 1515

Re: SSF4 Combo Engine Investigation

Other than charge shenanigans, is the game the same? For example, do you think you could do some of my Dhalsim Ultra rebound combos in the 3DS version? I know the simple c.MP rebound against Seth works, I'll try some others in a bit but for the most part the game seems to be identical. The only dif...
by Mienaikage
Thu Mar 24, 2011 5:43 pm
Forum: Game Engine Analysis
Topic: SSF4:3DE Combo Engine Investigation
Replies: 8
Views: 1515

SSF4:3DE Combo Engine Investigation

3DS version stuff in here or new thread? Anyway, I got my copy today (without the 3DS somehow, but luckily someone else got theirs) and I've been experimenting with the lite mode stuff. It seems that walking forward will not stop you from doing any back or down charge moves, and although there's a d...
by Mienaikage
Sun Feb 20, 2011 9:01 pm
Forum: Game Engine Analysis
Topic: MvC3 Combo Engine Investigation
Replies: 178
Views: 23001

Re: MvC3 Combo Engine Investigation

Does anyone know if, and how many times X-23 can loop standing Medium xx Mirage Feint cancel?
by Mienaikage
Wed Aug 18, 2010 7:24 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Doopliss wrote:I'm curious, if you fill someones stun bar so that it's full, but they aren't stunned (via focus absorb or smthn), then hit them with Dudley's rose or Dan's taunts, what will happen?
Tried Dan's taunt, nothing happened :(
by Mienaikage
Fri Aug 13, 2010 11:39 pm
Forum: Resources and Guides
Topic: Finally Done: Juggle mechanics guide
Replies: 320
Views: 36757

Re: In Depth Juggle Mechanics Analysis: ALL CHARACTERS COMPL

If you're still looking for an alternative name for hard knock down how about spike knock down (as in a volleyball spike)?
by Mienaikage
Thu Jul 08, 2010 8:56 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Doopliss wrote:I noticed that if you do DP+PPP teleport Kara U2 with Bison, you get some cool effects added during the freeze :3
http://www.youtube.com/watch?v=jKHveF3IIF0
Purple glowy effects are indeed badass
by Mienaikage
Sun May 23, 2010 4:42 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

I thought that worked on standing opponents anyway O.o

EDIT: Nevermind I was thinking of the kick grab not U2
by Mienaikage
Sun May 23, 2010 3:38 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

With the lack of hitbox data for Makoto's Fukiage, I've decided to experiment with some of the properties of the move. It seems that during part of the startup of the HP Fukiage Makoto is considered airborne. I think it may also apply to the MP and EX versions. http://www.youtube.com/watch?v=yq6H04R...
by Mienaikage
Sat May 22, 2010 11:15 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Yes, every hit launches. SH definitely has a JP of 5 maximum. I did a focus attack and waited until the opponent was aerial, did the Super which connected 6 hits, after which the Sonic Hurricane whiffed completely. Concludes that SH causes float on its first hit I believe, I'm a little tired though ...
by Mienaikage
Sat May 22, 2010 10:43 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

As in the first hit knocking the opponent off the ground/out of the air, perhaps I have the wrong word.

EDIT: Disregard this I was out of range :/ Back to the lab.
by Mienaikage
Sat May 22, 2010 10:37 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

My assumption is that Sonic Hurricane causes float when launching.
by Mienaikage
Thu May 20, 2010 4:43 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Doopliss wrote:Kinda related, you can eat an entire shinku hadoken with Cody's U2.
Had never even thought of Cody's U2, going to try out some more stuff
by Mienaikage
Thu May 20, 2010 3:18 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

I was experimenting with different moves that can nullify projectiles, and made a video showing that they can nullify each other: http://www.youtube.com/watch?v=fqM6kxqRg_g In the process of making a video of Dudley ducking all of these moves, I came across an oddity. It appears Zangief's green hand...
by Mienaikage
Thu May 20, 2010 9:04 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

High lariat? Do you mean kick lariat?

By the way, here are 2 images showing the different hitboxes side by side:
http://img38.imageshack.us/img38/454/abellpvsmp.png
http://img690.imageshack.us/img690/6522/hakanlkvsmk.png

The difference is very subtle, but it's there.
by Mienaikage
Wed May 19, 2010 11:01 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

By physical hit I mean excluding projectiles, you're thinking of all hits.
by Mienaikage
Wed May 19, 2010 7:52 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Just a quick note for anyone who's taken a look at the SSFIV hitbox data that's making it's way around the net. There's a very subtle difference between a vulnerable hitbox and a physical attack invulnerable hitbox. The normal one is yellowish green, the physical attack invuln one is plain green. Yo...
by Mienaikage
Sat May 15, 2010 5:29 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Can somebody confirm if Vega's U1 can cross up a crouching Juri for me?
by Mienaikage
Thu May 13, 2010 2:08 pm
Forum: Multimedia Projects
Topic: SSFIV: New Character Combo Video
Replies: 39
Views: 4978

Re: SSFIV: New Character Combo Video

Doopliss wrote:
Mienaikage wrote:
Maj wrote:Well, you got my vote. Don't let up though. I can easily see that Cody video winning.
Really? Because it's in 2nd to last place lol
Maybe if you read his explanation on this page :P
Yeah, I hit the quote button on the last page and missed this one entirely :/
by Mienaikage
Thu May 13, 2010 12:04 pm
Forum: Multimedia Projects
Topic: SSFIV: New Character Combo Video
Replies: 39
Views: 4978

Re: SSFIV: New Character Combo Video

Maj wrote:Well, you got my vote. Don't let up though. I can easily see that Cody video winning.
Really? Because it's in 2nd to last place lol
by Mienaikage
Wed May 12, 2010 5:07 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Dudley's Rolling Thunder is so strange, it just doesn't seem to be able to connect with anything considered airborne. It doesn't hit anything in free juggle, and it doesn't hit at all after a focus attack if they're in the 2nd airborne stage of crumple. Another oddity is that Dudley's rose doesn't a...
by Mienaikage
Tue May 11, 2010 9:28 am
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Yeah I gave it a try a while back, still works. And they're starting to become easy too. Have you seen BiffoTasty's new Chun Li method on YouTube?

EDIT: Never mind I though you were referring to the fireball glitch, I haven't tried the slowmo one. This is what happens when you don't sleep.
by Mienaikage
Mon May 10, 2010 11:09 pm
Forum: Game Engine Analysis
Topic: SSF4 Combo Engine Investigation
Replies: 482
Views: 46955

Re: SSF4 Combo Engine Investigation

Set your title and icon.