Search found 51 matches
- Mon Aug 03, 2009 10:37 am
- Forum: Multimedia Projects
- Topic: Interesting Combo/Glitch/Tutorial Videos
- Replies: 462
- Views: 58512
Re: Interesting Videos brought to You by the Internet
i already did that chun li thing in my leftovers video that i made a few years ago
- Tue Aug 19, 2008 3:46 am
- Forum: Game Engine Analysis
- Topic: Wacky Dee Jay combo - help needed
- Replies: 6
- Views: 2098
Re: Wacky Dee Jay combo - help needed
You dont need to kara cancel c.hk to link upkicks from c.hp, u can just do it on its own, or even c.hp (meaty) > medium upkicks > heavy upkicks > super
- Mon May 19, 2008 1:35 pm
- Forum: Multimedia Projects
- Topic: CV Breakdown: TZW
- Replies: 3
- Views: 1085
Re: CV Breakdown: TZW
By the looks of his combo video names, it seems he is a fan of progressive rock.
- Sun Mar 23, 2008 12:36 am
- Forum: Game Engine Analysis
- Topic: Question about akuma and raging demon
- Replies: 7
- Views: 1337
Re: Question about akuma and raging demon
Ah i see i gathered it was a 3s only thing or else i would have already seen this comboing from the back thing being used already in other games.
Maj i don't particually like making threads about my own videos, but if you wan't to ask me a question you can ask me here.
Maj i don't particually like making threads about my own videos, but if you wan't to ask me a question you can ask me here.
- Sun Mar 23, 2008 12:00 am
- Forum: Game Engine Analysis
- Topic: Question about akuma and raging demon
- Replies: 7
- Views: 1337
Question about akuma and raging demon
Was just thinking in 3s you can combo s.hk into raging demon, and i heard the reason it's able to work is because his s.hk makes them face backwards so i was thinking is this a 3s only thing where he can combo raging demon to people's back? I thought of an idea to combo raging demon in alpha 2 using...
- Wed Jan 16, 2008 12:09 pm
- Forum: Combo Challenges
- Topic: Challenge 05: I Got Nothin'
- Replies: 24
- Views: 8553
Re: Challenge 05: I Got Nothin'
COTA's combo counter registers all of the hits until the opponent dies. Does that include the killing hit or no? No idea man, i really know nothing about COTA at all, the Akuma combo is the only COTA combo i have ever done... to me COTA is unplayable and it feels really ancient, i can still enjoy a...
- Wed Jan 16, 2008 5:45 am
- Forum: Combo Challenges
- Topic: Challenge 05: I Got Nothin'
- Replies: 24
- Views: 8553
Re: Challenge 05: I Got Nothin'
Sure can combo standing throws in Cota, just the same way as in MSH and XvSF, I've got an akuma combo that i made for BTU1 which was forgetten to put in, but i will use it in BTU2 that uses this.. so i'lll show you for an example.
http://www.youshare.com/hosting.php?fil ... owcota.avi
http://www.youshare.com/hosting.php?fil ... owcota.avi
- Wed Jan 16, 2008 5:44 am
- Forum: Combo Challenges
- Topic: Challenge 05: I Got Nothin'
- Replies: 24
- Views: 8553
Re: Challenge 05: I Got Nothin'
Everything is allowed, as long as the combo counter keeps going. Dont think that's a good idea lol, there is combo meter glitch in that game, e.g player 2 iceman keeps on spamming his Iceball throw, and player 1 can keep hitting him all round without anything comboing and the combo meter keeps goin...
- Tue Jan 15, 2008 4:59 pm
- Forum: Combo Challenges
- Topic: Challenge 04: All You Can
- Replies: 13
- Views: 5774
Re: Challenge 04: All You Can
heres my challenge (although im not sure if i get any points since the hurricane whiffs and doesnt hit, but im not sure since it didnt mention on the first post so im postin it anyway just incase..) http://www.youshare.com/view.php?file=challenge.avi and here is the fireball glitch, it also works wi...
- Tue Jan 15, 2008 8:13 am
- Forum: Combo Challenges
- Topic: Challenge 04: All You Can
- Replies: 13
- Views: 5774
Re: Challenge 04: All You Can
While trying to do this, i came across glitch with ryus red fireball, it slowly disapears like chun li's one, don't know if this glitch or known or not but its a first for me... btw for this challenge, do all 3 things have to hit? e.g just pretend this works... fireball, do an uppercut whiff, fireba...
- Tue Jan 15, 2008 6:50 am
- Forum: Combo Challenges
- Topic: Challenge 05: I Got Nothin'
- Replies: 24
- Views: 8553
Re: Challenge 05: I Got Nothin'
What do you mean by ending a combo? ending a combo with a special more or something that looks cool or something? im confused.
- Tue Jan 15, 2008 6:49 am
- Forum: Combo Challenges
- Topic: Challenge 04: All You Can
- Replies: 13
- Views: 5774
Re: Challenge 04: All You Can
This sounds like a really good/hard challenge, i think i got an idea though, lets hope it works...
- Mon Jan 14, 2008 5:36 am
- Forum: Game Engine Analysis
- Topic: XvSF Throw Combo Exploration
- Replies: 26
- Views: 5109
Re: Weird XvSF thing...
Nah i dont remember the situations, was a long time ago when making my xvsf combos that i would notice it happen at times.
If i ever make xvsf combos again ill remember to take notice of what situation/characters it was.
If i ever make xvsf combos again ill remember to take notice of what situation/characters it was.
- Fri Jan 04, 2008 10:42 am
- Forum: Multimedia Projects
- Topic: Ghetto Combo Video Discussion
- Replies: 206
- Views: 44590
Re: Ghetto Combo Video Discussion
Haha yeah when i was watching the vid i thought what the fuck is this shit, then the birds just pop up during a combo and it was the funniest shit i've ever seen in a combo video, but still it's a shitty video
- Sun Oct 14, 2007 3:12 am
- Forum: Game Engine Analysis
- Topic: Terrible Fighting Game Design Choices
- Replies: 26
- Views: 5722
- Mon Apr 09, 2007 6:43 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4505
- Mon Apr 09, 2007 6:02 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4505
- Sun Apr 08, 2007 7:33 pm
- Forum: Film Editing Room
- Topic:
- Replies: 7
- Views: 4827
- Sun Apr 08, 2007 12:30 pm
- Forum: Film Editing Room
- Topic:
- Replies: 7
- Views: 4827
- Thu Apr 05, 2007 5:11 am
- Forum: Multimedia Projects
- Topic: The Last Stand (mvc/mvsf) combo/glitch video
- Replies: 1
- Views: 1557
The Last Stand (mvc/mvsf) combo/glitch video
Check this video out at http://www.combovideos.com, its really good
- Thu Apr 05, 2007 1:32 am
- Forum: Game Engine Analysis
- Topic: ST: Cammy Air Spin Drive Smasher
- Replies: 23
- Views: 4047
- Thu Mar 29, 2007 7:01 am
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4505
Thanks for that laugh, i still don't quite understand the CC retention (im guessing this is the bounce high glitch right?) so ill just type what i think you have to do then you can tell me if im right or wrong... Step one: Player 1 does CC and trades hits with Player 2(Dummy) Step two: After Player ...
- Tue Mar 27, 2007 4:19 pm
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4505
- Mon Mar 26, 2007 6:37 am
- Forum: Game Engine Analysis
- Topic: Weird Alpha 2/3 thing? glitch?
- Replies: 31
- Views: 5606
Oh i tried it on arcade version with fba emulator, Im not sure if it works on everyone but I've only tried it on 2 characters so far, Rolento and Ryu, it works on Rolento but not Ryu, or maybe it does but im just timing it wrong against him, so not sure if it works vs everyone or if its character sp...
- Mon Mar 26, 2007 6:35 am
- Forum: News and Community Events
- Topic: Communicating with Combo/Glitch People Overseas
- Replies: 33
- Views: 9465
Yeah i tried it and it didnt work. And what else is weird about their combos is that they do a normal combo befor they do an attack than launches into the air, and when they launch they go really high, whereas even if i just make p2 do a reversal on wakeup and then do something with p1 e.g c.lp xx d...
- Mon Mar 26, 2007 6:09 am
- Forum: News and Community Events
- Topic: Communicating with Combo/Glitch People Overseas
- Replies: 33
- Views: 9465
- Mon Mar 26, 2007 3:41 am
- Forum: Game Engine Analysis
- Topic: Weird Alpha 2/3 thing? glitch?
- Replies: 31
- Views: 5606
Thanks for clearing that up James, too many of these cancel words get me confused, i allways just looked at ST's rapid fire shorts/jabs into super/special as kara canceling, and i thought renda canceling was canceling standing attacks into jumping attacks. So basically the difference of kara canceli...
- Sun Mar 25, 2007 2:14 pm
- Forum: Game Engine Analysis
- Topic: Weird Alpha 2/3 thing? glitch?
- Replies: 31
- Views: 5606
Is proximity cancel in any other games than Alpha 3? can guy do his proximity cancel chain in A2? (Im able to do proxy cancel in A3 yet not in A2, thats why im guessing it doesn't work, or maybe the timing is more strict?) Also i was messin with Guy on alpha 2 today and realised he can connect a hur...
- Thu Mar 15, 2007 8:11 pm
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4505
Hmm i guess my idea was wrong, i can only get the opponent to fly up high if they do a super/special reversal on wakeup and i stuff it with a move that launches, but if i just let them stand up, and i jump in on them and make them attack just befor i hit them so i stuff their move, like in the zerok...
- Thu Mar 15, 2007 7:10 pm
- Forum: Multimedia Projects
- Topic: zerokoubou z2a video question
- Replies: 19
- Views: 4505
I think i understand it now, e.g Player 1do a CC which keeps the opponent grounded the whole time right until the end, then finish it with a move that hits them up, when player 2 wakes up, counter their wakeup attack and it will send them up flying high. So i think what Zerokoubou did is not make th...