SFAA Combos and Glitches by stgeneration

For the past twelve months, stgeneration has been uploading individual Street Fighter Alpha Anthology clips to his u2b channel – featuring all kinds of ridiculous combos and glitches. He’s finally compiled all of them into one video, so here it is for your viewing pleasure.

highlights:
SFA Ken lvl3 block damage at 0:40, SFZ2A Gen corner chain cheapness at 1:33, SFA2 Rolento anti-crouch CCs at 3:06, SFZ2A Rose fireball reflect juggle starter at 3:25, SFZ2A Rose friends juggles at 6:50, SFA3 Balrog competitive taunting at 7:52, SFA3U Dee Jay superior throw whiffs at 8:21, HSFA Rose friendly air chains at 8:34, and HSFA Rose reflect madness at 9:13

if you like this video:
Head over to stgeneration’s channel and subscribe for more SFA series video clips.

combos and editing by stgeneration

released yesterday, February 12th, 2011

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9 Responses to SFAA Combos and Glitches by stgeneration

  1. Maj says:

    It’s easy to tell HSFA apart from the previous games because all of the lifebars in HSFA look like SFA3 lifebars. If you compare the SFA clips at the beginning of the video to the SFA-mode characters in HSFA, the lifebars are way different. Also HSFA only has that one cloudy background (in various colors).

    Is there any way to tell SFA3 apart from Street Fighter Alpha 3 Upper?

  2. onreload says:

    Well the original arcade boards had some obvious differences, like the health draining red instead of dark green, and I think the HUD is a tad different…but if you mean within the PS2 anniversary collection, I’m not sure

  3. onreload says:

    Then again, it’s also hard with the Alpha Anthology since certain things are tweaked – though there’s an informative thread on SRK about how to make A3 near-arcade-perfect by messing with the dipswitches…but yeah, like I said, those weird aesthetic changes from the NAOMI-based SFA3Upper aren’t present in the Alpha Anthology version (which some people call the “Alpha 3 Arrange Version” instead of Upper…I like the Anthology a lot, but it’s pretty messy…)

    It’s probably arguable, but Balrog isn’t really pure SFA3; he was in the home ports, then in the arcade rerelease (Upper).

  4. Maj says:

    Balrog was in arcade SFA3. You had to jump through some hoops to make him selectable, but he’s there alright.

    Btw i asked stgeneration if he uses programmable controllers and he said:

    “The custom combo of ALPHA2 is TACV.
    However, the hand input uses a rapid fire.”

    So i have it tagged as tool-assisted.

  5. onreload says:

    Thanks for clearing that up, I had read it two different ways..my quick-and-dirty research sites are usually wiki and gamefaqs, and both are horrible in this case.

    Hmm, if part of it is, then yeah, the tag belongs…a lot of this is more technical anyway. I do remember some response you got that was in Japanese (on his YouTube page, maybe? I don’t have the kana installed on this machine) that said something like “i don’t have ppads, so this is by hand” If my awful translation skills are right, maybe a friend brought over some hardware one day…but it doesn’t matter, the video has some awesome stuff for Alpha junkies

  6. Maj says:

    Tough choice this week, between spookydonkey’s Cody combovid and this. Honestly, the deciding factor was that most of the clips in this video were already released individually over the past year, so you could argue that this video isn’t new at all. So i’m going with Cody based on that logic.

  7. onreload says:

    Regarding my alpha confusion: Is there a really good/definitive guide to the whole Alpha series? There’s a lot of version differences and sprite recycling (into Pocket Fighter / VS. series), and definitely a lot of artistic flare

  8. Maj says:

    I don’t think so, or at least i haven’t seen one. In fact i wasn’t even sure if i could tell SFA1 apart from two SFA1 characters fighting in HSFA. I had to figure that out through watching this video. Luckily the native SFA1 display is clearly different from the SFA1 display that HSFA uses.

    And the stages of course. I never would’ve predicted that Capcom limiting HSFA to one stage would ever turn out to be an advantage, but here we are.

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