Mega Man: The Power Battle is a fun obscure CPS1 action title, but its small character sprites and lack of versus mode make it difficult to produce immediately striking screenshots.
MMPB Megaman activates Junk Shield then Slides while Protoman activates Burning Wheel then Dashes toward CPU-controlled air-diving Slashman.
MMPB Protoman’s fully charged air Proto Buster narrowly evades CPU-controlled Yellow Devil’s grab attempt, while Bass fires off another fully charged Bass Buster from behind. All three playable characters’ fully charged Buster shots become flashier when their health meters are down to two bars or less, but the difference is far more subdued in Megaman’s case.
MMPB Megaman Slides away while Bass Dashes head-first toward CPU-controlled Gutsman’s charge tackle. As with virtually all Mega Man games, playable characters’ palette colors are determined by their active weapon.
MMPB Megaman releases his Plant Barrier and Protoman throws a Napalm Bomb onto one of CPU-controlled Gyroman’s propeller blades. With so many robot masters in the game, you would think there’d be more options for designing projectile constructs. Sadly, the coolest weapons are scattered across different story arcs, making certain combinations unobtainable.