KoF XIII: Robert Garcia Combo Video by Persona

I held off from doing Robert combos because his combos looked intimidating but once I started learning him, his combos were actually really easy to understand and perform. He doesn’t have anything unique outside of HD mode so I basically skipped the basics and went into the advanced stuff. He’s one of the few characters who has more than one Neo Max depending on whether it fully hits or not. Although the fully hit version looks much more flashy and having 45 more damage than his partial hit version, it’s always better to perform the partial hit version since you can do more overall damage after it since it juggles the opponent. Of course you will need to find a way to set up the positioning for it since you might not have enough HD cancels to set it up.

combos and editing by Persona

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KoFXIII Mai Shiranui CMV Bouncy Edition by Dark Chaotix

Fresh off my Takuma vid, I jumped right into the fray with the ninja hotness Mai Shiranui. I couldn’t help with the title name, but I thought it was appropriate. In order to get the most of her, timing and spacing is required and it can be a frustrating task getting them all in one combo. ’12’ is the magic number of hits with her SDM, I’ll say that much. Onto the next character!

Highlights
Stun combo without using stocks at 0:09, Fire spinning at 1:35, Mid screen aerial SDM’s at 2:59 and “burning that meter” at 4:45

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JoJo ASB: Multiple Character Combo Video #3 by Doopliss

Version 1.03 introduced a lot of new things, as well as restored a lot of old ones. Juggles work like in v.1.01 again, and jump recovery and instant airmoves have been restored to v.1.01 status as well. Instead they have implemented various Infinite Prevention Systems (IPS) to limit the amount of times the same move can be used in a combo or as an OTG. You can also cancel normal moves into GHAs now, cancel Sweeps into the same stuff you can cancel into from any other normal, and you can cancel a move into Stand On for one bar of your HH gauge (not shown in this video).

Highlights:
Caesar Laser barrage at 0:06, Diavolo Tar abuse at 1:45, Kakyoin GHA follow-up at 2:27, Joseph Cracker Volley barrage at 3:40, Koichi restand and OTG combo at 5:27, Annasui extended juggle at 5:54.

Combos and editing by Doopliss

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KoF XIII: Athena Asamiya Combo Video by Persona

This is the first time I actually had to use an arcade stick instead of a controller since to get most out of Athena’s combos, you need really precise timing. All the butt attacks in the video (other than obvious ones canceled from ground attacks) are the air version and not the ground one. Although much more difficult to do, it rewards you with many things such as more damage, quicker startup and can be done at pretty much any height allowing more hits of her Phoenix Arrow to connect. Sometimes it’s not a good idea to get more hits in the Phoenix Arrow since it will definitely add up in the damage scaling, but it actually does more overall damage when used after damage scaling is maxed. I also use all different enders for her Neo Max! Green (leftover color) for Elisabeth, yellow (lightning) for Benimaru, purple (flames) for EX Iori, black (tar?) for Saiki and bikini (KoF Kyo) for Kyo!

combos and editing by Persona

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TTT2 – Combo Djently by sithlord from Kerberos

A compilation of unused recorded combos and unused ideas finally recorded for release, sithlord brings us his last TTT2 artistic opus.

Highlights: Twice Tag-in SLOTH combo @1:58; Prone evasion to combo @3:00; Ki Charge low evasion punish combo @3:54; Just frame wall glitch combo @4:44

Combos and editing by sithlord

Soundtrack: “Cafo” by Animals As Leaders

Release date: Oct.14, 2013

Fun Facts & Insight: ~Many of these ideas have been written down in my notebook for almost a year.
~The Dr. B “Ancient Thesis” combo was recorded during the “A-T” release but was left out due to me feeling it was lackluster to the others by comparison. This gave me the idea to pursue more Dr.B combos for this release.
~The original title of this was “Scrap Metal” and the originally intended soundtrack choice was Meshuggah’s “Combustion” from ObZen.
~The song is edited to make each segment appear to be deliberate….as it most certainly was.
~Wang collision combo @0:57 was the most difficult timed collision combo I have ever attempted.
~The original idea for the wall ender during the combo @4:27 involved a camera glitch during Miharu’s f+1+2 Wall break move, which made her somehow end up Bted. After many repeated attempts at finding the most satisfying move, it couldn’t be replicated after I turned on my device.

In closing: Do you combo Djently and carry a big stick??

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KoF XIII: Takuma Sakazaki Combo Video by Persona

I won’t lie, this is probably the easiest character combo video I’ve done so far for the game. Takuma is quite a one dimensional character. His choices for ground combos or juggles are restricted to just a few options. Does that mean he’s terrible? Of course not! In fact, he does a lot of things many characters cannot. Some obvious things is that the majority of characters require HD mode in order to do severe damage. Takuma doesn’t need HD mode one bit. In fact, he shouldn’t even be going into HD mode since you gain meter while outside of HD mode which comes to the next thing Takuma is awesome at, gaining meter. He gains a ton of meter during his combos so it’s actually possible to start with less meter that the combo normally requires and still be able to do the full combo you are attempting.

combos and editing by Persona

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Neogeo Classic Combos Vol 4 Rebirth by ihate_00

My newest combo video & first multi-game exhibition. Hopefully there will be more in the future.

Highlights:
AODK Leonhalt special ground throw finish at 0:45, Breakers Revenge Sho redizzy combo at 1:15, Fatal Fury Special Duck redizzy combo wiith normal throw finish at 2:12, Real Bout Kim air super finish at 2:42, SS3 Genjuro mid combo jump in twice at 3:22, Waku Waku 7 Politank-Z stylish command throw finish at 4:45

Combos & editing by ihate_00

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Game | Over – A UMvC3 Combo Video by Wolverine-Master

It’s been five years since I made my first video and now I’m afraid that this is my last. The combos in this video was meant to raise a lot of brows due to the difficulty and thought process behind them. It’s Game | Over for me FGC. Thanks for a great five years.

highlights:
Lex Luthor double pig interactable at 0:18, Morrigan/Phoenix fireball frenzy at 2:36, and a Doctor Strange four “7 Rings of Raggador” combo at 6:48

combos and editing by Wolverine-Master

soundtrack: 1) Super Mega Pirate Action, 2) MegaMan 10 Totally Rad Winter – OC_ReMix, 3) DarkeSword (Super Smash Bros. Brawl) – Straight to the Top (2013 Apex Remix), 4) Dr. Wily (Mega Man 3) – A Daring Escape [Jago]

released, October 2nd, 2013

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JoJo ASB: Multiple Character Combo Video #2 by Doopliss

This video has a lot more effort put into it than the last one. I’ve done my best to include as many different costumes, taunts, restands, and other kinds of odd combo extentions as possible.

Highlights:
Josuke Mound-fix combo at 1:24, Hol Horse Double HHA and Taunt “Restand” at 2:20, Lisa Lisa triple restand at 4:58, Will. A. Zeppeli 63214+S restand at 5:54, Old Joseph 63 hit, 5-bar combo at 6:14.

Combos and editing by Doopliss

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TTT2 – TZCP Act.3

The third part of the Tekken Tag2 Community Project wraps up with a satisfying show of creativity and technical skill. Enjoy.

Highlights: Steve tag-out collision with Ki Charge @2:02; Ganryu/Zafina Synergetic TA wall combo @4:34; BTed stun/glitch hit combo @6:30; Marduk ground throw exhibition @10:33

Edited by SupreOgreKiller

Released: September 25th, 2013

Soundtrack: “Valley”, “Super 7” and “G Groove” by Dane G

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