Terminology/Glossary Series
Posted: Tue Feb 02, 2016 6:10 pm
Hey, guys,
Something that's run through my mind for the past few years has been the idea of a video explaining terminology and/or base concepts for fighting games. I think this sort of thing is thought of/important every time a new release is happening or EVO is happening, so...here we go again. I'm thinking of mixing existing match footage with homemade clips, fyi. I don't know how professional I'd like it to be, if I should aim for pro tourney-worthy stuff (still an amateur at making things look nice so that might be a challenge) or just something that's fun for the new players.
I've looked at some other videos and Maj's old S/H Fighting Game Terminology article, and I'm trying to determine a few things before coming up with a master list:
Something that's run through my mind for the past few years has been the idea of a video explaining terminology and/or base concepts for fighting games. I think this sort of thing is thought of/important every time a new release is happening or EVO is happening, so...here we go again. I'm thinking of mixing existing match footage with homemade clips, fyi. I don't know how professional I'd like it to be, if I should aim for pro tourney-worthy stuff (still an amateur at making things look nice so that might be a challenge) or just something that's fun for the new players.
I've looked at some other videos and Maj's old S/H Fighting Game Terminology article, and I'm trying to determine a few things before coming up with a master list:
- Which terms/concepts are most crucial?
- What order should terms go in?
- Should I aim for professional style or keep it casual?
- Should this be oriented mostly toward SF; how far out into other games should I go? Anime/marvel games? Not touching 3D; i have barely any knowledge of that stuff.
- Normals
- Specials
- Supers
- Combo
- Cancel
- Chain
- Throw
- AA
- reversal
- DP/uppercut/shoryu
- move naming (typically used FGC naming conventions vs. official move names, i.e. saying "flash kick" when Remy's move is really something long and silly)
- charge
- Rekka
- SPD
- tiger knee/IA
- chip/guard damage
- OTG
- meaty
- dizzy/stun
- block (cross-up/overhead/low)
- mixup/okizeme/wakeup games
- reset
- footsies
- zone
- rushdown
- startup/active/recovery
- hitbox/hurtbox/all sorts of boxes
- hitstun/blockstun
- frame advantage