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Can Akuma combo HK to Raging Demon in console version of 3S?

Posted: Thu Mar 15, 2012 2:07 pm
by Ryukenden
Urien and Elena are only 2 characters in 3S on which Akuma cannot connect HK>Raging Demon. Can someone test if Akuma can connect HK>Raging demon in console versions of 3S? I already know that there are a lot of different stuff between console and arcade version of 3S.

If answer is yes, I know how to beat Maj's 3S Akuma combo challenge. If answer is no, I can only create 24 hits combo.

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 3:55 pm
by SofaKingAC
Just tested on PS2 Anniversary Collection port, which is the only one I have at the moment. It works just like the arcade version. For what it's worth, it doesn't work on Gill either.

Out of curiosity, what was the challenge?

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 4:00 pm
by Ryukenden
Land 25 hits without juggling opponent. http://www.youtube.com/watch?v=vPVa_7htNYs

There is also Dreamcast version. Maybe it will work there, but I doubt it.

My combo goes like this:
Do Shakunetsu Hadoken, so that it hits Urien's Aegis Reflector, goes back at Akuma and resets him just after he has done KKZ (which must hit Urien 9 times), and then connect HK>Raging Demon. Everything connects except Raging Demon.

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 4:16 pm
by CPS2
Doesn't KKZ launch? I don't really understand this combo...

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 4:19 pm
by onReload
i'm guessing he means to start with 99% stun

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 4:23 pm
by CPS2
Ah wait if you whiff the 1st hit then KKZ does 9 hits and keeps them grounded, yeah I think this combo should work.

I just gave it a shot, it's tricky to set up the spacing. Basically Akuma has to be some distance away from Urien to get the 9 hit KKZ, which means you don't have a lot of space to set up the trade. The hard part seems to be doing the trade and still being far enough away to land far.HK. I might give it another shot later tomorrow.

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 4:38 pm
by Doopliss
But isn't that a 200% meter combo?

EDIT: Oh, the challenge allowed that.

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 4:43 pm
by CPS2
I vaguely remember trying something like this a long time ago, but then quickly gave up because HK>demon didn't work. Not sure if there's any other solutions aside from the whatever into HK>demon then uppercut super.

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 5:00 pm
by onReload
i don't think dudley's rose can knock akuma out of KKZ, but if he could...you could do a 7 meter combo (with dudley starting at 99% stun) of KKZ, maybe juggle a bit afterwards, when he stands up, j.fireball, land, HK->Raging Demon, OTG Uppercut Super

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 5:23 pm
by CPS2
Ah without dizzying is one of the requirements. I tried trading with the rose, doesn't seem to work, but you don't even need to do that. http://youtu.be/dqJFehO6lQg

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 5:34 pm
by onReload
ah damn. also, i just realized it would have to be the way you did it right there anyway, since you can't knock down. damn restrictions

Re: Can Akuma connect HK>Raging Demon in console version of

Posted: Thu Mar 15, 2012 8:07 pm
by Ryukenden
That one is a lot better than original response. Good job.

Anyway, in my combo, Urien blocks first hit and releases block to get hit 9 times. In my 24 hit version, instead of HK, I combo with c.LK, st.LP>HP SRK>SA3. Unfortunately, if you don't cancel into SA3 after first hit of SRK, Urien will be too far away for SA3 to hit him with all 12 hits. After a lot of testing I figured Akuma can connect c.LP, c.LP>Hadouken>SA3. Because of Super freeze, Hadouken somehow connects after c.LP. It's still 24 hits, but it contains new combo.

Re: Can Akuma combo HK to Raging Demon in console version of

Posted: Tue May 15, 2012 11:00 pm
by Ryukenden
I got it! http://www.youtube.com/watch?v=JJ6iG47I5Uw

I found a way to combo 12 hit SA3 and 4 hits before that. It was stupid of me not to include Aegis Reflector first time I tried to solve this challenge. First I tried to combo MP>HP target combo, but it was hard to get hit by Aegis Reflector at same time as Akuma's HP hits Urien. So I used close MK instead. After that, you can link c.LP (1 frame), and cancel into 2 hit HP SRK>SA3.

Re: Can Akuma combo HK to Raging Demon in console version of

Posted: Wed May 16, 2012 8:09 am
by CPS2
Such an elaborate setup, very cool :)