How to make one speedrun in SNES emulator?

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Maiden Masher
Posts: 21
Joined: Sun Apr 17, 2011 4:05 am

How to make one speedrun in SNES emulator?

Post by Maiden Masher »

Hi, it's my first post here,

If I post something wrong please delete or move, I am newbie here and my language barrier turns all difficult for me.

I would like to know if anyone can help me and say how to make one speedrun, the best tool for use, I have one SNES that makes the replay (recinput).

Use hex in this emulator is so complicated, anyone know one good program to do it? Easy and efficient?

Thanks
onReload
Posts: 1716
Joined: Wed Apr 22, 2009 7:00 am
Location: NJ, USA

Re: How to make one speedrun in SNES emulator?

Post by onReload »

If you head over to tasvideos.org, they have forums for discussing the best emulators with re-record function (http://tasvideos.org/forum/index.php?c=105)...It's all in English, though, but there are TASers who speak Spanish (and Brazilian). Most TASes are done with re-record, and not HEX.
Raine
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Location: Wollongong, Australia
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Re: How to make one speedrun in SNES emulator?

Post by Raine »

Sorry, I can't help with this, but I would like to welcome you to the forum. It is nice to see people with good KoF knowledge here. :)
error1
Posts: 2298
Joined: Sat Apr 18, 2009 12:15 am

Re: How to make one speedrun in SNES emulator?

Post by error1 »

yeah so it sounds like you want to make a tas
first get this emu
http://code.google.com/p/snes9x-rr/
http://code.google.com/p/snes9x-rr/down ... p&can=2&q=

the normal method to do a tas is not hexediting
start recording a movie
the easiest way is to pause the game, make a save state ( default shift+f1 - f8 )
then hold down the buttons you want you want and advance a frame ( default )
if you like the results make another save state, otherwise reload the previous save ( default f1-f8 )
if your doing the whole game that's the best method,
you can also use macrolua to do record combos more like your used too, but much easier
http://code.google.com/p/macrolua/
if you try these and are still really set on hex editing it I can help you with that
Maiden Masher
Posts: 21
Joined: Sun Apr 17, 2011 4:05 am

Re: How to make one speedrun in SNES emulator?

Post by Maiden Masher »

thanks, now I have a new option to start my work, specially for error1, I will try post here my progress later.

I wanna make a tas in the game Indiana Jones Greatest Adventures.

Remxi... erm.... thanks :oops:
error1
Posts: 2298
Joined: Sat Apr 18, 2009 12:15 am

Re: How to make one speedrun in SNES emulator?

Post by error1 »

I should also mention that all these tools are also available for arcade games, and most other systems
Maiden Masher
Posts: 21
Joined: Sun Apr 17, 2011 4:05 am

Re: How to make one speedrun in SNES emulator?

Post by Maiden Masher »

In this case, I had one idea to do it.

Edit the stages, sepparate them, and after all paste with hex, or with vegas.

If I can't control the game frame by frame, maybe I can't explore the TAS as well.

I will make something and post here, thanks for the support.
error1
Posts: 2298
Joined: Sat Apr 18, 2009 12:15 am

Re: How to make one speedrun in SNES emulator?

Post by error1 »

I'm not sure why you would need to, but you can use this edit emulator move files like hex editing
http://sourceforge.net/projects/tas-editor/
If I can't control the game frame by frame
why can't you? I'm confused
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