KoF Reference Articles (work-in-progress)
Posted: Sun Sep 05, 2010 9:53 am
Okay, let's start with the KOF 2001 infinite bar glitch.
Many people were complaining in some videos with 2001 combos that they used cheats due of the infinite bar shown, however, this is a complete legit bug that can be done in arcade mode and in console mode too. Here's the procedure.
Video examples (credit to Harry Mason for these)
1) To begin, both characters should put their battle configuration at least with one striker available (can be ratio 1 fighter - 3 strikers, 2 fighters - 2 strikers or 3 fighters - 1 striker).
2) Then, both must have only one stock left in their bar.
3) Your character should attack the opponent, but the opponent should block and CD counter the attack (video 2 as reference) or block roll the attack with AB (video 1 and 3).
4) Afterwards, the enemy should attack you, then you have to block and either CD counter it (video 1 and 2) or AB block roll it (video 3) AND at the same time, release a striker with BC as shown in the 3 videos.
The logic of this is that the engine will spend 2 stocks by doing the block counter attack and the striker call that also costs one stock. Since you already have only one stock left and somehow the first blowback attack cheated the engine, it will go in a -1 stock. Of course this causes the bug and then the bar goes infinite afterwards.
If done correctly, the bar will look glitched in black and blue and will grant you infinite stock for the rest of the match. Now that's up to you to use your imagination.
Thanks to Harry Mason for the videos and the details.
Many people were complaining in some videos with 2001 combos that they used cheats due of the infinite bar shown, however, this is a complete legit bug that can be done in arcade mode and in console mode too. Here's the procedure.
Video examples (credit to Harry Mason for these)
1) To begin, both characters should put their battle configuration at least with one striker available (can be ratio 1 fighter - 3 strikers, 2 fighters - 2 strikers or 3 fighters - 1 striker).
2) Then, both must have only one stock left in their bar.
3) Your character should attack the opponent, but the opponent should block and CD counter the attack (video 2 as reference) or block roll the attack with AB (video 1 and 3).
4) Afterwards, the enemy should attack you, then you have to block and either CD counter it (video 1 and 2) or AB block roll it (video 3) AND at the same time, release a striker with BC as shown in the 3 videos.
The logic of this is that the engine will spend 2 stocks by doing the block counter attack and the striker call that also costs one stock. Since you already have only one stock left and somehow the first blowback attack cheated the engine, it will go in a -1 stock. Of course this causes the bug and then the bar goes infinite afterwards.
If done correctly, the bar will look glitched in black and blue and will grant you infinite stock for the rest of the match. Now that's up to you to use your imagination.
Thanks to Harry Mason for the videos and the details.