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SF4 Combo Vid-Breaking the rules of SF4
Posted: Thu Feb 11, 2010 6:55 pm
by Smileymike101
Hey guys.I'm glad to be start being part of this community.As my first post, i want to show you guys my first major SF4 project(or any other fighting game for that matter).I worked on it roughly 3-4 months and was done by pad.The pad is primarily the reason it took so long

.Combos like some of Guiles(J.HP ~ Cl.HP ~ far LP ~ far HP and Flash Kick FADC Ultra) took like 3 days each to record.
I am very sorry for the quality, but my only mean of recording is my camera.It was either that quality or nothing at all and I really wanted to capture my ideas on tape.
I'd really like to hear your oppinions/critiques.
PART 1:
http://www.youtube.com/watch?v=b9DUMRWzPrE
PART 2:
http://www.youtube.com/watch?v=wL9VjhO4zsA
Enjoy!
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Thu Feb 11, 2010 8:42 pm
by Maj
Dude this video's awesome. It reminds me of the CvS2 vids i used to record on a VHS tape then take to my friend's house to capture on his computer.
At 2:44 + 2:54, those two midscreen antiair lvl3 FA combos just look dope. I think good Sagat combos should make him look like a bully and the sheer range he gets in these two clips definitely does that. That entire Sagat vs Sagat sequence at 3:05 is very entertaining too, especially since you used standard meter settings.
At 3:33, nice setup! It's cool to see some variation from the Gen setup, which is probably the best. At 4:03, nice crossup super. At 4:20, that low Tiger Shot doesn't connect, right?
Nice Vega juggle setup at 4:49. It's not easy to make him look interesting. At 5:04, too bad that DF+HK doesn't give you anything except a knockdown. Good charging though.
Nice charge setup at 5:11. You didn't even need counterhit, huh? That trade setup at 5:29 is crazy too. What did Vega's c.HP trade against? It wasn't another Sagat fireball, right?
Very cool combo at 5:38. You did that whole flipkick to ultra command as one smooth motion without recharging?
At 5:55, nice job linking EX flame kick after s.MP instead of canceling, and it's cool how you got all three juggle hits of Fei Long's ultra to connect too. Does that only work against Cammy? Nice damage at 6:55. 687?
At 7:29, i just like how long you walk forward. Looks very cool.
At 8:03, do you need counterhit for that?
8:13 + 8:19 + 8:47 + 8:53 + 8:57 = Oh wow, i recognize these. Thank you sir, i'm honored.
Nice F+HP setup at 8:24. I don't think i've seen that in SF4 yet. Nice setup at 8:40 to keep Rose on her feet after super FB. Too bad there's so little you can do in SF4 without meter.
I really like that counterhit s.MK to Ken ultra combo at 9:10 for some reason. Reminds me of CvS2 i guess.
That's a lot of fire at 9:32! Was that regular HP uppercut after the super against Honda?
Very cool Rose/Vega setup at 9:54, even if it doesn't give you much. The way you used it at 10:05 is much better, even though Rose can probably still catch up to her LP fireball simply by dashing. Might be more useful for someone with a bad dash, like Sagat.
Great setup idea at 10:14. This is the kind of stuff that makes me feel like we haven't quite figured out SF4 yet.
Okay, i gotta take care of some stuff but i'll check out Part 2 later tonight or tomorrow.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Thu Feb 11, 2010 8:45 pm
by error1
My only complaint is that is was too long and got repetitive. I get that you can charge during superfreeze but I didn't need 10 combos linking a charge move off a sonic boom. For example one combo like this would have gotten the point across better then 10 sonic boom into ultra combos.
error1 wrote:Re: sh/f style exhibition v.one (proposal)
Postby error1 ยป Wed Dec 30, 2009 7:37 am
http://www.megaupload.com/?d=7IVE005Z
guile superfreeze combo.
I wanted to do sonic boom ->dash in->buffer cl.hp, sonic boom-> superfreeze, but I couldn't manage it, Guiles cl.hp is too fast so it always hit before the first boom. I also managed to do flashkick->super instead of the last two hits but couldn't manage to get the ultra to connect in the corner so I decided to do it meter-less.
I liked it but I think I would have enjoyed it more if it was more a highlight reel and less of every combo possible.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Thu Feb 11, 2010 8:54 pm
by Maj
Speaking of which, i think i saw you asking about tool-assistance on u2b or somewhere. If you want more info about using programs like AutoIT to script combos on the PC version of SF4,
read this.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Thu Feb 11, 2010 9:23 pm
by Doopliss
about linking into kens Ultra, I think that happened to me in an actual match a long time ago. That was before I really cared about combos. The dude was a noob too, so it was probably by accident.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Thu Feb 11, 2010 9:24 pm
by Smileymike101
Error1 sorry for not seeing that video but i am new here.I do agree that guile and sagat were a little too long all other sections have parts i really liked doing/recording/watching and felt they must be there.And yes i think i put too many sonic boom ultras, but it's not very often you see far HP ultra or Flash Kick fadc Ultra.And df.hk Ultra i dont know just looks so stylish to me.Maybe it'll be possible in ssf4 i hope.Anyways thanks,i'll try to not abuse the same setups in later projects
4:03 -crossup super was by mistake but it looked cool
4:20 -no tiger shot doesnt connect but i wanted to use all sagats specials in one combo.
5:11- no CH needed.If against the wall vegas ultra comes out in 1 frame.If you make ryu do cr.mp cr.mk hadouken and block cr.mp and cr.mk you can do revversal ultra with the hadouken in your face.It seems however that there is a limitation that if vega is at frame advantage he cannot execute ultra.If i try meaty CH cr.mk so that it gives me +10 and execute ultra and take my hands of the remote vega literaly sits there until the frame advantage is over and after that does ultra.Strange.It may not be true, but this happened to me while recording.
5:29- the trade was with sagat cr.lp.I figured that if the game doesnt let me do ultra while having frame advantage i may just as well trade for it.
5:38- no actually i charged for the ultra after doing scarlet terror.
8:03- dont think you need CH but it was too hard for me to record it otherwise
The ryu-balrog scene was tough just using the record function.The reversal i got,just like in the original was pure accident
9:32- YES(Bison accent

)that was HP Shoryuken.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Fri Feb 12, 2010 6:39 pm
by Pokey86
Excellent Videol, alot of stuff i didn't know or think possible.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Sat Feb 13, 2010 1:49 am
by Tigre III
Some combos surprise me, well done

Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Sat Feb 13, 2010 10:12 am
by Maj
Okay, Part 2. It's cool that you showed such a wide variety of unusual links, but to be honest the only one i really liked was counterhit far s.HP, F+HP at 0:11. Also you have counterhit F+HP, far s.HP twice at 0:38 and 0:56.
That full-screen LP Sonic Boom to EX Sonic Boom combo at 0:27 was badass, but the setup seems kinda unnecessary. I guess Vega jumping into the corner pushes Guile into his Sonic Boom, but then again Guile spends so much time crouching waiting for the LP Sonic Boom to connect. Couldn't he just do LP Sonic Boom, whiff B+LK knee, EX Sonic Boom as Vega jumped backward?
The LP Sonic Boom to EX Flash Kick combo at 0:40 was pretty cool. Adding charge issues to the equation made it interesting since Guile couldn't just dash forward a bunch of times then FK.
At 0:50, i like this combo just because of the cool Sonic Boom frame you caught Guile using ultrafreeze.
Haha, nice variation on four-fierce at 1:07.
1:17 is visually one of my favorite combos in the whole video. It's crazy that you actually trade there and get the "Reversal" message. The version at 1:49 is absolutely amazing as well. Unfortunate compared to these two, the non-trade version at 1:33 seems redundant. I realize it was included for the sake of completeness but it seems unnecessary. The counterhit version at 2:14 is even more excessive. Out of all the remaining others, i thought counterhit far s.HP to ultra at 2:56 was the most interesting. Although the Flash Kick FADC to ultra at 3:30 was a very clever idea too.
I don't quite agree with error1 that it's too repetitive, but if you're gonna be this thorough, it would've been better to split the video into 3-4 minute segments and release them weekly instead of all at once. It's just too overwhelming to watch and absorb in one one sitting, you know?
Moving on, the Gief double EX Hand combo at 4:06 was really cool. So were both of your Gouken combos at 4:13. Crazy how much hitstun the first hit of EX palm causes. Midscreen fireball juggles are really cool too, especially using the horizontal one.
Starting the Dan combo at 5:26 from 0 stun was cool. The damage isn't bad either. Nice starter at 5:42. And very cool Akuma combo at 6:03. Some of the Rufus combos were cool too, but i'm not really a fan of Rufus combos, so, yeah.
Great video overall sir.
Re: SF4 Combo Vid-Breaking the rules of SF4
Posted: Sat Feb 13, 2010 10:42 am
by Smileymike101
To be honest, the sonic boom EX sonic boom juggle in the beggining was a mistake.I was trying the vega setup, but forgot to jump, and i though:Let's just add an EX sonic boom, and i'm always recording while in training mode.
0:40- Yeah i wanted ultra or super, but because of vega crossing up twice i couldnt charge.
2:14- Thinking about it, I should have removed it from the video, but there were lots of movies and i got lost through them
4:06 -Just the second one is EX.
5_06- I think it's dans most damaging combo, found it during your challenge.
Gouken-It's not that much hit stun, as i dont think he can FADC it in a normal that allows EX palm after.What i noticed about EX palm is that from when you do it, if you HOLD focus attack, it will FADC it,whilst other moves must be FADC'd imediately after active.Also I think that after focus attack, it is the move which casues the most hit freeze.
Yeah a friend suggested me the same,to put clips separately for 1-2 characters.I originally wanted it in one part.The reason is because if someone clicks it and watches it, chances are he's going to watch it all( i think).If it's multiple parts, they wont a give a damn about other parts, as they do not know if my work is worth watching or not, of which i dont blame them, as it is my first project and my channel has barely started developing.
Thanks guys for the feedback.
PS:Regarding the quality, i am watching the clips used for the video independently,and they look better.I can CLEARLY see the writing on the attack data box and stuff.That means Windows Movie Maker(yes, i mean it,i dont have other editing programs) dumbed down the quality, and posting to youtube dumbed it down even more.