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CV Breakdown: T-7

Posted: Thu Aug 06, 2009 11:12 pm
by Maj
About a year after Sai-Rec disappeared, T-7 showed up onto the scene with the first CvS2 combos to top Sai-Rec's final efforts. He produced hour-long VHS tapes and DVD's for CvS2, CvS1, KoF11, and NGBC, which were sold through doujinshop/goodstop but it's been over a year since the last time they were available. Even the trailers for those DVDs were a huge deal when they were released. It's been a while since he updated his website, but hopefully he's been working on something big.

T-7's homepage | T-7's youtube channel

Storm Zero (CvS1 combo tape) trailer | NBC Limit Break trailer

So uh, i'm not sure how okay this is, but Nestor aka Sage aka RollCancel uploaded T-7's entire CvS2 combo DVD onto u2b, including the bonus systems explanation tutorial at the end. Apparently he got the latter from nicovideo, but i'm not sure who uploaded it there either.

REQUiEM First Symphony - all combo chapters | system breakdown

Anyway it's simply amazing so you should definitely check it out if you haven't seen it yet. He even got some random man/woman pair to do voiceovers during some of the segments. Pretty crazy for a combo video.

Re: CV Breakdown: T-7

Posted: Fri Aug 07, 2009 8:46 pm
by fullmetalross
Such a good video, I saw that nestor uploaded it and was coming to tell you about it haha.

Re: CV Breakdown: T-7

Posted: Fri Aug 07, 2009 9:59 pm
by Maj
Thanks dude, cuz i definitely wouldn't have found it on my own. Only reason i got it posted up so quick is because omni randomly e-mailed me about it. We're a small group here, so i appreciate it. There's always a thin line between something being mentioned the week it's released and not getting posted until months afterwards. And vids like this really deserve to be announced and discussed here.

Re: CV Breakdown: T-7

Posted: Mon Aug 10, 2009 7:25 am
by onReload
So this video seems to highlight the Lvl2 Cancel glitch...How does it work, anyhow?

Re: CV Breakdown: T-7

Posted: Mon Aug 10, 2009 11:30 am
by error1
Maj you should do something like that gouki 100 hit combo at 26:21 for the super fb battle.

Re: CV Breakdown: T-7

Posted: Mon Aug 10, 2009 9:51 pm
by Maj
onReload wrote:So this video seems to highlight the Lvl2 Cancel glitch...How does it work, anyhow?
Basically when you do a C-Groove lvl2 cancel, the game puts your character in a special state that allows you to set up free juggles for as long as you can stay in that state. Here's an article explaining the requirements/details and a video providing some examples. If anything is unclear, i'll be happy to answer your questions because i <3 CvS2.

error1 wrote:Maj you should do something like that gouki 100 hit combo at 26:21 for the super fb battle.
That combo actually has kind of an interesting evolutionary path. It started with someone doing the lvl3 super FB using the tech throw reversal glitch. Most of the hits whiffed because the game still keeps track of juggle counts - it's just that tons of hits occur simultaneously in bunches, so the juggle counter increments way behind the combo counter. But once you get to eight distinct hits, the rest whiff. And those that didn't hit the first time around all whiff completely, because in CvS2 the first hit of nearly all multi-hit projectiles has zero juggle potential.

The next step was to use a C-Groove lvl1 super FB, then do a whiff lvl2 DP super and cancel it into whatever in order to reset the juggles to get a lot more hits out of the super FB tunnel. But you still miss out on a lot of hits because many of them pass through or trail too far behind.

So the final step was that version, using an A-Groove CC super FB to get all the hits because they all have infinite juggle potential coming out of a custom. I was sitting on that idea for like two years, waiting for someone to do it. And right when i got tired of waiting and decided to capture it myself, this video came along and saved me the trouble.

If Magnetro wants to include this clip, it's pretty easy to set up. There's nothing more to it than what you see in the video.

Re: CV Breakdown: T-7

Posted: Fri Aug 21, 2009 11:15 pm
by onReload
I read through the Lvl. 2 Juggle Glitch thing, and a few other bugs that explain the usage of Maki etc...but the main thing I didn't get was the actual cancel out of a Lvl. 2 - it's always been possible in CvS2, and it's intentional? I mean the characters aren't even done saying the move name when another special comes out.

Re: CV Breakdown: T-7

Posted: Sat Aug 22, 2009 9:25 am
by Maj
That's funny because i remember having the same reaction when we got the first reports about C-Groove lvl2 cancels. But yeah, it's an intentional documented feature. If it connects, you can cancel it. Without it, C-Groove wouldn't have a chance to match the damage output of A/N/K-Grooves. It's strangely clever because allowing lvl1 cancels would have been utterly broken and allowing lvl3 cancels would mean free bonus damage on top of the highest priority moves in the game. Meanwhile lvl2 supers don't have nearly as much invincibility, don't combo as easily, and generally aren't as safe when blocked.

While they didn't get everything right, it's undeniable that a LOT of thought went into designing/distributing CvS2's subsystems.

Re: CV Breakdown: T-7

Posted: Sat Aug 22, 2009 10:55 am
by onReload
Maj wrote:That's funny because i remember having the same reaction when we got the first reports about C-Groove lvl2 cancels. But yeah, it's an intentional documented feature. If it connects, you can cancel it. Without it, C-Groove wouldn't have a chance to match the damage output of A/N/K-Grooves. It's strangely clever because allowing lvl1 cancels would have been utterly broken and allowing lvl3 cancels would mean free bonus damage on top of the highest priority moves in the game. Meanwhile lvl2 supers don't have nearly as much invincibility, don't combo as easily, and generally aren't as safe when blocked.

While they didn't get everything right, it's undeniable that a LOT of thought went into designing/distributing CvS2's subsystems.
Can you cancel on any hit of the super?

Re: CV Breakdown: T-7

Posted: Sat Aug 22, 2009 9:39 pm
by Maj
Yup, once the lvl2 super connects, you can cancel it at any point after that. There are a couple of exceptions of course. The biggest one is that throws don't count. Also Honda's headbutt super is a little weird.