Tatsunoko Vs. Capcom
Posted: Fri Jan 02, 2009 8:16 am
Anyone here playing the game? I've messed around with it a bit... but I've never played anything other than Training Mode! But I've recorded some Combos, was just seeing if anyone here would be interested in seeing them. Here are links to them:
1) Viewtiful Joe & Chun Li: http://www.youtube.com/watch?v=hSHMv70Xf34
My first recorded Combo for the game. Nothing particular of note, just a carefully pieced-together Combo. I wish I could think of something to do with the "6th" Level of Meter I manage to build up, but I couldn't think of anything cool and worthwhile. Also, getting the Chun Li Super to Juggle and Combo is actually a lot harder than it seemed.
2) Karas (with Morrigan Assist): http://www.youtube.com/watch?v=okngP08nU4w
My whole goal with this Combo was to just see how many times I could get Karas's standard Chain Combo (Standing Light Attack x 3/4 -> Crouching Light Attack -> Standing Medium Attack -> Crouching Medium Attack -> Standing Heavy Attack -> [stuff]) into one Combo. I managed to get it five times. In terms of doing something different, the only thing to note here is the use of the Mega Crash after a Launcher to be able to get more Combo on the ground and bypassing the Air Combo. The Mega Crash has a HUGE hitbox, but it can actually whiff if done too fast (it's like after the Launch, the enemy is invulnerable to Mega Crashses for a split second).
3) Ryu (with Viewtiful Joe Assist): http://www.youtube.com/watch?v=CT2dxpwmfGo
There are very few times I'm actually really happy and pleased with my own Combos. Most of the time I see people really do something out of the ordinary and super creative, it's usually Maj or kysg or something. And whenever I see them do stuff, I always think, "Damn. Now why didn't I think of that?" But for once, I feel like I actually came up with a creative Combo "trick" for a new game. I came up with the idea of using Joe's Assist + Mega Crash to actually hit MYSELF mid-Combo to cancel out my Super so that I could Combo afterwards. And to make things even nicer is that using it that way, I could still call Joe again later in the Combo (this is either because the Bomb hits me and not the enemy or because the enemy was NOT getting hit when Joe finished, making it so his "timer" for Assist OK counts down even after I start hitting Batsu). This Combo started out with a goal of getting two ground-based Shinkuu Hadoukens in one Combo. It literally started off as the beginning up to the Mega Crash into Stand Weak -> Stand Heavy -> Towards Heavy XX Shinkuu Hadouken. But as I kept playing with it and thinking about it and trying to extend it, it suddenly became a 100-hit, 100% damage Combo as I kept finding more and more ways to tack on more parts. Although, once again, I couldn't think of a good way to use the 6th Level I built up.
I really think this game has a lot of good Combo potential. I've seen some other videos with some really cool stuff with characters like Batsu. I'm curious to see if anyone else here has been messing with the game, and if anyone else has started recording any TvC Combos.
- James
1) Viewtiful Joe & Chun Li: http://www.youtube.com/watch?v=hSHMv70Xf34
My first recorded Combo for the game. Nothing particular of note, just a carefully pieced-together Combo. I wish I could think of something to do with the "6th" Level of Meter I manage to build up, but I couldn't think of anything cool and worthwhile. Also, getting the Chun Li Super to Juggle and Combo is actually a lot harder than it seemed.
2) Karas (with Morrigan Assist): http://www.youtube.com/watch?v=okngP08nU4w
My whole goal with this Combo was to just see how many times I could get Karas's standard Chain Combo (Standing Light Attack x 3/4 -> Crouching Light Attack -> Standing Medium Attack -> Crouching Medium Attack -> Standing Heavy Attack -> [stuff]) into one Combo. I managed to get it five times. In terms of doing something different, the only thing to note here is the use of the Mega Crash after a Launcher to be able to get more Combo on the ground and bypassing the Air Combo. The Mega Crash has a HUGE hitbox, but it can actually whiff if done too fast (it's like after the Launch, the enemy is invulnerable to Mega Crashses for a split second).
3) Ryu (with Viewtiful Joe Assist): http://www.youtube.com/watch?v=CT2dxpwmfGo
There are very few times I'm actually really happy and pleased with my own Combos. Most of the time I see people really do something out of the ordinary and super creative, it's usually Maj or kysg or something. And whenever I see them do stuff, I always think, "Damn. Now why didn't I think of that?" But for once, I feel like I actually came up with a creative Combo "trick" for a new game. I came up with the idea of using Joe's Assist + Mega Crash to actually hit MYSELF mid-Combo to cancel out my Super so that I could Combo afterwards. And to make things even nicer is that using it that way, I could still call Joe again later in the Combo (this is either because the Bomb hits me and not the enemy or because the enemy was NOT getting hit when Joe finished, making it so his "timer" for Assist OK counts down even after I start hitting Batsu). This Combo started out with a goal of getting two ground-based Shinkuu Hadoukens in one Combo. It literally started off as the beginning up to the Mega Crash into Stand Weak -> Stand Heavy -> Towards Heavy XX Shinkuu Hadouken. But as I kept playing with it and thinking about it and trying to extend it, it suddenly became a 100-hit, 100% damage Combo as I kept finding more and more ways to tack on more parts. Although, once again, I couldn't think of a good way to use the 6th Level I built up.
I really think this game has a lot of good Combo potential. I've seen some other videos with some really cool stuff with characters like Batsu. I'm curious to see if anyone else here has been messing with the game, and if anyone else has started recording any TvC Combos.
- James