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Proper Terminology Advancement

Posted: Tue Sep 16, 2008 11:41 am
by Maj
It's strange to think how large the fighting game community's custom vocabulary has become. It's even stranger that word choice and usage have grown increasingly standardized over time. Personally i support this trend and hope to see it continue.

Nowadays it's easy to find accurate terminology definitons on the internet. Open up any decent fighting game FAQ and you're likely to find a comprehensive dictionary of pertinent words and phrases. In fact, even i've tried writing articles about this subject:

SF Terminology Encyclopedia v1.2 | SF Notation Manual v1.0

If any questions arise about correct usage conventions, this thread is a good place to invite discussion and compare notes.

Re: Proper Terminology Advancement

Posted: Thu Aug 20, 2015 12:43 pm
by onReload
So i've gotten yet another answer as to what 3rd Strike's "SGGK" stands for. Previously I heard "Super Great Goalkeeper," which is a reference to a good soccer goalie (how they block everything), and "Slide Grab Gyakunitaku Kick," which is apparently a reference to Chun's SGGK. "Sliding" in this case meaning what we refer to as "kara"

However, I got another definition in the game_versus twitch chat, thanks to cozy7959, a native speaker

"S 凄い G ガードも G グラップも K 食える"

or, "Sugoi Guard mo Grap mo Kueru"

cozy7959 said it's "amazing move that eats guard & glap both"

which I think is like, "Amazing Block and Grab Eater." I don't know if this is a joke definition or not, but it's a concise way to explain what the complicated OS does. Maybe I'll ask rKf on Twitter

Re: Proper Terminology Advancement

Posted: Thu Aug 20, 2015 2:48 pm
by HarlequinRogue
I noticed there's no abbreviation for close moves (cl.?). I find having cr. and cl. helps alleviate some ambiguity that comes with just using c.

Re: Proper Terminology Advancement

Posted: Thu Aug 20, 2015 3:42 pm
by Doopliss
HarlequinRogue wrote:I noticed there's no abbreviation for close moves (cl.?). I find having cr. and cl. helps alleviate some ambiguity that comes with just using c.
personally I'm still stuck with using cl. for close and just c. for crouching. I guess I'll have to adapt sooner or later >.<