Charge Experiments
Posted: Thu May 08, 2008 1:59 am
ST Guile's super is advertised as charge DB, DF, DB, U+K but it can also be performed as charge D, F, B, U+K. This is actually a bad thing because it means you can't delay the second input of the super, so you can't follow up Sonic Boom with FK super the way that Balrog can do Dash Punch into super.
ST Guile can charge the super with DB or D, but not with DF. He can charge regular FK with all three down directions. The super requires three directional inputs in addition to charge. It can't be shortened to two, so charge DB, DF, UB+K does not work despite Capcom's lies.
HF Blanka can charge DB, then do Rolling Attack followed by Vertical Rolling. Spreading out the U and K inputs gives you roughly 15 frames work with. ST Blanka can do the same thing or he can do super instead of Vertical Rolling. It might even be a practical tactic if you catch your opponent jumping back into corners. SFA3 Blanka can also do both but it's harder cuz Rolling Attack has noticeably more recovery.
More later ...
ST Guile can charge the super with DB or D, but not with DF. He can charge regular FK with all three down directions. The super requires three directional inputs in addition to charge. It can't be shortened to two, so charge DB, DF, UB+K does not work despite Capcom's lies.
HF Blanka can charge DB, then do Rolling Attack followed by Vertical Rolling. Spreading out the U and K inputs gives you roughly 15 frames work with. ST Blanka can do the same thing or he can do super instead of Vertical Rolling. It might even be a practical tactic if you catch your opponent jumping back into corners. SFA3 Blanka can also do both but it's harder cuz Rolling Attack has noticeably more recovery.
More later ...