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Combo/Tutorial idea?

Posted: Mon Jul 09, 2007 8:57 am
by ShinjiGohan
I was thinking of attempting to have some type of frame counter overlayed in the combos or tutorial videos.

So people can see the timing of moves, how tight some links are.... stuff like that.

What do you guys think about it?

Also how would someone impilement something like this lol.

Right now all I've got is either something like a tug of war with the middle being recovery, everything to the right is red and thats disadvantage, and everything to the left is green and thats to your advantage, and each frame move the bar around on that.

Or have countdown numbers instead, so people see that the opponent is in 26 frames of hit stun, and every frame that is decremented by 1....

Posted: Mon Jul 09, 2007 10:14 am
by ikusat
Right now all I've got is either something like a tug of war with the middle being recovery, everything to the right is red and thats disadvantage, and everything to the left is green and thats to your advantage, and each frame move the bar around on that.
This idea wouldn't need a green and red meter per say, You could have a small red sliver showing where the frame disadvantage starts.. but if you're showing this with a combo, it's obvious because the combo... stops comboing. If you could pull something like this off, it'd look incredibly awesome.

It'd also be incredibly tedious, you'd have to know the exact frame data, and it'd be tedious. Another downside is how drawing that bar would add to the tedium of the repetive tediousness.

For Tutorial videos, you could do something like what Zenfire did. Show the combo, then replay key points in slow motion, and freeze frame where something important happens.

For a combo video, I doubt anyone cares about frame data that much, so the above wouldn't work. That leaves the meter/number idea, which would be really tedious.

Posted: Mon Jul 09, 2007 10:25 am
by ShinjiGohan
I could probably make several large transparents screen with an opaque gauge at the bottom.

Like from -50 to +50. Where -50 is the max frame advantage (guard break or something) and +50 is obviously huge miss or block... possibly recovery from an SPD or something.

And on each hit, I paste it in for 1 frame (not counting screen freezes ie supers, custom activation etc...)

Defintely tedious, and probably best done while each combo is in its own clip before appending them all together...

Posted: Mon Jul 09, 2007 11:57 am
by ZenFire
This reminds of what I'm currently trying to do with the key display (though I haven't worked on it a while). I'd suggest using AviSynth for something like this. You want to super-impose something onto a clip with semi dynamic content (each clips frame info is different). AviSynth sounds perfect for it. Once you have te basic code done and you write down all the frame numbers where you want stuff to happen, it probably won't be AS tedious as you think, but still a lot of work. The most reusable solution would be to write a small application to generate the script files FOR you, taking the frame numbers and frame data as input. If you only do this for one video you might as well do it by hand.