Actually you're making a lot of sense, thanks! That's a lot better than we could do. I think I will try and explain, that might help more with the translations. Or rather, just in case you were curious (imo, you did great).NKI wrote:OK, I'm just gonna stop talking. I'm probably hella not making sense. :oops:
This is her DP move where she puts a chain into the air diagonally and literally swings on the chain like a playground swing, but with blades around her. She can do it multiple times in the air by quick canceling it with kick, and still act after she does it. IMO it's not a particularly good offensive move, but it can be used to turtle or get out of the corner, much like Mai wallbounce dive stuff. It's been used to end rounds via timeout, simply because she can take herself off the screen with it and continue to hide/turtle in the air for a long time.NKI wrote:It says she's good because she has very tricky movements. There's some move of hers (the "Whirlwind dance"...?) she can do twice in the air, and she can still air dash after that. She's much trickier in this game than in Vampire Hunter.
They must be referring to her qcf item toss move. The only stuff that hits overhead are specific items she tosses with that move, which are only tossed with the medium or high strength buttons. So basically you'll never toss an overhead with the low strength version.NKI wrote:Then it says something about in Vampire Hunter, she had these two moves, one of which had to be blocked low, the other could be blocked standing. They changed it in Vampire Savior so that you can block both of them standing, so it's easier to block. However, you'll end up landing those moves more often in Vampire Savior, because the move is really fast (???) and you can build SS meter faster (???). The next line I really have no idea. Something about you can kill them REALLY fast because she can rush down hella and do more triangle jump combos. (Are they even called triangle jumps in Vampire?)
A lot of her moves build meter though so I don't know which they could be referring to. But I assume it's her qcb+P Gong smack which does build pretty fast. And her DP move quick canceled kinda builds fast too if you spam it and quick cancel it.
As far as triangle jumps go, I would actually call them IAD's, not tri-jumps. With the exception of Q-Bee who does actually have a tri-jump (and maybe Anakaris who has a command dive attack). Her IAD is pretty good, but certainly not anywhere near Zabel's level of "good" IAD. Her normal ground dash is really good though.
Aww. Well the "TenRaiHa" is her Anvil super (she says tenraiha when she performs it). It's an autocombo performed by inputting LK-HK-MP-MP-up. Basically she drops an anvil at a pre-determined distance which instantly knocks the opponent to the floor (knocks them down), then proceeds to drop many spiked balls on the opponent. The Super does do pretty good damage. But, I guess it's true that it's limited by how you can combo into it and what you can follow it up with. Sadly you can really only use the universal stomp move after it, which does very minor damage. And really in order to combo into it you must be at the right distance, or hit with it OTG (which is hard).NKI wrote:Her weak points I barely understand at all. Something about if you get them with the "Thunder Rip" (Tenraiha?), there's really nothing she can follow up with. Then something about how she can't really use her "GC" anymore, because her "echo" move got changed to the "Whirlwind dance"...?
Her other super is her HCF+2K super that sends a wave blades that spike up from the ground across the screen, much like Magneto's shockwave, except slower. The blade super does pathetic damage, and although it's easy to spam it's really just a crap super, so yeah I would consider that one of her main weaknesses. I kinda wish I knew the name of this super or what she says during it, heh. But yeah, personally I think the blade super is one of the weakest supers in the game.
GC is "guard cancel", which cancels blockstun into a pre-determined special move or powered up (3S EX) special move. The difference between a GC and an AlphaCounter is that GC's don't cost meter, and you can choose the strength of the special move. I'd also consider this a big weakness for Lei-Lei. I didn't know in Vampire Hunter her old GC was her Gong hit (echo). But yeah, her GC in Vampire Savior is her DP move (the Whirlwind Dance) which doesn't act like a DP at all. It's ridiculously slow startup so it really doesn't stop anything, and certainly doesn't hit anything/anyone. It also doesn't pass through much either so it's not even a good escape.
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On a side note, I believe most of her EX moves (powered specials) suck and aren't worth using. I also feel her two of her three Supers suck horribly and aren't worth using much either. And the one that doesn't suck is hard to combo into and has no follow up. Her Guard Cancel certainly does suck, much more than the rest of the cast. She also doesn't have much in the way of Reversals, which means she gets rushed the fuck down.
I personally feel her only strengths are her normal dash (teleports), air dash (since not everyone has an airdash), and range. I really don't know why they ranked her above Jedah and Lillith, honestly. Mystery...
Thanks again.