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Re: Street Fighter IV: Volt Battle Protocol

Posted: Sat Mar 28, 2020 11:37 pm
by Doopliss
All of his interesting normals whiffing on crouchers and having no specials that combo into focus holds him back a lot combo-wise compared to a lot of other characters in USFIV.

Those s.HK links were quite bonkers for sure, wow XD

Re: Street Fighter IV: Volt Battle Protocol

Posted: Thu Jun 11, 2020 3:53 am
by HarlequinRogue
https://www.youtube.com/watch?v=J-LFKwpp8wY

My Dudley Combo Video.

So the big differences between this and console are really obvious here. In general pushback in this game is huge and the air time from juggles is a lot shorter. So EX Short Swing Blow gives a free juggle state but you don't have enough time to combo after it without using FADC or in this case Rose. Unlike console you can see that Ducking Straight drops a lot of height after each use, it's juggle properties are similar if not the same but we can't do it 4x here. As for Target Combos, we only have TC2, TC3, TC4, so nothing very useful

I know the 5th combo is 5 bars. But it was the only way to combo while showing that EX Thunderbolt doesn't knockdown in certain circumstances.

The last combo is a general trick with Ibuki. It works with certain moves and it's very precise. I've known it for a while but I haven't been able to show it until now.

Re: Street Fighter IV: Volt Battle Protocol

Posted: Thu Jun 11, 2020 4:05 pm
by Doopliss
Really nice, I love how Rose to EX Thunderbolt works :lol:
Those Ducking straight hits are kinda bonkers too, you really can't hit them like that on console. Nice how Ducking Upper combos into crumple as well. Seems they're way more lenient about having special cancelcs on the Target combos? :o Good stuff!