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Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 12, 2010 6:43 pm
by Doopliss
http://www.youtube.com/watch?v=JRVuUxloUms

Annoying, it looks like the scaling stops at 75% when the dummy has 0 HP left in training, compared to 100% in SFIV.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 12, 2010 8:20 pm
by error1
huh more damage scaling wierd, sf4 the most you would get from having low life is 10% reduction, 25% reduction is going to be noticeable.
that's an odd hit stun, bet it makes Sagat s. hk->high tiger shot hit super meaty

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 12, 2010 9:20 pm
by Mienaikage
You do get up to 25% reduction in vanilla though, the only difference is that it doesn't jump back up to 100% at 0HP in the training mode anymore.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 12, 2010 9:47 pm
by Mienaikage
Akuma/Gouki can Normal xx Teleport xx Ultra, Kind of like Dan's Super Taunt cancel but with a strict timing: http://www.youtube.com/watch?v=sfUZAACkZ78

Would like to see it thrown into this if it's still possible: http://www.youtube.com/watch?v=a4n2wH7Xli8

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 12, 2010 9:56 pm
by Doopliss
Mienaikage wrote:You do get up to 25% reduction in vanilla though, the only difference is that it doesn't jump back up to 100% at 0HP in the training mode anymore.
Yes, and that bugs me. Because that way, you could find out the "real" damage of high damage combos, or simply repeat a combo until it works, and you can see a correct number. But I guess you can simply add 33% of the value you get to get the real damage.
Mienaikage wrote:Akuma/Gouki can Normal xx Teleport xx Ultra, Kind of like Dan's Super Taunt cancel but with a strict timing: http://www.youtube.com/watch?v=sfUZAACkZ78

Would like to see it thrown into this if it's still possible: http://www.youtube.com/watch?v=a4n2wH7Xli8
we discussed this on the last page :P

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 12, 2010 10:30 pm
by Mienaikage
I don't know how these things fly right over my head, I think I need more sleep :/ I don't even know how I missed it I remember watching the one about Guy's hitbox and Sagat <3 cornflakes one...

Re: SSF4 Combo Engine Investigation

Posted: Tue Apr 13, 2010 2:12 am
by Raine
Smileymike101 wrote:I wonder, does HP xx gadouken also wiff?Will he be the new crouching chun li, where projectiles hit meaty if you cancel a hard normal that doesn't stand up?
Probably. I was hoping Capcom would go to an effort to try and stamp out these hitbox inconsistencies which cause stupid shit to miss in matches, but it looks like they've just introduced more haha. Oh well, us combomakers will benefit from it even if it's annoying whilst playing.

Re: SSF4 Combo Engine Investigation

Posted: Sat Apr 17, 2010 11:39 pm
by Mienaikage
Small addition, I took a look through T.Hawk's trials.

EX Tomahawk has juggle potential, in the corner you can cancel into EX Spire, then link into EX Tomahawk, then follow up with EX dive.

Don't have the exact numbers but the damage looked nasty.

Also when aimed correctly the dive can crossup.

Re: SSF4 Combo Engine Investigation

Posted: Sun Apr 18, 2010 12:52 am
by Doopliss
Mienaikage wrote:EX Tomahawk has juggle potential, in the corner you can cancel into EX Spire, then link into EX Tomahawk, then follow up with EX dive.
You can do that mid-screen as well.

Re: SSF4 Combo Engine Investigation

Posted: Sun Apr 18, 2010 9:43 am
by Mienaikage
Guile's DF+HK now initiates free juggle state <3

http://www.ustream.tv/channel/super-street-fighter-iv

Re: SSF4 Combo Engine Investigation

Posted: Sun Apr 18, 2010 10:42 am
by Smileymike101
FUCKING GOLD!!!Df.hk sweep?Too bad you can't do any ultras after because of the motion.

Re: SSF4 Combo Engine Investigation

Posted: Sun Apr 18, 2010 11:10 am
by Doopliss
Smileymike101 wrote:FUCKING GOLD!!!Df.hk sweep?Too bad you can't do any ultras after because of the motion.
DF.HK -> FK xx FADC -> U2. Probably possible, but the charge timing will probably be quite strict.

EDIT: http://www.youtube.com/watch?v=_Mg-4hjIwP4

Lol, that's scary.

Re: SSF4 Combo Engine Investigation

Posted: Sun Apr 18, 2010 10:35 pm
by Doopliss
http://www.youtube.com/watch?v=Th_m1IeP-MU seems like all the ruffians can juggle and the f.HK can juggle. Cody also has some crazy links going on. And far s.MP -> U2?

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 5:21 am
by Smileymike101
I don't think it juggles, but HK ruffian puts them in float.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 9:43 am
by Doopliss
Yeah, that's a possibility.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 4:35 pm
by Pokey86
Doopliss wrote:Yeah, that's a possibility.

Given that HK Ruffian does less damage than MK,i would guess that it offers float state.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 5:03 pm
by onReload
http://www.youtube.com/watch?v=AoCOy6bOH3E#t=8m36s

Shinkuu Tatsumaki not knocking down wha?

Also Guile is looking a bit more polished. Guile High Kick to EX Flash Kick now does both hits. Whew. I don't know if listing everything I notice is a good idea, though...but those two stuck out.

A good channel to watch for pre-release investigation.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 5:21 pm
by Smileymike101
Fuck df.hk ex flash for 2 hits.That's not important.What's important is df.hk REGULAR flashkick.Maybe even fadc itinto ultra.

Alsoo lol at Ryu's trial 21.MP fadc MP fadc MP ~ srk.

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 5:49 pm
by error1
onReload wrote: Shinkuu Tatsumaki not knocking down wha?
that's how it's always worked, only the last hit knocks down

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 6:02 pm
by onReload
Really? how do you get it to miss the last hit? this also happened in 3s sometimes and i never figured it out

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 6:12 pm
by error1
hard to do on purpose normally, I think chun li has the easiest time avoiding the last hit but each hit causes so little hit stun it's not very useful

Re: SSF4 Combo Engine Investigation

Posted: Mon Apr 19, 2010 6:36 pm
by Doopliss
Btw, it looks like Adon's regular super causes wallbounce. It deals less damage than the two variations, so I guess you can combo after it?

Re: SSF4 Combo Engine Investigation

Posted: Tue Apr 20, 2010 3:14 am
by Mienaikage
Tons of stuff for Makoto I need to add:

f+LK and j.HP (all directions) have juggle potential of 1

If you AA with U2 the opponent goes into float
http://www.youtube.com/watch?v=jhOwQ5Wiobo

EX Oroshi has juggle potential of 1

Regular Hayate has JP of 1, EX has 2 (or more, but probably not)

Tsurugi has JP of 1, EX is either 2 or 3 (or more, 2 hits and knocks down so hard to tell)

Fukiage has JP of 1

U2 has JP of 1, all except 1 hit is free

You can Fukiage xx FADC, U2, EX Tsurugi or EX Hayate
http://www.youtube.com/watch?v=Eah9DuLulcE

You can do EX Hayate, f+lk, dash under in the corner, you can also do it midscreen if you FADC the EX Hayate.

You can do Fukiage, j.HP, dash under.

HP xx Charged M Hayate (for a split second) does a little more damage and stun than HP xx H Hayate


Couple of resets:
http://www.youtube.com/watch?v=Y7g5WDLxyIo
http://www.youtube.com/watch?v=PB-igREv-rI

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 5:46 am
by Doopliss
Apparently s.HP xx HK Rekkukyaku repeat with Fei Long is an infinite on Juri... GJ capcom, if you're gonna restore the move to it's old self, at least try it on all the characters...

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 5:49 am
by Smileymike101
Dudem but how often did you see Abel's infnite on Chunli, or vice versa.Or put it like this.Have you ever seen ONE out of THREE of Chun's infinite?That's the same number of times you are going to see fei's ininite on juri.

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 6:09 am
by Doopliss
Except that this is a link that you can easily plink. Doing three or four repetitions would probably cause some nasty damage. I dunno if plinking was even discovered before it was removed last time.

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 6:59 pm
by error1
EX Rekkukyaku xx s.HP is a hard link because Rekkukyaku takes so long to finish so you can't do it on muscle memory, That said it is something I've seen in matches, I think Justin landed it a few times vs Daigo, but he also failed at it a few times

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 9:02 pm
by Pokey86
Doopliss wrote:Except that this is a link that you can easily plink. Doing three or four repetitions would probably cause some nasty damage. I dunno if plinking was even discovered before it was removed last time.
Plinking was never removed :P

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 9:03 pm
by Smileymike101
Pokey86 wrote:
Doopliss wrote:Except that this is a link that you can easily plink. Doing three or four repetitions would probably cause some nasty damage. I dunno if plinking was even discovered before it was removed last time.
Plinking was never removed :P
He meant that the loop on Abel and Seth was removed.

Re: SSF4 Combo Engine Investigation

Posted: Wed Apr 21, 2010 10:09 pm
by Doopliss
Smileymike101 wrote:
Pokey86 wrote:
Doopliss wrote:Except that this is a link that you can easily plink. Doing three or four repetitions would probably cause some nasty damage. I dunno if plinking was even discovered before it was removed last time.
Plinking was never removed :P
He meant that the loop on Abel and Seth was removed.
yes indeed I did.