Re: Looking for Programmable Controllers
Posted: Sat Jun 12, 2010 6:04 pm
That's close to what I did.ShinjiGohan wrote:an idea
http://shoryuken.com/showthread.php?t=240330
I forgot to respond to this. But seemingly (at least for the PS2), if you send a PS2 signal to a regular TV, it'd play at 29.97 fps interlaced or 59.94 deinterlaced. However if you send it to a computer monitor, it'll play at whatever speed your refresh rate is at. Using a combination of a PS2 VGA cable and a software called "HD TV Player" by Blaze, it forces your PS2 to output to the CRT VGA monitor at whatever refresh rate you specify. So if you choose to have a refresh rate of 75hz, the game would indeed play at 75fps. So obvious using something like autoit which plays on a computer (like PC SF4) the game is playing at 60fps so the timing is different than it'd be if you were playing a console version on a regular TV. Thats not even considering video lag from the TV that you're playing on.Rufus wrote:I'd call it a qualified success. It's still a little flaky.onReload wrote:Awesome! So is now when you consider it a total success, or do you have more stuff to test?
It appears that SFIV runs at 60 fps when it's on my computer display, but 59.94 when it's on the TV/recorder setup...
Also put up some pics (not much to look at, really)
http://www.pedantic.org/~nate/HDR/controller/
If it's a constant speed, it shouldn't matter tho right? I thought monitor input lag was only a problem if you use visual cues and play on different kinds of monitors with different input lag. Wouldn't a macro work on any lag speed, as long as the game speed/monitor refresh rate is always the same?ShinjiGohan wrote:Thats not even considering video lag from the TV that you're playing on.
I'm not sure about the PS2->{magic spaghetti doodle}->VGA arrangement, but Xbox360 -> VGA Cable -> Monitor displays at just about 60 hertz. (The refresh rate is in the video signal for VGA stuff. The easiest way to do NTSC->VGA also means having the same V-sync. HDTVs that don't have adequate refresh like 1080p25 TVs for example would have issues, but people tend not to use those, and I'm not sure how much of that there is.ShinjiGohan wrote: I forgot to respond to this. But seemingly (at least for the PS2), if you send a PS2 signal to a regular TV, it'd play at 29.97 fps interlaced or 59.94 deinterlaced. However if you send it to a computer monitor, it'll play at whatever speed your refresh rate is at. Using a combination of a PS2 VGA cable and a software called "HD TV Player" by Blaze, it forces your PS2 to output to the CRT VGA monitor at whatever refresh rate you specify. So if you choose to have a refresh rate of 75hz, the game would indeed play at 75fps. So obvious using something like autoit which plays on a computer (like PC SF4) the game is playing at 60fps so the timing is different than it'd be if you were playing a console version on a regular TV. Thats not even considering video lag from the TV that you're playing on.
Just another hassle for tournament players now a days, as well as TAS combovideos/playthroughs.
Thats the thing, my brother was watching some tests of an LCD which was supposed to have the same timing as a CRT. and at the beginning they did but every so often the lcd would get 30ms laggier and then resync itself, like it sped up for a split second so that it seemed like it didn't lag but it did. So not only do these HD TVs lag, it isn't even constant lag but variable.CPS2 wrote:If it's a constant speed, it shouldn't matter tho right? I thought monitor input lag was only a problem if you use visual cues and play on different kinds of monitors with different input lag. Wouldn't a macro work on any lag speed, as long as the game speed/monitor refresh rate is always the same?ShinjiGohan wrote:Thats not even considering video lag from the TV that you're playing on.
You don't really care about what the display does as long as you're in sync with the game - i.e. the Xbox/Playstation/Wii/Whatever.ShinjiGohan wrote: Thats the thing, my brother was watching some tests of an LCD which was supposed to have the same timing as a CRT. and at the beginning they did but every so often the lcd would get 30ms laggier and then resync itself, like it sped up for a split second so that it seemed like it didn't lag but it did. So not only do these HD TVs lag, it isn't even constant lag but variable.
At least on my Xbox360, this isn't quite true. 59.85 fps on the TV, 60.15 fps on VGA (it also varies a little by game).error1 wrote:no, you can disconnect the display and the game will run at the same speed
Huh, they do look nice. I'm curious what the 20 connections are for.CPS2 wrote: Just a heads up in case anyone was looking for pcbs, these look really good.
https://akihabarashop.jp/images/PS360HookUpSmall.jpgRufus wrote:Huh, they do look nice. I'm curious what the 20 connections are for.CPS2 wrote: Just a heads up in case anyone was looking for pcbs, these look really good.
I got some more info. There are 4 grounds, and the turbo button is used for (among other things) the console switching process.noodalls wrote:Rufus wrote:CPS2 wrote: https://akihabarashop.jp/images/PS360HookUpSmall.jpg
There be your asnwer. Wonder what the turbo button does.
Some of the stuff I'm doing with that is linux-specific. I've got an Arduino, and I'll try to put together a platform-independent USB ppad set up.CPS2 wrote:Ah so how is it on windows now? About the same as linux or is linux better?
Not the one from me?wolverine-master wrote: What do you do with an expired programmable controller? I can't sell it. I can't fix it. It's just a regular stick now.
Sorry dude, i'm still using mine. Gotta finish those two SF4 videos and somehow there's always more projects to work on. Plus i still need to test stuff every once in a while - either for articles, or answering random emails, or ComboVid stuff, or whatever.wolverine-master wrote:Maj, If you're not using your controller can I please borrow it?
No sir. I'm currently using that to see if I can find any advanced UMvC3 stuff.Rufus wrote:Not the one from me?
I'm a little curious to know how well it's working for you. The interface has some issues...wolverine-master wrote:No sir. I'm currently using that to see if I can find any advanced UMvC3 stuff.Rufus wrote:Not the one from me?
Is it a programmable stick or a pad?wolverine-master wrote: What do you do with an expired programmable controller? I can't sell it. I can't fix it. It's just a regular stick now.