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Re: SF4 Combo Engine Investigation

Posted: Mon Mar 22, 2010 9:12 am
by Smileymike101
Error, link doesnt work.

Re: SF4 Combo Engine Investigation

Posted: Mon Mar 22, 2010 9:42 am
by Doopliss
Smileymike101 wrote:Error, link doesnt work.
it works for me :S

Re: SF4 Combo Engine Investigation

Posted: Mon Mar 22, 2010 6:25 pm
by Xenozip.
I just got it from that link.

Re: SF4 Combo Engine Investigation

Posted: Mon Mar 22, 2010 7:39 pm
by Doopliss
Wtf, if you connect the last hit of Dan's super as a counter hit, they fly in a completely different arc.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 5:40 pm
by Pokey86
Are you kidding me? why would they even bother altering the knockback mechanics of that, when would that ever happen

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 6:07 pm
by Doopliss
No idea, but it happens.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 6:56 pm
by error1
the reason it would happen is because it causes the same hit reaction ( or a small alteration ) as all the other dps. No point in putting a brand new hit reaction in for that move

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 7:03 pm
by Doopliss
The knockback is completely different from normal DPs on both normal hit and counterhit. on normal hit, it sends them up ridiculously high, on counterhit, it looks like they were hit by an AA fireball. An DPs, other than Sagat's TU and Ken's HP SRK, doesn't react differently to counterhit.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 7:33 pm
by error1
your right. I bet what happened is they only made a hit stun for when it hits normally and didn't put a counterhit hitstun in so it went to the default hitstun.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 8:03 pm
by Doopliss
Oh, now I get it. yeah, the risk for that happening in a real match is extremely small, unlike Ken's And Cammy's supers.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 8:47 pm
by Pokey86
If they didn't change the hit stun? Doesnt that mean they could fast wakeup?

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 24, 2010 10:29 pm
by Doopliss
Hmm, I will try... Nope, still untechable.

Re: SF4 Combo Engine Investigation

Posted: Thu Mar 25, 2010 12:57 am
by Doopliss
Lol, I just found some Kara forward Dash with Ken. Just do QCFx2+MK~MP. This will cause a kara focus attack, which ken immediately dashes out of. Try it, it looks quite cool.

Re: SF4 Combo Engine Investigation

Posted: Fri Mar 26, 2010 4:30 am
by gilley
http://www.youtube.com/watch?v=okizE0LZwrc
http://www.youtube.com/watch?v=1JBpp1_SNtE

yessir, I found this is easy by double tapping f+mk~mp > f+mk~mp really quick.

Re: SF4 Combo Engine Investigation

Posted: Fri Mar 26, 2010 11:38 am
by Doopliss
Ok. I was just suprised when I was trying to do Kara super and ended up with that. Ofc, you can kara super with LP and HP. And does people use Kara Hadoken? It seems useful.

Re: SF4 Combo Engine Investigation

Posted: Fri Mar 26, 2010 10:11 pm
by CPS2
This is no doubt old, but I hadn't seen it before, chun can cancel cr.HP into (I think) heavy legs then medium legs, then link to cr.HP again as an infinite. So she has 3 infinites now? A combo I'd like to see from anyone dexterous enough or with program pads or Auto IT, it should be possible to do a couple of reps of all 3 infinites in one combo right? None of them use any meter either, so you can FADC to move forward if necessary...

Re: SF4 Combo Engine Investigation

Posted: Fri Mar 26, 2010 10:41 pm
by Doopliss
I'm quite sure it's a loop.

Re: SF4 Combo Engine Investigation

Posted: Sat Mar 27, 2010 12:43 am
by error1
Yah at least 4 months old. It's jab legs, it's normally +6 so it just needs to be 1 frame meaty for the c.hp link. That's not an infinite you can tell her c.hp hits farther back each loop. Vs crouching Abel it is an infinite
http://www.youtube.com/watch?v=-HJh4AwmJgc

does the sbk loop work on a crouching character?

Re: SF4 Combo Engine Investigation

Posted: Sat Mar 27, 2010 12:47 am
by Doopliss
They should really tweak her LK SBK and c.HP. A quick normal with negative knockback is just silly.

Re: SF4 Combo Engine Investigation

Posted: Sat Mar 27, 2010 2:03 am
by Xenozip.
They better tweak something alright, otherwise Kikkosho is going to get a little silly lol.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 31, 2010 12:40 pm
by onReload
So I guess this is a matter of the chaining system.

Was bored while playing with Guile. I was doing cr.LP, s.LK, Knee Bazooka (b+LK) for a weird little 3 piece. For some reason though, I can't just start with a s.LK into Knee Bazooka, it forces me to chain into another s.LK (far, this time). If I wait a bit to stop the chaining from starting, then the bazooka won't combo.

I'm aware this is a pretty dumb combo but what gives? I know you can't cancel from a chain, but if you start with a chain-able move you can't go to a command move using the same button? I can't think of anybody besides Guile with this oddity.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 31, 2010 6:16 pm
by error1
knee bazoka has 7 frames startup. Only thing that give guile that much frame advantage is a soinc boom. Why do you think it should combo?

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 31, 2010 6:40 pm
by Maj
onReload wrote:Was bored while playing with Guile. I was doing cr.LP, s.LK, Knee Bazooka (b+LK) for a weird little 3 piece. For some reason though, I can't just start with a s.LK into Knee Bazooka, it forces me to chain into another s.LK (far, this time).
Wow, that is weird. You can do j.MK, c.LP -> c.LP -> c.LP -> B+LK for a 5-hit combo. You can also do two close s.LK x2 against crouching Seth, so close/far doesn't seem to make a difference.

Seems arbitrary but i don't know if we'll ever get a real explanation. Maybe it's an elaborate Target Combo that they couldn't figure how to fit in the Command List so they just left it out.

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 31, 2010 6:52 pm
by error1
your right weird. Looks like guile can chain knee Bazooka but only if he just hit with a chain. Doesn't seem to work on block. Feels like a glitch, reminds me of cps-1 chains. Who else has a chain-able week attacks and a command move with a week attack? Chun and Sagat have one but no way they will hit in a combo

Re: SF4 Combo Engine Investigation

Posted: Wed Mar 31, 2010 10:49 pm
by onReload
yeah i tried both sagat and chun, its not quite the same thing.

hooray i discovered something totally useless lol.

Re: SF4 Combo Engine Investigation

Posted: Thu Apr 01, 2010 12:04 pm
by Doopliss
could someone try to do, with Seth on Guile midscreen (can't do it myself, because I can't backdash with Guile and do Ultra with Seth at the same time, and making him backdash constantly forces me to do the combo from the corner, and he gets out of stun before I can do a corner combo on him):

j.HK -> c.HP xx EX Tanden -> c.HP xx EX Tanden -> s.HP xx HK Legs -{Guile doesn't quickstand, and he dashes back on wake-up}-> Dash forward, LP SB -> Unblockable ultra.

This should lead to Guile backdashing the SB, getting hit with ultra, pushed into SB, getting stunned, and then you do j.HK -> s.HP -> HK Legs -> j.d.MK x3 -> j.d.HK in the corner or smthn.

Re: SF4 Combo Engine Investigation

Posted: Sat Apr 03, 2010 1:51 pm
by Doopliss
Btw, is it possible to save your back charge when swithcing sides with the opponent? It shoud be possible, as you can record non-cross-up j.MK -> s.LP xx HP Rolling attack with Blanka, and then have him play it back as a cross-up.

Re: SF4 Combo Engine Investigation

Posted: Sat Apr 03, 2010 2:23 pm
by Pokey86
Doopliss wrote:Btw, is it possible to save your back charge when swithcing sides with the opponent? It shoud be possible, as you can record non-cross-up j.MK -> s.LP xx HP Rolling attack with Blanka, and then have him play it back as a cross-up.

Perhaps it's something along the lines of pressing right/left on the exact frame you swap sides. Inputting manualy would probably be nion impossible.

Re: SF4 Combo Engine Investigation

Posted: Sat Apr 03, 2010 2:31 pm
by Doopliss
Yes, that was what I was thinking about as well.

Re: SF4 Combo Engine Investigation

Posted: Sat Apr 03, 2010 9:15 pm
by Maj
I can confirm that it's possible. I was doing it with Gen while developing that roll combo against Dhalsim. Originally it was PPP:j.MK, KKK:c.MP xx HP roll, but i ended up not needing to do it for the final version because the extra low jab gave me enough charge time.