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Re: SSF4:AE Combo Engine Investigation
Posted: Sun Jul 22, 2012 3:11 am
by error1
does that start with a counter hit?
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Jul 22, 2012 5:02 am
by error1
nvm
mk works with perfect spacing.
You should be able to get three loops without the ex tandem
https://dl.dropbox.com/u/35396368/seth% ... 20boom.mkv
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Jul 22, 2012 2:31 pm
by Pokey86
Nice, TA saves the day!
lol, wierd new quotes there "Holy Shit!"
So did you check to see if you get three reps? Crouch MK Boom fails after the MK alot vs Guile for some reason.
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Jul 22, 2012 5:03 pm
by error1
yeah you can do
nj hk, cl.hp ex boom, c. mk, ex boom, c. mk, ex boom, far lp, c. mp, legs, stomps, dive
not enough to dizzy tho
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Jul 22, 2012 6:17 pm
by Pokey86
wouldnt've expected it to Dizzy, to many 100 Stun moves in there.
Nice combo though, Seth can add himself to the Dee Jay & Guile train of thought... Not as good mind.
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Jul 22, 2012 10:58 pm
by error1
the guile, dee jay, gouken, ken, akuma, sagat, chun, dan, dhalsim train
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Jul 23, 2012 1:02 am
by Pokey86
error1 wrote:the guile, dee jay, gouken, ken, akuma, sagat, chun, dan, dhalsim train
Ken & Akuma can't dothat, without somekind of outside interference anyway. (Like a taunt or Honda crouching)
Dare i offer to eat my hat?
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Jul 23, 2012 1:07 am
by Doopliss
Pokey86 wrote:error1 wrote:the guile, dee jay, gouken, ken, akuma, sagat, chun, dan, dhalsim train
Ken & Akuma can't dothat, without somekind of outside interference anyway. (Like a taunt or Honda crouching)
Dare i offer to eat my hat?
Akuma has Shakunetsu Juggle loops, hasn't he?. Ken's EX Fireball is +3. He also forgot Oni, E.Ryu and Rose, maybe Ibuki too?
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Jul 23, 2012 1:25 am
by Pokey86
Eh, i was more refering to frame advantage via meaty projecitles mid combo.
I mean given enough variables anyone can do anything.
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Jul 23, 2012 7:57 am
by error1
I count crouching honda and chun
http://youtu.be/WcWmMuNG-dE
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Jul 23, 2012 4:14 pm
by Pokey86
I expected you would... Kinda like when i said hit a mid combo meatly LK Tatsu. (I think, the argument was a long time ago) in to Ultra or something & you did it aerial with no real confirmation that it was meaty.
A shameful moment >_<
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Aug 05, 2012 1:42 am
by Maj
Were there any hitbox videos released for this game? I know there were a bunch for vanilla SF4, but i think those were actually captured from the console version somehow. I would've imagined that people would start posting them once the PC version came out, but i don't remember seeing anything like that. Anyway i'm kinda interested in checking out Dee Jay's and Guy's hitboxes because they do some funky stuff now and then.
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Aug 05, 2012 1:44 am
by Doopliss
Maj wrote:Were there any hitbox videos released for this game? I know there were a bunch for vanilla SF4, but i think those were actually captured from the console version somehow. I would've imagined that people would start posting them once the PC version came out, but i don't remember seeing anything like that. Anyway i'm kinda interested in checking out Dee Jay's and Guy's hitboxes because they do some funky stuff now and then.
Most of the vanilla Super hitboxes were leaked, and that's the only SFIV hitboxes I know of. Don't know where to find them now though.
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Aug 05, 2012 1:51 am
by onReload
Why does this stuff have to leak? If they've been studying and photographing with hitboxes on, why can't we see it?
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Aug 05, 2012 2:27 am
by Doopliss
onReload wrote:Why does this stuff have to leak? If they've been studying and photographing with hitboxes on, why can't we see it?
Good question.
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Aug 05, 2012 4:17 am
by error1
the stuff we have is from a developers version or something
Looks like the jappenese guide has some hitbox pictures
http://www.teyah.com/ae/Cannon-Strike-H ... hanges.jpg
I can tell you all the hitbox numbers, but it's relative to the model, so you couldn't just draw graph it on an image.
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Aug 06, 2012 11:53 pm
by Pokey86
Can you cancel the Post-Fukiage jump with a ground special?
I was trying Fukiage -> JC's U2 (I think it'd look cool)
for a short while but couldn't even do a special, let alone U2.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 1:02 am
by Doopliss
Pokey86 wrote:Can you cancel the Post-Fukiage jump with a ground special?
I was trying Fukiage -> JC's U2 (I think it'd look cool)
for a short while but couldn't even do a special, let alone U2.
I don't think you can JC normal jump cancels, only super jump cancels.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 3:12 am
by onReload
yeah i don't believe you can do that. You can definitely do Fukiage xx Super -> Juggle with U2 though, it's pretty neat, though it's been done by Maj and others I think
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 3:13 am
by error1
You can cancel regular jump cancels
Anyway, she can't do it like ibuki or viper can
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 3:16 am
by onReload
^ that MKT isn't showing the same types of jump cancelability as Ibuki's, though...so does regular JC not count as "HI_JUMP" or "JUMP_IN"? or only sometimes for some reason? I'm assuming "HI_JUMP" = Superjump and "JUMP_IN" =Jump Install or Regular Jump Cancel...so the last hit of her U2 should have the "JUMP_IN" flag, right?
Errr looking at it now I realize I don't quite get the move there; is the one you have highlighted for both of them indicating "canceling the jump cancel with standing" or...uh...hmmm.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 3:23 am
by error1
onReload wrote:^ that MKT isn't showing the same types of jump cancelability as Ibuki's, though...so does regular JC not count as "HI_JUMP" or "JUMP_IN"? or only sometimes for some reason?
Jump in is a list of moves you can cancel a jump startup with, HI_JUMP is High Jump. These are not normal jumps btw, these are just jump cancels.
Ibuki can cancel Makoto can't.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 3:32 am
by onReload
I'm confused...
error1 wrote:You can cancel regular jump cancels
Do you mean Makoto can cancel her jump-cancels, so she doesn't even jump at all? Or are you saying she can cancel certain moves (Fukiage) with a jump, 'cause that much we know, right?
Or...
Were you replying to Doopliss' post where he wrote:
Doopliss wrote:
I don't think you can JC normal jump cancels, only super jump cancels.
'Cause I think he meant "I don't think you can
UC [ultra cancel] normal jump cancels,".
cancel-cancel-cancel-cancel-cancel-cancel
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 3:54 am
by error1
You can cancel normal jump cancels with ultra tho.
When looking at the difference between a normal jump cancel and a super jump cancel, I noticed you can focus attack cancel a normal jump ( but not a super jump ).
So Ibuki can do CH c.hp, fa, dash cancel, cl. lp
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 9:18 am
by Doopliss
error1 wrote:I noticed you can focus attack cancel a normal jump ( but not a super jump )
But can't C.Viper do that? Or do you just normal jump? I don't remember.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 1:30 pm
by error1
yeah viper doesn't have a different superjump cancel list like ibuki does
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 07, 2012 4:11 pm
by Pokey86
so no then
Ibuki can, Makoto can't, i s'pose they didn't want people FA -> Dashing the jump.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 14, 2012 12:25 pm
by ilitirit
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 14, 2012 12:36 pm
by Doopliss
Wait, what?
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Aug 14, 2012 12:57 pm
by ilitirit
Doopliss wrote:Wait, what?
Notice that the FADC only uses 1-bar.
Ideas:
- The dash part of the FADC is being kara-cancelled
- The attack part of an EX FA is being kara-cancelled
- Irreproducible glitch related to the variable frame-rate bug on PC (I doubt it considering the date of the vid)