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Re: SF4 Biweekly TACV Series

Posted: Tue Feb 23, 2010 7:33 pm
by onReload
Smileymike101 wrote:For ryu normal trial 2, you can get all of his last 3 moves into one combo.When you reach the Do the Shoryuken part, do lp.srk ~ shinkuu ~ Ultra.It looks funny.Succes,Suc...Succes!
You can do that with some other characters as well (guile's flash kick xx super -> ultra), and i think with ken you can do airborne tatsu, then hp shoryu (i think by the third hit the text will switch to shoryuken), [edit: no it won't, shit] then cancel to reppa, then ultra. that's 4! nobody can beat that, eh?

sagat could almost do the following awesomeness: lk tiger shot fadc -> HP tiger uppercut FADC -> HK tiger knee xx tiger genocide -> tiger destruction
but the super refill isn't fast enough after FADCing the uppercut. oh well. that's almost all the moves in normal2 in one go, though the text doesn't switch fast enough for it to actually get the 4 "SUCCESS" messages. this isn't really TACV material but it's almost back on topic, surprisingly.

...yeah, sometimes i speedrun those normal trial modes. it's really lame but fun and non-threatening.

Re: SF4 Biweekly TACV Series

Posted: Tue Feb 23, 2010 8:36 pm
by Smileymike101
After TU fadc Tiger knee you can link super in the corner (heck, even ultra) so maybe the meter refils by then?Maybe if you wait till the last frames before the opponent touches the ground the meter would refil.Not sure tough as you previously fadc'd a tiger shot.Maybe if you drag before the Tiger shot fadc to TU?like adding 3 cr.lk's before it.dunno, may work.

Re: SF4 Biweekly TACV Series

Posted: Tue Feb 23, 2010 11:20 pm
by onReload
Smileymike101 wrote:After TU fadc Tiger knee you can link super in the corner (heck, even ultra) so maybe the meter refils by then?Maybe if you wait till the last frames before the opponent touches the ground the meter would refil.Not sure tough as you previously fadc'd a tiger shot.Maybe if you drag before the Tiger shot fadc to TU?like adding 3 cr.lk's before it.dunno, may work.
nah tiger knee doesn't pop people up high enough, but i thought the same thing. and the fadc tiger shot would just be for fun, no way that it would erase the low tiger shot message before the uppercut - none of the sagat ideas i put up will get the multiple 'SUCCESS' messages in a row, save for tiger knee xx tiger genocide -> tiger destruction........-> tiger bonanza

but as lame as it is, it's interesting to see what combos can be done with the trials mode as an architecture, at least for the move order

Re: SF4 Biweekly TACV Series

Posted: Wed Feb 24, 2010 6:39 am
by error1
I've looked at Gouken quite a bit so I'll see if I can save you some time.
free juggle states

back throw- doesn't count as an actual hit so and you can get both hits of ex srk after it
ex srk- first hit not free if the opponent is in juggle state
first hit of ground hurricane kick
first hit of j.mp
counter- only if opponent isn't in a juggle state
any projectile

moves with juggle potential

second hit of j.mp
all but first hit of super
like the last to hits of ultra


can't link to anything but c.mk except on counterhit or from his fireball. Cant special cancel anything but hk except off a counter hit or hp. He is a lot more limited then he looks but he has a ton of moves and is undisputed free juggle state king

this might be a good time to do your max focus combo with the sim setup

Re: SF4 Biweekly TACV Series

Posted: Mon Mar 08, 2010 1:16 am
by error1
been testing out crouching chun setups and noticed that gouken can link into ultra that way
http://www.filefront.com/15770943

Re: SF4 Biweekly TACV Series

Posted: Mon Mar 08, 2010 8:11 pm
by Pokey86
Hey, can anyone test this?

Seths Super, i'm almost 90% sure Every hit of his super (& maybe his final hit but i doubt it) cases float knockdown + reset. (As in, it keeps the character in flaot knockdown)

What i want someone to do is one of those rose/projectile set ups & see if he recovers quick enough to pull off a proggressing combo. (J + Down MK or hell, maybe ultra)

So standard setup would be Cr.HP -> Super (Hitting air) then interrupt with a projectile just as the character gets raised again.

I did try with the recording function, but in truth i can't do projectile tricks with that.

Re: SF4 Biweekly TACV Series

Posted: Mon Mar 08, 2010 9:12 pm
by Doopliss
I don't know what you want to do really, but Seths Super is invincible during all active frames. I can see if I can do something though.

No wait, he isn't. EX-Multihit projectiles go trhough him from in front. I tried dashing to the other sidde of the stage and super, but Final hit cancelled out Soul spark. it absorbs a large area behind him :/

Re: SF4 Biweekly TACV Series

Posted: Tue Mar 09, 2010 12:00 am
by Pokey86
Doopliss wrote:I don't know what you want to do really, but Seths Super is invincible during all active frames. I can see if I can do something though.

No wait, he isn't. EX-Multihit projectiles go trhough him from in front. I tried dashing to the other sidde of the stage and super, but Final hit cancelled out Soul spark. it absorbs a large area behind him :/


lol lame.... What about

Activate Super during Akuma Zanku (I could try that one)

& thats it, god i'm lame at thinking out of the box.

Yoga Catastrophe? I mean would that get completely obsorbed?

Re: SF4 Biweekly TACV Series

Posted: Tue Mar 09, 2010 12:06 am
by Doopliss
it will, and if it doesn't it will knock Seth down anyways: http://www.youtube.com/watch?v=y9RaHynhn2o#t=4m19s

if Zanku works, which I doubt, I can't see how.

Re: SF4 Biweekly TACV Series

Posted: Tue Mar 09, 2010 5:30 pm
by Pokey86
lol, lame.

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 12, 2010 12:32 am
by Doopliss
http://www.youtube.com/watch?v=VcM3zq8nftM

Hard Mode challenge 7 with Dhalsim. Took some time to figure this one out.

Re: SF4 Biweekly TACV Series

Posted: Sun Mar 21, 2010 2:13 am
by Maj
Been a while since i updated this thread but i found out some random stuff with Gouken.

You can do HP FB (charged) xx lvl3 Focus Attack against a high jumping opponent but then you don't get a free juggle afterwards. This is interesting because i thought lvl3 FA always gave a free juggle but i guess not.

Gouken can combo into EX rushpunch a number of ways, either using B+LP+LK throw as a setup to get both hits or juggling off HP FB to make the first hit of EX rushpunch whiff. But either way you don't get a free juggle if the launcher connects in a juggle, so it's another one of those starter-only limited juggle setups.

The first hit of ground Hurricane Kick is a free juggle setup, but again only if it's used as the launcher/starter. However, you can do Hurricane Kick xx FADC, Hurricane Kick and get full hits out of the second one because the rest has juggle potential. And in fact you can do certain combos where the first hit whiffs entirely and the rest juggles, but it's hard to set up because those Hurricane Kicks take a lot of time to reach that point.

With perfect spacing against certain characters (namely Abel), Gouken can actually link LP FB, HK Hurricane Kick - but only the first hit connects. It would still be nice to combo that since you could FADC and juggle with full ultra. But the problem is it's pretty much impossible to combo into LP FB off any normal move without distorting the opponent's hitbox and causing the fireball to connect too soon, taking away your frame advantage.

Gouken can also kara-cancel far s.HK into HK Hurricane Kick for a significant range boost, but you have to do it like D, DB, neutral HK, B with the neutral HK pressed for 1 frame before you complete the Hurricane Kick motion. You can also do D, DB, neutral HK, B+LK to get whiff s.HK xx EX Hurricane Kick. It took me a while but i think i also figured out how to kara s.HK into LK and MK Hurricane Kicks. You have to start by holding LK or MK, then D, DB, neutral HK, B+HK+release LK or MK. None of this is gonna be in the video though because it doesn't lead to better combos with Gouken. You can force it into a combo just for the sake of showing it, but you'd end up giving up hits. But maybe there's some potential combo configuration that i'm overlooking.

Also i had Dhalsim do ultra from almost full screen away then whiff s.HP and had Gouken hit it with ShinSho which teleports Sim into his cinematic fist. Then eventually Sim's ultra ball shows up and passes right through Gouken. So it looks like they're locked in throw mode until the end.

Re: SF4 Biweekly TACV Series

Posted: Sun Mar 21, 2010 8:27 am
by Pokey86
^^Hmm, sounds very limitted^^

Goukens main problem is his lack of Juggle point resets, his fireballs do it, but nothing else does. it's a shame really because so many of his moves cause juggle on first hit even if his Tatsu -> FADC had it he'd be able to do some decent stuff.

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 7:01 am
by Maj
Raging Demon doesn't stop when it hits the corner anymore? The fuck is this shit?

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 7:02 am
by Xenozip.
lol

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 11:01 am
by Maj
Akuma is such a bootleg character. 95% of combos in all Akuma vids are duplicates. There are a grand total of maybe three SF4 Akuma combos that i like and they're so limited that i might end up having to repeat one or two of them just for filler.

I've got a couple of original ideas that are kinda-good-but-not-really. Hopefully i can get an extremely long (aka boring) combo against Sagat ending in KO standing jab xx ultra Demon and everyone will be distracted enough by the number on the combo counter to overlook the fact that it's generic and repetitive as fuck.

I can't believe how utterly useless demon supercancels are. They literally provide you nothing of value.

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 3:24 pm
by Doopliss
You have to do Tatsu x3 somehow D: I was experimenting with Air to air Tatsu, MK/HK Tatsu FADC EX tatsu, but couldn't get it to work. SFA1 reference ftw.

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 4:37 pm
by error1
multiple tatsus with akuma are pointless. The first one gives you a free juggle state but the next one will do one less hit then normal anyway. Two air tatus and an ex tatsu is probably possible vs a j.lp dhalsim tho

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 5:26 pm
by Pokey86
Doopliss wrote:You have to do Tatsu x3 somehow D: I was experimenting with Air to air Tatsu, MK/HK Tatsu FADC EX tatsu, but couldn't get it to work. SFA1 reference ftw.


You wouldn't be able to FADC the the MK/HK Tatsu after... 2 air tatsu's?


You mean Air Tatsu-> HK/MK Tatsu -> FADC -> EXTatsu?

Maj wrote:Raging Demon doesn't stop when it hits the corner anymore? The fuck is this shit?
Wow, anger :P Did it used to stop in the corner? I'd imagine they'd think it was far that you could be punished in corners as well as mid screen for a whiffed Demon. From the Super demon set ups i've heard of/seen it's really limitted.

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 5:52 pm
by Doopliss
Pokey86 wrote: You mean Air Tatsu-> HK/MK Tatsu -> FADC -> EXTatsu?
Yes. Couldn't get EX tatsu to connect though.

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 6:08 pm
by Pokey86
Doopliss wrote:
Pokey86 wrote: You mean Air Tatsu-> HK/MK Tatsu -> FADC -> EXTatsu?
Yes. Couldn't get EX tatsu to connect though.

Even if you hit a HK Tatsu at the Apex of the opponents knockdown?

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 6:30 pm
by Smileymike101
Maj wrote: I can't believe how utterly useless demon supercancels are. They literally provide you nothing of value.
Not much, bt you can do full screen LPhado xx super demon, FA lvl2.But it wont work against some stunned characters, like seth, who's belly become EFFIN 2 meter bigger.I like tried that out 2 days for my combo vid, only to realise it just doesnt work...

Re: SF4 Biweekly TACV Series

Posted: Thu Mar 25, 2010 10:08 pm
by Maj
Haven't tested air Hurricane Kick to LK Hurricane Kick or another air Hurricane Kick yet. I doubt it'll give you another free juggle but i'll double check anyway. Obviously air Hurricane Kick to LK Hurricane Kick causes less bounce so you can't follow up unless you hit a Dhalslim limb or something.

It's actually kind of remarkable that LK Hurricane Kick is useful at all because it's never been this slow in the history of SF. But somehow it works and still serves a practical function. Good job Capcom.

Pokey86 wrote:Did it used to stop in the corner?
Yup, in basically every SF game ever.

Smileymike101 wrote:But it wont work against some stunned characters, like seth, who's belly become EFFIN 2 meter bigger.
Yeah, that is kinda lame. Rose can't do LP Soul Spark, dash, dash, HP Soul Spark against dizzy Seth either. I'm sure i'll figure out a use for it sooner or later, maybe as some kind of mid-combo meaty setup since he shrinks as soon as you hit him.

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 12:06 am
by error1
Maj wrote:Haven't tested air Hurricane Kick to LK Hurricane Kick or another air Hurricane Kick yet. I doubt it'll give you another free juggle but i'll double check anyway.
yah hurricane kick is only good for one free juggle. Dan has an interesting dizzy too. He basically has a crouching hit box so you can probably do some meaty combos with him

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 2:41 am
by Maj
Right now my favorite Akuma combo is the one against Abel at 0:49 in the Combonauts vid. I'll probably end up including some version of that. Though i think the only thing i can possibly do to avoid duplicating it straight up is to let the HP DP hit twice before FADCing, so then the EX red FB only hits once and the EX Hurricane Kick still hits twice.

Also it's pretty lame that Akuma can't do lvl2 FA xx dash backward, LP FB xx Raging Demon and have the LP whiff while the demon grabs.

error1 wrote:Dan has an interesting dizzy too. He basically has a crouching hit box so you can probably do some meaty combos with him
Dan's not a bad combo dummy. He's wider than he looks, so i've tested a lot of ground combos against him but always been able to find someone better.

Btw thanks for writing up all that stuff about Gouken. Saved me a lot of time.

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 9:41 am
by Maj
So i finally got around to looking through SRK's SF4 Juggle System thread. There's some crazy stuff in there. Kich claims that the first hit of Akuma's HP/EX red FB causes Float Knockdown, the second hit causes standard knockdown, the third hit juggles and puts the JC to 1.

Is there any direct evidence that the first hit actually creates a free juggle state or is this pure guesswork? Because i've already tested it hitting once against a jumping opponent and that certainly doesn't create a free juggle setup.

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 10:35 am
by Tigre III
Float Knockdown? mmm I dont think so. Maybe if you start to hit with the first hit of the EX red FB... But i dont remember that worked it.

The air EX tatsu dont have the same juggles properties than the EX tatsu. The EX tatsu always connect if you have some regadless juggles hits to connect. You can do a LP SRK (CH) on a jumping opponent, FADC and air EX tatsu-> EX tatsu. I think dont works with two air EX tatsu (or I cannot connect it)

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 11:33 am
by Doopliss
The EX tatsus are probably correct. The HP Shakunetsu is quite weird, it does have some weird property.

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 4:19 pm
by error1
Maj wrote: Is there any direct evidence that the first hit actually creates a free juggle state or is this pure guesswork?.
I tested it, with hp and ex red fireball fadc hitting dhalsim limb and I couldn't hit with s.hk afterwords

Re: SF4 Biweekly TACV Series

Posted: Fri Mar 26, 2010 4:28 pm
by Doopliss
It's probably some weird flag.