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Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 03, 2010 12:24 pm
by CPS2
NIce!
Re: SSF4 Combo Engine Investigation
Posted: Tue Nov 09, 2010 1:04 am
by Doopliss
I forgot that anyone can read these forums if they find it, so I'm just gonna remove this to avoid spilling the beans.
Re: SSF4 Combo Engine Investigation
Posted: Tue Nov 09, 2010 5:16 am
by onReload
See how far away you can get from the fireball to ping-pong a fat crouching character.
Re: SSF4 Combo Engine Investigation
Posted: Tue Nov 09, 2010 11:45 am
by Doopliss
I tried this, problem is that it takes too long to get far away from the opponent on the opposite side of the fireball, so you can get one or two rebounds tops. Well, might get it in there anyways.
Re: SSF4 Combo Engine Investigation
Posted: Tue Nov 09, 2010 6:35 pm
by Doopliss
I sent my 360 away today, hopefully it will be back soon.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 12:41 am
by Pokey86
Anyone heard the news on Cody, they're allowing EX upper to hit full after Cody's "-> HK" i'm thinking they're removing it's juggle point though. (It's currently JP1) otherwise people could do Crack Kick -> Crack Kick -> EX Upper on a standing opponent
You can actually do that now if you do a level 3 anti air.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 2:09 am
by Doopliss
Btw, is EX Yoga fire REALLY +4 in super? If so, I'll need to test some things out when I start recording stuff (I'm testing stuff in vanilla atm). In Vanilla, I've already managed to link b.HP after it mid-combo, so imagine what you can do if that is the case.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 2:59 am
by error1
in vanilla I managed to link ultra after ex yoga fire
http://www.youtube.com/watch?v=o22DePR7H4M#t=1m36s
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 10:20 am
by Doopliss
That's what I did as well, didn't know you got THAT much frame advantage. If EX YF really has 8 more frame advantage, that means you can LINK lvl.1 FA after it in the same situation in super.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 10:51 am
by error1
8 frames less recovery is huge. to link into ultra like I did you need Honda's far hit reaction, using the same setup in super then you should be +20! that may be enough to link into ex Yoga Fire like Dan, or at least hp yoga fire.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 11:10 am
by Doopliss
error1 wrote:8 frames less recovery is huge. to link into ultra like I did you need Honda's far hit reaction, using the same setup in super then you should be +20! that may be enough to link into ex Yoga Fire like Dan, or at least hp yoga fire.
As I said, it's enough to link lvl.1 FA, it has a 20-frame start up. All yoga fires have a 14 frame start-up.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 2:25 pm
by Doopliss
Btw, I was thinking about something. Shouldn't Chun-Li be able to do "meaty lvl.1 FA xx dash, Super"?
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 5:21 pm
by error1
no, meatiness gives you no benefit with focus attacks because you cancel the recovery anyway. And you won't have time to charge for her super
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 5:27 pm
by Doopliss
Oh yeah, forgot about the dash thing. And yeah, you can't dash super/ultra from a CONNECTED FA, right? Bah, so much for that idea.
Re: SSF4 Combo Engine Investigation
Posted: Wed Nov 10, 2010 8:25 pm
by Doopliss
http://www.youtube.com/watch?v=69l9ABOaka8
Uploaded a teaser for the lulz.
EDIT: Lol, SRK removed my video, didn't know they were that boring.
Re: SSF4 Combo Engine Investigation
Posted: Thu Nov 11, 2010 1:48 am
by onReload
You can charge super/ultra after a connected FA...It's a strange timing (inputting the dash before it actually happens) but it's possible.
Re: SSF4 Combo Engine Investigation
Posted: Thu Nov 11, 2010 7:10 am
by Doopliss
Hmm, I guess with Chun you can, because of her fast dash.
Re: SSF4 Combo Engine Investigation
Posted: Thu Nov 11, 2010 10:15 pm
by Doopliss
Btw, you don't mind if I steal that combo and add a move, right? You'll get creds, ofc.
Re: SSF4 Combo Engine Investigation
Posted: Thu Nov 11, 2010 11:12 pm
by error1
of course not, I'd even give you the script I used if I thought it would be useful to you, spacing needs to be very precise, because you need to be far enough away to get the frame advantage but close enough for the ultra to connect
Re: SSF4 Combo Engine Investigation
Posted: Thu Nov 11, 2010 11:15 pm
by Doopliss
I do it by hand anyways, so no script needed. I managed to do it quite a few times, so it should be fine. Trying to link the lvl.1 FA in Super will be harder though Unless I manage to find a way to get the exact spacing by hitting with moves (if it even works).
Re: SSF4 Combo Engine Investigation
Posted: Fri Nov 12, 2010 7:51 pm
by Doopliss
Btw, apparently Dhalsims Super has 1 more frame of start-up in Super, I hope than won't mess up my plans.
Re: SSF4 Combo Engine Investigation
Posted: Sat Nov 20, 2010 2:40 am
by Doopliss
error1, everything we speculated about Dhalsims EX Yoga Fire in Super was true and works, and even more stuff is possible. I'm in love <3 You'll se soon.
Re: SSF4 Combo Engine Investigation
Posted: Sun Nov 28, 2010 11:56 pm
by Snoooootch
Any tips on mid combo Taunting? I'm planning to make a video with taunts mid combo... SO far I have 6, but my goal is to reach 12. I have dudley's rose in mind for some.
So far:
Rose, U2 juggle meanwhile she taunts. I think Maj did it once, but I didn't find it, so I made it unlike what I think he did.
Ken, I have 1, but know I can do another one by crumbling the opponent after an ex hado. But the one I have now is a Hadoken fadc, while sim is bounced by the plasma, then I taunt before he lands, and do an ex srk. simple, but looks cool.
I have Rufus interrupted at the 2nd hit of his super, then taunts, then lk - hk - U1.
Dhalsim is an easy one..., but I tried to make it a bit interesting. lol
And Guile's Shades to Flash kick fadc U2.
And Lastly, list wise, I have dan, where I did a combo that results in a srk, super taunt cancel, let him roll a bit, then U2. lol. It's comical.
But... any more tips?
Re: SSF4 Combo Engine Investigation
Posted: Mon Nov 29, 2010 12:10 am
by Doopliss
If you can stun Seth with Dan in one combo, which should work, then you can proably do meaty LP SRK -> crouch taunt as he gets up.
Maybe someone can trade Dhalsims j.LP with a shoryuken type move, taunt, then do a quick juggle?
Re: SSF4 Combo Engine Investigation
Posted: Mon Nov 29, 2010 12:16 am
by Snoooootch
Doopliss wrote:If you can stun Seth with Dan in one combo, which should work, then you can proably do meaty LP SRK -> crouch taunt as he gets up.
Maybe someone can trade Dhalsims j.LP with a shoryuken type move, taunt, then do a quick juggle?
The highest Juggle I've been able to do was here:
http://www.youtube.com/watch?v=5RJO-MRAr5Q#t=1m46s
I tried a trade too so the lp would lightly interrupt ken, AND ryu, but sim didn't go high enough. And what do you mean by "then you can proably do meaty LP SRK -> crouch taunt as he gets up?"
Oh, and I'm going for dizzyless combos. But Crumble is okay, whis is also possible for dan.
Re: SSF4 Combo Engine Investigation
Posted: Mon Nov 29, 2010 1:02 am
by Doopliss
I don't think you can hit a meaty Lp SRK from crumple though. You can hit people with the LP SRK when Dan is at the peak of the uppercut, which gives him about as much time to juggle as an FADC. An example can be seen here:
http://www.youtube.com/watch?v=y9RaHynhn2o#t=3m16s
Re: SSF4 Combo Engine Investigation
Posted: Mon Nov 29, 2010 1:12 am
by error1
rufas' ultra 1 and gouken's ex rush punch probably juggle high enough for a taunt
Re: SSF4 Combo Engine Investigation
Posted: Mon Nov 29, 2010 2:17 am
by Snoooootch
Oh!!! I get what you mean Doop!
Error, I'll see what I can do with those. They sound very promising.
Re: SSF4 Combo Engine Investigation
Posted: Thu Dec 09, 2010 2:59 am
by Tigre III
Snoooootch wrote:Any tips on mid combo Taunting? I'm planning to make a video with taunts mid combo... SO far I have 6, but my goal is to reach 12. I have dudley's rose in mind for some.
But... any more tips?
You can try with the EX air Hadoken of Akuma, Abare tosanami of Makoto, Focus, taunt and U2 of hakan, EX DP->FADC and taunt with Gouken...
And you can try some crazy stuff from the taunt 6 of Dalshim ( i think is the number 6, we used it in the Zero Damage vol.2):
The EX hadouken of Sakura pass over that taunt completely, so you can do EX hadouken->FADC (FB pass under Dalshim) jump QCB+K ( or KK) and then, the juggle state makes Dalshim to land on the FB. You can taunt, or make, for example, a DP after...
Re: SSF4 Combo Engine Investigation
Posted: Thu Dec 09, 2010 9:05 pm
by Pokey86
i know some post FADC taunts that follow with a good combo oppertunity.
Akuma:
Focus 2 or 3 -> Taunt (i like the one where he smashes the ground) -> LP SRK -> FADC -> HP Shaku -> EX Tatsu.
Seth
I'm pretty sure post focus level 3 you can taunt then do an EX Tanden to suck them back in.
Ken:
After a Focus, Ken has a load of short taunts he can do that will finish then he can go to his HP SRK for two hits, FADC & the opponent is in float state... Say something like FA -> Taunt -> HP SRK -> FADC -> EX Hadou -> Ultra
Against Rufus, Makoto might be able to taunt & cancel in to an up-punch to hit his second part of focus.
---
off the top of my head