Page 13 of 18

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 6:42 pm
by onReload
Doopliss wrote:Maybe so, but it would still look awesome. I actually think that both ultras will be available att the same time during training, because:

1: The inputs must be different for a reason, right?
2: It would be a good way to let people experiment without having to change ultra all the time.
I think the inputs are different as part of their "avoid confusion" mentality. My guess is that you will pick an Ultra before you go into training, the same way you pick color, personal action, etc...I'd agree with you, and it would make for a whole new combo video sub-sub-genre, but I highly doubt it.

$1 if I'm wrong, shall we say? :mrgreen:

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 6:57 pm
by Smileymike101
Error, could you do a combo with honda starting off with that ultra glitch, and doing reps of HHS or EX HHS for the ultimate honda combo?

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 7:04 pm
by onReload
I would imagine - the reason why that glitch works is because if you remember his ultra working correctly, there's a huge gap between his hands slapping and the final heavy palm strike that makes the character wear a dumb face; because of this, as we've seen in fei's ultra and rufus super etc, you have huge time to combo - the fact that they're already in a similar crumple stun as focus (meaning they're throwable) is really cool. She looked pretty far jammed in the side of the screen, but if you could grab her, then you can certainly do HHS.

also, i know you had her super for the ultra charge, but can you also add a j. HP before the Ultra, or would that scale it too much? It wouldn't quite counterhit, though, I don't think - if it did, then it's easier to connect the ultra afterward, and of course you get +25% dmg on the j.HP

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 7:09 pm
by Doopliss
You don't have that much time after the trade, you barely have time for a Lvl. 2 FA.
onReload wrote:$1 if I'm wrong, shall we say? :mrgreen:
Lol, but nah, you keep your dollar, it would just be too annoying to give it to me :3

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 7:25 pm
by Smileymike101
He meant a J.HP before the ultra, not after the glitch.But you can also do j.hp after the trade glitch, is just that my charging skills suck, so i reacorded something simple that has high damage.Also some funny facts about it.If you walk forward after the trade glitch, Rose will pas through you.I would put the proprieties of hondas ultra very close to bisons.Can juggle, when juggles it ground the opponent, if he gets hit out of it the opponent still finishes the animation.Only diff would be that honda is a cutscene all way except like a couple of frames were he is vulnerable, where he got hit.
I have some more honda combos, if anyone gives a damn.I was thinking about putin them in a vid, but cannot do a honda combo vid containing like 5 combos, 3 of them being similar setups.

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 7:28 pm
by Doopliss
Surely you can do a video with some combos, to show off the glitch. it's quite cool, that attracts viewers. And I thought I failed att doing a jumping move after the trade, but maybe I only tried lvl 3 FA.

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 7:34 pm
by Smileymike101
Dont quote me on J.HP after trade, i cannot remember very well.Sure, glitches attract viewers, but no one would see it.It cannot be featured, becuase it would not be worthy.Maybe post it on srk and hope to get nomitate?I also have some interesting things with seth that i would like to show there.

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 8:12 pm
by Doopliss
Smileymike101 wrote:Dont quote me on J.HP after trade, i cannot remember very well.Sure, glitches attract viewers, but no one would see it.It cannot be featured, becuase it would not be worthy.Maybe post it on srk and hope to get nomitate?I also have some interesting things with seth that i would like to show there.
Ok, maybe you should save up for a bigger glitch-video then :P

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 10:23 pm
by error1
Smileymike101 wrote:Error, could you do a combo with honda starting off with that ultra glitch, and doing reps of HHS or EX HHS for the ultimate honda combo?
alright
rose isn't the ideal dummy for this. The last hit of hp hands doesn't connect vs rose at the end of this combo so you can follow up with anything.
http://www.filefront.com/15699049
so what do you want me to do with it?

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 10:34 pm
by Doopliss
error1 wrote:
Smileymike101 wrote:Error, could you do a combo with honda starting off with that ultra glitch, and doing reps of HHS or EX HHS for the ultimate honda combo?
alright
rose isn't the ideal dummy for this. The last hit of hp hands doesn't connect vs rose at the end of this combo so you can follow up with anything.
http://www.filefront.com/15699049
so what do you want me to do with it?
Now I see why I didn't connect with my jump-in, I did the ultra as soon as possible, Giving me less time to act after the last connected hit.

Re: SF4 Combo Engine Investigation

Posted: Sat Feb 27, 2010 11:42 pm
by CPS2
Smileymike101 wrote:I just found a way to combo into a throw without focus attack or stun. http://www.filefront.com/15693937/SV102871.AVI
mind = blown

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 3:13 am
by Maj
Cool.

onReload wrote:because of this, as we've seen in fei's ultra and rufus super etc, you have huge time to combo - the fact that they're already in a similar crumple stun as focus (meaning they're throwable) is really cool.
I actually tried throwing with Rufus though. No luck.

error1 wrote:so what do you want me to do with it?
I think you guys should post the clips on u2b then make a playlist and link it on SRK plus all the other usual spots.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 3:46 am
by Tigre III
the glitch was awesome, but with the entire combo, now its INSANE!
WTF... jHP crossup? :shock:

Im curious to know... Only works with Rose? Can be done with for example Guile, making a sonic boom+super?

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 8:54 am
by onReload
Maj wrote: I actually tried throwing with Rufus though. No luck.
Yeah but my theory here is that, when Honda's final palm connects, the opponent crumples, and they also crumple after an FA, so maybe they're throwable 'cause of that.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 10:00 am
by Smileymike101
The final palm doesnt connect.You trade before it.Also guiles LP sonic boom might be too slow.It's a pretty strict window where the glitch occurs.Betwen the hast hit of the HHS part of the ultra, and the last blow.
The J.Hp crosses up because the opponent leans forward when they fall from the ultra.As i have said vefore, if you keep walking forward, Rose will pass through you.
Nice combo error.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 1:29 pm
by CPS2
Just a reminder that if you guys have great clips like these and are looking for somewhere to put them, I'm still looking for clips for that EVO APAC video :P. Actually I really want to collect as many as possible in the next 2 months, and this Honda stuff is great. It is up to you guys how you want to show your clips of course.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 1:31 pm
by Smileymike101
Sure by me.If error lets you use that combo he recorded it'd be great, because it is the most awesome honda combo ever.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 2:40 pm
by Doopliss
Btw, I got the Honda glitch to work with Guile as well: http://www.filefront.com/15704841/Stree ... 05-53.mp4/

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 3:13 pm
by Smileymike101
link doesnt work

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 3:26 pm
by Doopliss
Now it should work.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 4:12 pm
by Smileymike101
LP sonic boom or MP?Also, weird that guile didnt finish his line.He only said "double'.I think Ryu says metsu hadouken no matter what, but when you did the ultra i couldnt hear guile continuin his line.Shame, i like cyber saults.Also, while testing this against rose i found out that when she does her super, her scarf can hit in the back.I was jumping over her back in the corner, and she was hitting meMaybe we can devise some combos off this.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 5:59 pm
by Doopliss
yes, that happened to me as well... most of my attempts. I was pissed :P It's LP Sonic Boom.

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 9:16 pm
by error1
848 damage, honda is just 52 damage from the 700 club.
http://www.filefront.com/15707873/
Is this max? Should I look for a counter-hit ultra setup, that would give an extra 15 damage, I've tried a jump in before the ultra and it would have worked if roses super had less invincibility, and there is not enough time to jump over her and do a jump back hk

Re: SF4 Combo Engine Investigation

Posted: Sun Feb 28, 2010 9:31 pm
by Tigre III
Doopliss wrote:Btw, I got the Honda glitch to work with Guile as well: http://www.filefront.com/15704841/Stree ... 05-53.mp4/

Hahahaha Doopliss, nice! :D I knew it...

Well, more "curiosity"... Possible to works with a FB+FADC? Its possible that the dash go to the correct direction? mmmm... Also its possible to add a command after the FADC, to make the Ultra to connect more "near"... mmm I dont know, because the FB must be really SLOW in this case...

Re: SF4 Combo Engine Investigation

Posted: Mon Mar 01, 2010 8:51 pm
by Doopliss
I found a nice juggle set-up with Dan, but I'll save it for SSFIV, so I might be able to add Ultra 2 in the end :P

Re: SF4 Combo Engine Investigation

Posted: Tue Mar 02, 2010 7:45 am
by Smileymike101
Oh...So you are teasing us, aren't you :lol:

Re: SF4 Combo Engine Investigation

Posted: Tue Mar 02, 2010 9:09 am
by Doopliss
Ofc. I won't spoil it :3 But a 2 hit combo is a little anti-climatic, so I'll have to wait D:

Re: SF4 Combo Engine Investigation

Posted: Tue Mar 02, 2010 1:48 pm
by Doopliss
http://www.filefront.com/15721477/Stree ... -35-22.mp4

This is the only way i could think of to remove the hard "c.LP -> c.HP" link AND remove the difficulty of "HP SRK xx FADC -> MP SRK -> Ultra" in Ken's hard 4.

Re: SF4 Combo Engine Investigation

Posted: Tue Mar 02, 2010 2:53 pm
by Tigre III
Yeah Doopliss, it seems more "easy" than the regular trial...

Ok, definitely, something is wrong with the Akuma´s Ultra...

http://www.filefront.com/15721843/Stree ... IV.avi.AVI

Its like the engine wants to get a "touch of death" against Seth...

Re: SF4 Combo Engine Investigation

Posted: Tue Mar 02, 2010 3:02 pm
by Doopliss
Tigre III wrote:Yeah Doopliss, it seems more "easy" than the regular trial...
Nope, and that's the problem XD But either making the link easier or the juggle easier are two good ways of doing it.
Tigre III wrote:Ok, definitely, something is wrong with the Akuma´s Ultra...

http://www.filefront.com/15721843/Stree ... IV.avi.AVI

Its like the engine wants to get a "touch of death" against Seth...
Lol. The thing is, the ultra still does more damage than it should in that clip >.<' This is what happens when I do it: http://www.filefront.com/15721955/Stree ... -43-85.mp4