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Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 6:44 am
by Maj
Does anyone know if the crossup unblockables in SSF4/AE are truly unblockable? I heard that you can block most of them with 1-frame timing, even though holding a either direction doesn't work. Has anyone here experimented with them at all?
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 7:17 am
by error1
I think the way they work if you hold the button your character will walk back and cross himself up. I think if you tap back on the perfect frame it would be blocked 100%, or by ducking for a few frames etc
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 1:21 pm
by Rufus
error1 wrote:I think the way they work if you hold the button your character will walk back and cross himself up. I think if you tap back on the perfect frame it would be blocked 100%, or by ducking for a few frames etc
Yeah. The ones that I've seen are really option selects.
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 2:47 pm
by Maj
Ah okay. Do we know who tested this stuff? Is there a video proving/explaining it?
Btw which macro program is everyone using for the PC version nowadays?
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 3:06 pm
by Smileymike101
I;m using AuotMacro V3.
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 6:34 pm
by error1
I'm using IntelliType Pro
I'm not sure what the first vid was, I think this akuma unblockable was the first one, and this is a good video of it.
http://www.youtube.com/watch?v=eeQ3kQhiVO0
at 2:20 you can see that if you tap the button at the right time instead of holding it you can block
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 9:05 pm
by Doopliss
As seen in
this video, you can combo after Ibuki's U1. Is it possible to do that, and combo after her super, as shown in Smileymike's latest video, in one combo?
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 9:31 pm
by Pokey86
Doopliss wrote:As seen in
this video, you can combo after Ibuki's U1. Is it possible to do that, and combo after her super, as shown in Smileymike's latest video, in one combo?
Sounds possible, i'm pretty sure Ibuki's U1 starts up quicker than her U2
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 9:59 pm
by error1
the hitting part of u1 has 14 frames of startup, 5 more then u2
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 10:19 pm
by Doopliss
Yeah, you'll probably have to do U1 first, then Super. Question is if you can get close enough to combo after the Super.
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Sep 21, 2011 11:20 pm
by Pokey86
error1 wrote:the hitting part of u1 has 14 frames of startup, 5 more then u2
Damn, error again. Now i know why you're called what you're called. Everytime i read your name near one of my posts i know i've stated something wrong.
good thing that wasn't a question in my quiz.
Re: SSF4:AE Combo Engine Investigation
Posted: Thu Sep 22, 2011 7:37 am
by Raine
EDIT: Posted about getting someone to help me TA something but it doesn't matter. I have too many questions to ask now haha, I'm just gonna have to bite the bullet and buy AE again for PC.
Re: SSF4:AE Combo Engine Investigation
Posted: Thu Sep 22, 2011 7:43 am
by error1
Pokey86 wrote:error1 wrote:the hitting part of u1 has 14 frames of startup, 5 more then u2
Damn, error again. Now i know why you're called what you're called. Everytime i read your name near one of my posts i know i've stated something wrong.
good thing that wasn't a question in my quiz.
wrong again, I picked the name beacuse I wanted it to be {simple word}1, and everything I tried but error was taken
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Sep 26, 2011 7:05 pm
by ilitirit
What makes this Ryu combo work?
Counter-hit crossup j.mk, close st.HK, sweep - 270 damage, 405 stun
Only tested it vs Ryu (works on Ken as well - I'll test other characters later).
I have an idea, but I wanna know if there's another explanation.
EDIT:
It works on Ryu, Ken, E.Ryu and Fei Long. Against Fei Long you don't even need the counter-hit. It combos directly into sweep.
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Sep 26, 2011 7:57 pm
by error1
it's easy to tell by looking at it that the second hit of the HK hits meaty.
The why is simply distance. After a crossup you end up farther away
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Sep 26, 2011 9:42 pm
by ilitirit
OK so it's just a standard mid-combo meaty link then. Turns out that if you do it to a standing Fei it will always yield a mid-combo meaty. The max range I've tried is after a cr.mp.
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Oct 03, 2011 3:58 pm
by Doopliss
http://www.youtube.com/watch?v=IOxMpZyE8-s
Nice to finally see someone else do those Dhalsim U1 rebound combos. Also, this video is apparently from 2 days into the future!
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Oct 03, 2011 11:35 pm
by Pokey86
that cancel in to Yoga blast was the shit, as well as that scorrs up Tatsu in to U2
Re: SSF4:AE Combo Engine Investigation
Posted: Mon Oct 10, 2011 4:29 pm
by Pokey86
OMG!
someone finally did it.
No surprises that it was Desk.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Oct 11, 2011 8:11 am
by Maj
I like the EX fireball juggle combo at 1:08 a lot.
Re: SSF4:AE Combo Engine Investigation
Posted: Sat Oct 15, 2011 8:04 pm
by error1
did anyone know badspray causes stun on block?
Re: SSF4:AE Combo Engine Investigation
Posted: Sat Oct 15, 2011 9:00 pm
by Maj
Wtf really? That's dope. How much?
Re: SSF4:AE Combo Engine Investigation
Posted: Sat Oct 15, 2011 9:35 pm
by error1
25, I should make a video and see if it stuns, but my Cody is very hax right now
Re: SSF4:AE Combo Engine Investigation
Posted: Sat Oct 15, 2011 10:01 pm
by error1
ok it can't actually cause stun, just increase it like focus
Re: SSF4:AE Combo Engine Investigation
Posted: Sun Oct 16, 2011 8:05 am
by onReload
denjin's the same way...kind of a letdown
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Nov 30, 2011 3:52 am
by onReload
Awhile ago, discovered that with Ryu vs. (crouching) Dictator it's possible to link cr.MK from far HP on counterhit. It seems like the timing is easy, but because the dummy's hitbox sticks out so far towards the bottom, it's not that obvious of a thing, I guess...at least, I don't think I've seen it before. The only thing I can get to combo out of it is Ryu's super, though, for a total of 450 dmg
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Nov 30, 2011 11:10 am
by Doopliss
AE 2012 changes are up:
http://www.eventhubs.com/news/2011/nov/ ... tch-notes/
I really like some of the stuff they added, mainly with Oni.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Dec 13, 2011 7:37 pm
by Snoooootch
I have found ZERO hidden buffs on fei.
But I did find they added 1 frame of advantage to ken's tatsu fadc-able first hit. I'll post what I mean in a bit.
Re: SSF4:AE Combo Engine Investigation
Posted: Tue Dec 13, 2011 8:08 pm
by Doopliss
Snoooootch wrote:I have found ZERO hidden buffs on fei.
But I did find they added 1 frame of advantage to ken's tatsu fadc-able first hit. I'll post what I mean in a bit.
It annoyed me that you couldn't FADC Fei's f.HK.
I found a hidden nerf on Ryu btw. j.MP's first hit no longer keeps float if you do it more than once. Also, the DeeJay U1 you get after super has better JP than the normal one. And I think they fixed the T.hawk U2 after FA-bug.
Also, seems like Cody's knife s.MP is +4, the frame data says +3, but I don't know if that was an error or they changed it. But they most likely changed it since it's a 2-hit move now, even though they said they didn't.
Re: SSF4:AE Combo Engine Investigation
Posted: Wed Dec 14, 2011 4:55 am
by Snoooootch
Correction of above said statement! Looks like Ken's tatsu linking to cr. mk is only possible after force stand. Actually... let me record this sucker.