Maj wrote:Yup, but it's pretty much impossible to test some of this stuff directly. Like how would you test whether Abel's upgrab is blockable?
Too bad about Rose. Both her regular and EX upgrabs are true throws. I didn't know Abel's last kick rekka was blockable. Then again, i didn't know the last punch rekka was an overhead so i guess that kinda makes sense.
My two bits are that it makes sense for Abel's Falling Sky to be a hit, 'cause in Street Fighter IV Dumbassery on YouTube, he does it to Seth's j.HP, and somehow grabs him from his extended limbs.
The other bit is that I don't know if you already knew that Abel's Second Low is super cancelable - I forget if I found that out in the Trials or a combo vid or something, in which case I'm sure you already knew - still, if it somehow could juggle, that would make for a very stylish finisher (some kind of launch combo/trade, whiff first hit of Change of Direction, juggle Second Low xx Heartless)
I'll test what I can with it, but I'm not sure who this would be easiest on, or how to 100% test if something will juggle (especially when it's a sweep type move)
edit: Can't figure out a good setup to test the above, but I did find something weird: setting the dummy Blanka to block all (which includes high/mid/low moves of course), and jump, somehow I got him with the Finish Low portion of his CoD. I guess it juggles, as it's a low-blockable hit (he's been blocking my Second Low attempts).
moron edit: I just hit him with the start of CoD as he was waking up and then I remembered that dummies get hit while jumping as I guess the prejump frames render them unable to block. So disregard the above.