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Re: SSF4:AE Combo Engine Investigation

Posted: Wed Dec 22, 2010 6:02 pm
by Smileymike101
Guile and Dee Jay now get counterhitted if they are hit during their sonic booms' recovery.Alpha style.This oughta be insteresting.

Re: SSF4:AE Combo Engine Investigation

Posted: Wed Dec 22, 2010 7:21 pm
by Doopliss
Maybe I can finally get my "CH far s.HP, c.HK, U2" combo with DeeJay to work, counterhit trade ftw.

Re: SSF4:AE Combo Engine Investigation

Posted: Wed Dec 22, 2010 9:13 pm
by desk

Re: SSF4:AE Combo Engine Investigation

Posted: Wed Dec 22, 2010 11:56 pm
by onReload
So, standing jab links to crouching forward, and you can fadc into more rekkas...this should be interesting. Wonder what the stun value is like on the rekkas, and if you can FADC any of the EX versions; since they're kinda like lightning legs, damage scaling shouldn't apply to them (aside from lifebar-based scaling). I'm glad there's an arcade that lets someone do this

Re: SSF4:AE Combo Engine Investigation

Posted: Thu Dec 23, 2010 12:01 am
by Doopliss
If you can FADC the 4th hit of EX rekkas, I have a cool little combo in mind that might work. If not, I'll just use the rose to do an 11-hit rekka combo. 4-hit EX Rekka, rose hit, Hp Rekka X2 xx FADC, 5 hit EX rekka. then maybe a juggle U2 afterwards if possible.

And no, they are nothing like lightning legs, they're like Fei's rekkas, and an EX rekka WILL scale 5 times.

Re: SSF4:AE Combo Engine Investigation

Posted: Thu Dec 23, 2010 12:56 am
by error1
it's five commands? not like seths ex dp, that scales the same as his regular

Re: SSF4:AE Combo Engine Investigation

Posted: Thu Dec 23, 2010 1:04 am
by onReload
Hmm, well it was 5 commands in 3s. Not sure how they're going to do it in AE.

Re: SSF4:AE Combo Engine Investigation

Posted: Thu Dec 23, 2010 1:17 am
by Doopliss
Well, looking on these japanese movelists:
(3回まで連続入力可能) <- This is after Fei's Rekkas.
(3回まで連続入力可能) <- Also after Yangs Rekkas.
(5回まで連続入力可能) <- This is after Yang's EX Rekkas.

So it will most likely be 5 separate inputs. People have already said that the damage on EX rekka is kind of crappy.

Re: SSF4:AE Combo Engine Investigation

Posted: Thu Dec 23, 2010 1:55 am
by onReload
Ugh, and I even put it on the article, you're right - it says "5 successive inputs are possible". So the inputs are like 3s, you need a QCF for each one.

Re: SSF4 Combo Engine Investigation

Posted: Fri Dec 24, 2010 7:06 am
by Smileymike101
Yang's last hit of EX rekkas causes float knockdown lol nice.I guess you can ultra after, but it's gonna get scaled to hell and back.Twice.

Re: SSF4 Combo Engine Investigation

Posted: Fri Dec 24, 2010 9:37 am
by Doopliss
Oh, that's even better than I expected. got any video of it? The thing that is great about these multi-scale moves is that they can allow you to do crazy stuff after it without it being broken.

EDIT: nevermind, I saw it now. Yes, both ultras should connect after that easily. Kind of dangerous if you can make the opponent do something other than blocking the 5th hit, maybe you grab them after the 4th hit instead sometimes.

Re: SSF4:AE Combo Engine Investigation

Posted: Mon Dec 27, 2010 9:27 pm
by Doopliss

Re: SSF4:AE Combo Engine Investigation

Posted: Tue Dec 28, 2010 5:44 pm
by onReload
^ Hmmm...that looks sadly stupid, but I wonder if it can lead to any silly combos that break the cinematic ultra. Considering how ugly it is (I mean Chun is even slightly tilted during the final thrust kick upwards, since the view was at the same angle) and how much recovery there is, I would imagine they'll patch this out. And by the way - is that actually original content from EventHubs? If so, good for them, but I'm more inclined to believe it's by some random dude. Evidently Nyoronoru or whatever goes to my arcade, but we only got the cab in yesterday from what I'm hearing - I'm still at my parents' house for the holiday season, but when I get back down to Philadelphia I'll let you guys know about oddities/combo-related stuff...I'm no strategy expert, but I do like me some arcade Gief (can't really stand home sticks).

Also, on Gouken:
Hiropon: You can also cancel jumping MP into Air Hurricane, and if you do the roundhouse version, the last hit takes them really far. Maybe not full screen, but it’s annoying enough.
This will be interesting...he also said that ground EX Tatsu locks them in, so it's a viable AA, but I wonder if they made aerial EX Tatsu the same or at least somewhat useful.

Re: SSF4:AE Combo Engine Investigation

Posted: Tue Dec 28, 2010 7:14 pm
by Maj
Oh sweet, eventhubs uploading more other people's videos.

Re: SSF4:AE Combo Engine Investigation

Posted: Wed Dec 29, 2010 2:07 am
by onReload
It is? Whose effort is it? I didn't want to keep visiting it to even give them the view count boost

Re: SSF4:AE Combo Engine Investigation

Posted: Wed Dec 29, 2010 7:47 am
by Maj
He got all those video clips from some Japanese website and just glued them together. I think the source is 4Gamer? He didn't even bother to mention that in the video.

Re: SSF4:AE Combo Engine Investigation

Posted: Thu Dec 30, 2010 10:04 pm
by onReload
Yeah, I just read the interviews with Mago,KSK, etc, and it's all from 4Gamer.net, they just sewed together a bunch of clips. Hooray.

Re: SSF4:AE Combo Engine Investigation

Posted: Mon Jan 03, 2011 9:58 am
by Snoooootch
onReload wrote:Yeah, I just read the interviews with Mago,KSK, etc, and it's all from 4Gamer.net, they just sewed together a bunch of clips. Hooray.

by the way bro, did you let Keits have your info? You won the Hulk Bobble head. Don't know if you realized yet.

Re: SSF4:AE Combo Engine Investigation

Posted: Mon Jan 03, 2011 7:24 pm
by onReload
Wha? You sure about this? Where would I find this out, I'm so weirded out right now...

Re: SSF4:AE Combo Engine Investigation

Posted: Mon Jan 03, 2011 11:51 pm
by Snoooootch
On srk, pm Keits with the following message:

Hey, Keits, sorry to hit you up so late. I didn't know I had won the Resolutions contest.

My information for shipping is as follows:

"Enter info(Name, addres)"

Thanks a lot, and Keep up the great work!

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 1:58 pm
by CPS2
Oichi wrote:Word is that Makoto has a loop combo in AE lol

FA lvl 2 -> dash FA lvl 2 -> dash repeat...

apparently it works because her dash is faster and her FA does not send them into an air state. Desora posted this on his twitter... and he thinks that Gouken may have the same kind of loop combo. lol
http://www.neogaf.com/forum/showpost.ph ... count=4128

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 3:42 pm
by Doopliss
That would be a stupid overlook on capcom's part...

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 7:57 pm
by Pokey86
CPS2 wrote:
Oichi wrote:Word is that Makoto has a loop combo in AE lol

FA lvl 2 -> dash FA lvl 2 -> dash repeat...

apparently it works because her dash is faster and her FA does not send them into an air state. Desora posted this on his twitter... and he thinks that Gouken may have the same kind of loop combo. lol
http://www.neogaf.com/forum/showpost.ph ... count=4128
doesn't send them to air state,that suck... her focus to air combos was one of the things i liked most about her.

---

it's hardly broken, if it's easy sure, but 5 focuses & you're down to 8 points of damage per hit.

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 8:05 pm
by error1
I hope someone is just confusing a lv3 fa - lv2 fa,
if lv2 fa don't cause a float state on crumpled characters then there are going to be a bunch of people who can do this

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 8:08 pm
by Doopliss
I guess they mean that, with her new dash, she is able to string together an infinite amount of lvl.2 FAs, because she can connect with it before the opponent counts as airborne, not that they have altered her FA mechanics.

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 9:54 pm
by error1
I'll believe it when I see it, but even if they only make her dash 1 frame faster she will have the fastest combined dash+lv2 focus time, so there is some truth to it.

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 10:40 pm
by Doopliss
Well, they did make her dash faster... fast enough to do FADC combos with Hayate apparently.

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 10:46 pm
by Pokey86
error1 wrote:I hope someone is just confusing a lv3 fa - lv2 fa,
if lv2 fa don't cause a float state on crumpled characters then there are going to be a bunch of people who can do this
it's a bit crass of me to say but, crumplelevel 2 isn't float state, it's airborne state :P

Re: SSF4:AE Combo Engine Investigation

Posted: Sun Jan 16, 2011 11:37 pm
by Doopliss
he meant "hitting an airborne opponent with lvl.2 FA causes float". Because it does, right?

Re: SSF4:AE Combo Engine Investigation

Posted: Mon Jan 17, 2011 12:32 am
by Pokey86
Doopliss wrote:he meant "hitting an airborne opponent with lvl.2 FA causes float". Because it does, right?
yeah it does, i was misunderstood.