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Re: SF4 Biweekly TACV Series

Posted: Sat Nov 07, 2009 7:56 pm
by error1
Dan is from Hong Kong, English is an official language there.
You have to assume all of the characters are fluent in both Japanese and English or you wouldn't be able to change what language they speak.
As for the French, Russian, and Chinese.
http://en.wikipedia.org/wiki/List_of_co ... population
10mil Chinese speak English
7mll for Russians
23mil for the French
There is no equivalent list for the Japanese language but that's because the are less then a few million people outside Japan who speak it. So someone in France, Russia, or China is more likely to be able to speak English then Japanese.

Re: SF4 Biweekly TACV Series

Posted: Sat Nov 07, 2009 7:58 pm
by SlimX
For me, it's not so much about canon or Japanese being superior or any of that. The arcade version only exists in Japanese, and that is the version on which the grand majority of the matches one sees online are played, so I accept that as the standard. It makes it feel more like the "real" game to use the original Japanese voices, rather than voices created only for the home release. Gotta hang onto my arcade roots in any way that I can . .

Re: SF4 Biweekly TACV Series

Posted: Sat Nov 07, 2009 8:06 pm
by Maj
Hahaha wow, that argument would confuse the hell out of Apoc!

We'd get 20 paragraphs about the relative OG'ness of arcade voices versus English voices. I honestly can't predict which he'd side with. Unless one of the Japanese voices referred to themselves as Bison = boxer, Balrog = claw, Vega = dictator. That's automatic disqualification.

Re: SF4 Biweekly TACV Series

Posted: Sat Nov 07, 2009 9:33 pm
by Xenozip.
Maj wrote:-snip-
I'm not being entirely bias, as I said before you can easily tell the Japanese El Fuerte can't emulate Spanish to save his life (he can't even say his own name ffs). The Japanese Guile really does sound effeminate, especially in his taunts, and Guile just isn't a femme kind of guy.

But I really rather hear the JP Dhalsim and Cammy because even though they still speak English they say the English quotes actually better than the native English speakers. And it's not about correctness it's about acting. The English actors are just plain bad actors IMO.
error1 wrote:-snip-
Right but Blanka doesn't seem like he would be Trilingual or even Bilingual. Blanka in particular can barely form words, let alone sentences. Not a well-educated kind of guy.

7 million for Russia out of 142 million? does Zangief really seem like he'd be in that 5% of the population that would be bilingual, let alone trilingual?

But again I don't even care about canon. I refuse to listen to the English Rose say "ARE YOU ALL RIGHT?" in terribly bad acting as apposed to the Japanese "Daijoubu?" in actually decent acting, even if it doesn't make sense it sounds infinitely better to me.

Re: SF4 Biweekly TACV Series

Posted: Sat Nov 07, 2009 9:44 pm
by Xenozip.
Also I'd like to point out that I like all the Korean Guilty Gear voices better than the original Japanese ones. So yeah there are actors out there that are better than the JPs. :p

Except Johnny because Norio Wakamoto can't be defeated.

Re: SF4 Biweekly TACV Series

Posted: Sat Nov 07, 2009 10:45 pm
by error1
I'm not saying Blanka should be able to speak English, it's just that Portuguese isn't a language option and him speaking English is more likely then him speaking Japanese.

I like the super cheap solution, makes me wish I thought of that.

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 5:48 am
by Xenozip.
error1 wrote:I'm not saying Blanka should be able to speak English, it's just that Portuguese isn't a language option and him speaking English is more likely then him speaking Japanese.
All the more reason I rather him speak Japanese. Portuguese and Spanish aren't options, while English is "more likely", okay, but who cares about theoretical likelihood? I mean really, being technical about canon is one thing but being theoretical about it is another. It's not canon and you're presuming it's plausible based on real-life statistics (statistics!) when Dhalsim can spit fireballs and stretch limbs (hi reality!). They don't define a lot of things, are we to assume a bunch of shit and call it likely canon? Being particular on canon and then filling in the blanks where there is no canon. You're saying it's "likely", so it's not actually canon. Presumed canon based on reality, except it's a game where people teleport. Not real canon but fan canon. I am no stranger to fan canon.

Well my fan canon says he speaks Japanese better than English. We don't care if he knows it or should know it, it sounds better when we hear it. Same goes for most of the cast.

Note: I would be completely and totally bias if he could speak Portuguese. I love that language. But to me he's just Blanka, a green dude in a video game that can barely communicate in any language. So given the options I choose the one that sounds the best, not the one that theoretically makes the most sense. And that's the logic I apply to the whole cast. To me, Eng Chun Li's "Spinning Bird Kick" sounds tragically terrible and so I'd rather hear the JP one. I don't care if she's interpol from HK and knows Eng because I want to hear what sounds good. My only one true example is "pretend everyone is Seth". If it sounds right, it is right.

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 6:14 am
by error1
look just because you can't breathe fire, stretch your limbs, and teleport IRL don't make assumptions about the rest of us.
I think yoga masters can do all that stuff
Image

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 6:25 am
by Xenozip.
I can breathe fire. If I have some kerosene and a match. Won't be a fireball though. Unless I soak some poi with kerosene. But then I'd be twirling it not breathing it.

Also, OLD.

:p

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 8:48 am
by onReload
I generally go with Japanese just because I figure that's what the developers were matching with the moves. I know that sounds weird, and I think some actors do a good job (Cammy's fake English accent is much better than Rose's fake Italian) but I just always go with Japanese unless I'm trying to laugh...and yeah Chun's English SBK needs to get the hell out.

New VAs for SSF4, btw. I like most of them, though I'd think T. Hawk would be deeper.

Bonus:
http://www.capcom.co.jp/sf4/dj.html
WHooERE'S MY BEAT!?

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 4:56 pm
by Xenozip.
Bad Voice Acting.

Maybe it does have to do with familiarity and intention, because there was never a language toggle in SF. Or maybe it's just acting quality, lol.

Like I said with KR guilty gear, despite being familiar with the JP GG I liked the KR better. Potemkin sounds more manly, Millia sounds more like damaged goods out for revenge, Dizzy sounds more like a troubled innocent child, Slayer sounds more like an old pompous jackass. Even Baiken and I-No who I love in JP I like more in KR. I don't understand more than a few words in either language, but they all sound better. Can't say the same for SF4 except Guile and Fuerte, personally.

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 9:08 pm
by Maj
Xenozip. wrote:7 million for Russia out of 142 million? does Zangief really seem like he'd be in that 5% of the population that would be bilingual, let alone trilingual?
Hey i resent that remark. Zangief is plenty smart. It's a lot more likely for Zangief to know how to speak English than for Dee Jay to know how to speak Russian. And if they couldn't speak the same language, how would Gief tell Dee Jay to change the channel?

Don't underestimate the Gief, man. He wears suits and flies all over the world and dances with Gorbachev. One day he's gonna be the governor of Moscow.

Re: SF4 Biweekly TACV Series

Posted: Sun Nov 08, 2009 9:52 pm
by Xenozip.
In my head there is no truer representation of Gief than this: http://fc00.deviantart.net/fs7/i/2005/2 ... omniac.jpg

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 4:14 am
by Maj
Does anyone understand Ken? What the fuck is going on with this character?

The first hit of Ken's ultra doesn't have any inherent juggle potential so it'll miss if you try to do it after a jab DP or something. Then he'll go straight up with the flames and that part juggles (for tiny damage).

It seems like the first hit of fierce DP is a free juggle setup, but it doesn't normally knock down. So if you land it against an airborne opponent then you can FADC and combo full ultra. When you land a lvl2/lvl3 Focus Attack, you can wait for them to fall over at which point they enter airborne state. Now you can do fierce DP and the first hit counts as an anti-air hit so you can do FADC and combo full ultra.

Furthermore if you do counterhit fierce DP, that first hit becomes a knockdown so you can FADC and combo full ultra.

Here's where it gets weird. The second hit of fierce DP always knocks down but it doesn't give you a free juggle. So if you FADC out of it, you can't get full ultra. However, if you do anti-air (or counterhit) fierce DP and you FADC the second hit, you get a free juggle out of it and you can combo full ultra. It's almost as if that second hit magically doesn't use up the free juggle state created by the first hit.

The other weird thing is, if you do anti-air fierce DP and FADC the first hit, then do another fierce DP and FADC the first hit again, you don't get a free juggle afterwards. Even if the first hit of the second DP is somehow missing, we already know that the second hit doesn't use up the free juggle and according to the SRK wiki only the first two hits can be FADC'd. So what the fuck? Could this be any more arbitrary?

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 5:26 am
by Maj
Is there a list of patched changes? Can't get this Ken combo to work: lvl3 Focus Attack, HP DP (two hits) xx FADC, HP DP (one hit) xx FADC, full ultra

Also Ken's s.MP -> s.HP chain only depends on being near enough to get close s.HP which means you can start with far s.MP which is ghettofabulous to me.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 5:59 am
by oKutabareo
Oh god, someone gave Ken the Mike Tyson face tattoo.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 6:02 am
by error1
Hp srk is so bad. It deals less damage then mp, and has the same juggle limit, so it's a bad anti air and bad in combos.
That's some weird stuff, I wouldn't be surprised if capcom changed the way it worked in development just so he would have a way to combo the full hits of his super.
Speaking of juggle limits, his super has a deceptively small juggle limit. I can do a anti-lp db->mp dp or two hit anti-air hk to ex dp but not to super. Also the ex dp only gets 1 hit when it should get two. Could there be fractional juggle hits rather then free juggles?

no there was never a list of updates. But he is using the pc version so it was never updated

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 7:35 am
by Maj
Alright i think i got this mess figured out. Most attacks which create juggle opportunities only do so if the opponent isn't already in airborne hitstun. Focus Attack crumple stun doesn't count as conventional hitstun so you still get to set up a juggle as your opponent is falling over. This is consistent with the fact that opponents can be thrown and air thrown during crumple stun.

Abel can't do one-hit low fierce over and over, Gen can't do low short over and over, Gouken can't do EX rushpunch over and over, etc.

Of course there are exceptions which seem to have no juggle limit, such as the first hit of Ryu's j.MP but they're fairly rare. The second hit of Ken's fierce DP might be an oddball exception as well.

Also there are some strange conditional juggle lockouts in the game. For example we all know that Ryu can do DP xx super FB, ultra but jchensor noticed that if the last hit of Ryu's super FB hits a grounded opponent, the ultra (and everything else he's got) always whiffs. This works in reverse too. Once the last hit of Ryu's ultra connects, you can't get super FB to juggle anymore either. This explains why you only get six or seven hits if you do LP super FB followed immediately by HP super FB from full screen away.

Maybe the last hit of Ryu's super/ultra has sweep knockdown, cuz they kinda fall the same way and i don't remember ever seeing anyone juggle off a sweep in SF4. I've tried trading with sweeps and it still doesn't seem to work.

error1 wrote:no there was never a list of updates. But he is using the pc version so it was never updated
That would explain a lot because i remember back when we were filming the second episode of the Dogface Show, Ed Ma showed us a Training Mode only infinite with Ken. He started with counterhit fierce DP then kept FADCing it and they kept juggling seemingly forever. Can't remember if they were hitting once or twice but it didn't seem to matter.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 8:08 am
by onReload
Maj wrote:
error1 wrote:no there was never a list of updates. But he is using the pc version so it was never updated
That would explain a lot because i remember back when we were filming the second episode of the Dogface Show, Ed Ma showed us a Training Mode only infinite with Ken. He started with counterhit fierce DP then kept FADCing it and they kept juggling seemingly forever. Can't remember if they were hitting once or twice but it didn't seem to matter.
Just tried it and yeah, that works. They only hit once. Non-training mode you can do Counter Hit HP SRK, FADC, HP SRK, FADC - Full Ultra. Or just three HP shouryuus for some flamboyancy and meter burning.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 8:25 am
by Maj
Works in what version?

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 8:50 am
by onReload
Maj wrote:Works in what version?
PC, my bad. that's the only version I have.

Also, I can't get Guile's forward air throw to work on crumpling opponents, only his backbreaker. What gives?

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 9:28 am
by Maj
Cool, thanks for testing it. Too bad though. None of my Ken ideas are gonna work now. He's a lot less exciting than i thought.

Traditionally Guile's punch air throw has had better horizontal range and his kick air throw has had better vertical range. Both of them work against Rufus, though only the backbreaker works against Ryu.

Speaking of which, Ken (and Ryu) can do lvl3 Focus Attack xx dash forward, lvl2 Focus Attack xx dash forward, LP DP against Honda/Rufus/Dhalsim but not against each other. The DP juggles easily against Honda/Rufus/Dhalsim but never connects against Ryu/Ken. I guess Shotos fall faster or something?

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 9:37 am
by onReload
Maj wrote:Cool, thanks for testing it. Too bad though. None of my Ken ideas are gonna work now. He's a lot less exciting than i thought.

Traditionally Guile's punch air throw has had better horizontal range and his kick air throw has had better vertical range. Both of them work against Rufus, though only the backbreaker works against Ryu.

Speaking of which, Ken (and Ryu) can do lvl3 Focus Attack xx dash forward, lvl2 Focus Attack xx dash forward, LP DP against Honda/Rufus/Dhalsim but not against each other. The DP juggles easily against Honda/Rufus/Dhalsim but never connects against Ryu/Ken. I guess Shotos fall faster or something?
Maybe the others have hitboxes in their asses. Yeah I was testing air throws on Ryu. Fuerte's works, couldn't get Chun's at all, and if you Lvl. 3 Focus then dash back with Cammy, you can do HP Hooligan to the air throw version. Looks pretty badass, and I'd imagine it works on a lot of characters.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 10:11 am
by Doopliss
IIRC Chuns jump is too floaty to airgrab after a crumple.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 8:49 pm
by Maj
Alright so with the Dhalsim Yoga Catastrophe setup, someone can do lvl2 Focus Attack (YC interrupt), lvl2 Focus Attack (YC interrupt), lvl2 Focus Attack (YC interrupt), lvl2 Focus Attack xx dash forward, blah blah xx EX lvl2 Focus Attack xx dash forward, blah blah xx EX lvl2 Focus Attack xx dash forward, lvl2 Focus Attack xx dash forward, blah.

Unfortunately that someone is not Ken, because he can't combo anything into EX lvl2 Focus Attack - except for his two-hit EX Hadoken which costs meter. But that's still better than Fuerte, who can't combo into EX lvl2 Focus Attack at all. So here's the question: Is it worthwhile to do a Ken combo featuring six Focus Attacks, knowing that i'll eventually reach seven with someone else?

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 8:53 pm
by Doopliss
Nah, you should save that for Seth or something (if it's possible).

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 9:35 pm
by onReload
Doopliss wrote:Nah, you should save that for Seth or something (if it's possible).
Seth can do EX Sonic Boom into Lvl. 2 Focus, but I don't know if it puts him in a very advantageous position. Guile is better at that shit (I think?), but the charges don't mix with dashing.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 9:53 pm
by Doopliss
Seth can do normal SB xx lv. 2 FA, mid screen as well iirc.

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 10:02 pm
by onReload
Doopliss wrote:Seth can do normal SB xx lv. 2 FA, mid screen as well iirc.
ew

Re: SF4 Biweekly TACV Series

Posted: Tue Nov 10, 2009 10:33 pm
by Maj
Yeah you can see it here and in a few other vids.

So you guys are saying i should leave out Ken's six? (Why?)

Guess i'll try to find other stuff first. If i can find enough material to do four or five combos, i won't need to include it.