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Re: Random Lazy Questions

Posted: Tue Jan 25, 2011 8:51 am
by Doopliss

Re: Random Lazy Questions

Posted: Tue Jan 25, 2011 7:21 pm
by Snoooootch
I tried Chicken wing instead of the heavy kick, so it's tougher. I wonder if you can even land a close version of st. mp after a counter cr. mp.

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 5:15 pm
by Rufus
Maj wrote: Let me see if i understand this correctly. When you were pressing LP, LK, MP, MK at half-frame intervals, you would consistently get either LP, MP or LK, MK. But when you started waiting exactly 2 frames between cycles, it started giving you messy results. Then you tried holding Back throughout the entire sequence and the 2 frame gap version became consistent?
Here's a video of one of the tests.
http://www.youtube.com/watch?v=uA6BjMTcQ7g

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 7:55 pm
by Maj
Wow, so pretty ...

Haha are you mashing 360's and getting FB's and DP's?

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 8:54 pm
by Rufus
Maj wrote:Wow, so pretty ...
Haha are you mashing 360's and getting FB's and DP's?
Nah. I just put the direction inputs in so that it was clear stuff was getting mashed. I suspect that the only people who actually care that the game's frame rate is wacky are you and I, and maybe some madman at capcom

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 9:09 pm
by onReload
I'm messing around with Gouken in SFIV; in training mode, vs Honda (doubt it matters), near corner, did Back Throw, j. MP (2hit), Ultra (1hit) and it scaled to 81% damage...Why the extra 1%?

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 9:11 pm
by Doopliss
well, on hits with low/weird damage, it rounds it to the nearest whole damage point, affecting percentage.

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 9:38 pm
by onReload
Ah, OK...I'm thinking one of you has answered this already : Thanks

Re: Random Lazy Questions

Posted: Sun Jan 30, 2011 9:46 pm
by Doopliss
More like personal experience :P

Re: Random Lazy Questions

Posted: Wed Feb 02, 2011 12:30 am
by Rufus
krusan wrote:Hi.
I´m curious to know how many RSF hits can be achieved with tool assistance. I have seen vids of people doing around 15 by hand. If possible, I would like to know it with no stun, so there´s no dizzy in the middle of the combo, just RSF, no matter if it starts with a jumping attack or FA or wich char is the dummy. It would also be nice to know the same about the cMK loop or any other posible loops. Thanx in advance for any tool assisted combo-makers.
So, I finished testing, and, starting with full super meter, Juri is the winner with 19 loop iterations (i.e. a 20 hit combo starting with fierce). It's probably possible to get one more by opening with a counterhit fierce, and it might be possible to get extra loops by being more careful with the super meter.